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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-10 17:30:14 +0100
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-10 17:30:14 +0100
commit6027c3d0b8417c951b92f37e80cb6f99ebf40e67 (patch)
treee3169e73472f4937c5bb23678bd46d79e89feeac /source/cClientHandle.cpp
parentFixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cClientHandle.cpp85
1 files changed, 70 insertions, 15 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index e06dc728a..8409fce66 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -493,14 +493,21 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break;
case E_BLOCK_DIG:
{
- //LOG("TimeP: %f", m_Player->GetLastBlockActionTime() );
- //LOG("TimeN: %f", cRoot::Get()->GetWorld()->GetTime() );
+
+ int LastActionCnt = m_Player->GetLastBlockActionCnt();
if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot)", GetUsername() );
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- break;
+ m_Player->SetLastBlockActionCnt(LastActionCnt+1);
+ if (LastActionCnt > 3) { //kick if more than 3 interactions per .1 seconds
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
+ Kick("You're a baaaaaad boy!");
+ break;
+ }
+ } else {
+ m_Player->SetLastBlockActionCnt(0); //reset count
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
}
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
+
cPacket_BlockDig* PacketData = reinterpret_cast<cPacket_BlockDig*>(a_Packet);
LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction, PacketData->m_Status );
if( PacketData->m_Status == 0x04 ) // Drop block
@@ -643,15 +650,21 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break;
case E_BLOCK_PLACE:
{
-
- //LOG("TimeP: %f", m_Player->GetLastBlockActionTime() );
- //LOG("TimeN: %f", cRoot::Get()->GetWorld()->GetTime() );
+
+ int LastActionCnt = m_Player->GetLastBlockActionCnt();
if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot)", GetUsername() );
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- break;
+ m_Player->SetLastBlockActionCnt(LastActionCnt+1);
+ if (LastActionCnt > 3) { //kick if more than 3 interactions per .1 seconds
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
+ Kick("You're a baaaaaad boy!");
+ break;
+ }
+ } else {
+ m_Player->SetLastBlockActionCnt(0); //reset count
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
}
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
+
cPacket_BlockPlace* PacketData = reinterpret_cast<cPacket_BlockPlace*>(a_Packet);
cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
//if( (Equipped.m_ItemID != PacketData->m_ItemType) ) // Not valid
@@ -794,9 +807,31 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if( PacketData->m_Direction < 0 ) // clicked in air
break;
+ int clickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
char MetaData = (char)Equipped.m_ItemHealth;
+ bool LavaBucket = false;
+ bool WaterBucket = false;
switch( PacketData->m_ItemType ) // Special handling for special items
{
+ case E_ITEM_BUCKET:
+ switch (clickedBlock)
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ WaterBucket = true;
+ break;
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ LavaBucket = true;
+ break;
+ }
+ break;
+ case E_ITEM_LAVA_BUCKET:
+ PacketData->m_ItemType = E_BLOCK_LAVA;
+ break;
+ case E_ITEM_WATER_BUCKET:
+ PacketData->m_ItemType = E_BLOCK_WATER;
+ break;
case E_BLOCK_WHITE_CLOTH:
MetaData = (char)PacketData->m_Uses;
break;
@@ -806,8 +841,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
case E_BLOCK_REDSTONE_TORCH_OFF:
{
MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
- //check redstone circuit:
- //if( GetBlock( X, Y+1, Z ) == E_BLOCK_AIR )
if( g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY+2, PacketData->m_PosZ ) ] == true ) {//if block above is transparent
//printf("transparent above me\n");
} else {
@@ -884,8 +917,29 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
default:
break;
};
- if( IsValidBlock( PacketData->m_ItemType) )
- {
+
+
+ if (LavaBucket) {
+
+ if( (m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )) ) {
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem( NewItem );
+ m_Player->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, E_BLOCK_AIR, 0 );
+ }
+
+ } else if (WaterBucket) {
+
+ if( (m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )) ) {
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem( NewItem );
+ m_Player->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, E_BLOCK_AIR, 0 );
+ }
+
+ } else if( IsValidBlock( PacketData->m_ItemType) ) {
int X = PacketData->m_PosX;
char Y = PacketData->m_PosY;
int Z = PacketData->m_PosZ;
@@ -909,6 +963,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
cRedstone Redstone(m_Player->GetWorld());
Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, AddedCurrent );
}
+
}
}
}