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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-14 22:09:14 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-14 22:09:14 +0100
commit19e711a1e3f631079c9c8eef93fe4d62a7e801cd (patch)
tree53a75e7dc78aab570760e64a0e3cea5ee7b68289 /source/cChunkMap.h
parentGot rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua (diff)
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Diffstat (limited to '')
-rw-r--r--source/cChunkMap.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/cChunkMap.h b/source/cChunkMap.h
index e43c095d0..1d3ddf6aa 100644
--- a/source/cChunkMap.h
+++ b/source/cChunkMap.h
@@ -27,8 +27,8 @@ public:
cChunkMap(cWorld* a_World );
~cChunkMap();
- cChunkPtr GetChunk ( int a_X, int a_Y, int a_Z ); // Also queues the chunk for loading / generating if not valid
- cChunkPtr GetChunkNoGen( int a_X, int a_Y, int a_Z ); // Also queues the chunk for loading if not valid; doesn't generate
+ cChunkPtr GetChunk ( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); // Also queues the chunk for loading / generating if not valid
+ cChunkPtr GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); // Also queues the chunk for loading if not valid; doesn't generate
void Tick( float a_Dt, MTRand & a_TickRand );