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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
commit | e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f (patch) | |
tree | 2519b9736038f7d5374719122b4ba7937d2e309c /source/cChunkMap.h | |
parent | put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChunkMap.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/cChunkMap.h b/source/cChunkMap.h index 19619f0c5..d1a289a7d 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -1,11 +1,12 @@ #pragma once
+class cWorld;
class cEntity;
class cChunk;
class cChunkMap
{
public:
- cChunkMap( int a_Width, int a_Height );
+ cChunkMap( int a_Width, int a_Height, cWorld* a_World );
~cChunkMap();
void AddChunk( cChunk* a_Chunk );
@@ -88,4 +89,5 @@ private: cChunkNode* m_Nodes;
int m_Width, m_Height;
+ cWorld* m_World;
};
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