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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 01:36:51 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 01:36:51 +0100
commit0e33c919dd5c954e0e9d266924c1650237bb95a1 (patch)
tree32f4f3c136da43a9edaaa4921979ac4c0518743c /source/cClientHandle.cpp
parentExtended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities) (diff)
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Diffstat (limited to '')
-rw-r--r--source/cClientHandle.cpp188
1 files changed, 73 insertions, 115 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 9eed31a3a..41d2fda6c 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -77,7 +77,8 @@
case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
-#define MAX_SEMAPHORES (2000)
+/// If the number of queued outgoing packets reaches this, the client will be kicked
+#define MAX_OUTGOING_PACKETS 2000
@@ -89,9 +90,7 @@
cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
: m_ViewDistance(a_ViewDistance)
, m_ProtocolVersion(23)
- , m_pSendThread(NULL)
, m_Socket(a_Socket)
- , m_Semaphore(MAX_SEMAPHORES)
, m_bDestroyed(false)
, m_Player(NULL)
, m_bKicking(false)
@@ -135,11 +134,6 @@ cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
m_PacketMap[E_RESPAWN] = new cPacket_Respawn;
m_PacketMap[E_PING] = new cPacket_Ping;
- //////////////////////////////////////////////////////////////////////////
- m_pSendThread = new cThread(SendThread, this, "cClientHandle::SendThread");
- m_pSendThread->Start (true);
- //////////////////////////////////////////////////////////////////////////
-
LOG("New ClientHandle created at %p", this);
}
@@ -149,7 +143,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
cClientHandle::~cClientHandle()
{
- LOG("Deleting client \"%s\"", GetUsername().c_str());
+ LOG("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
// Remove from cSocketThreads, we're not to be called anymore:
cRoot::Get()->GetServer()->ClientDestroying(this);
@@ -173,20 +167,13 @@ cClientHandle::~cClientHandle()
}
}
- // First stop sending thread
- m_bKeepThreadGoing = false;
-
if (m_Socket.IsValid())
{
cPacket_Disconnect Disconnect;
Disconnect.m_Reason = "Server shut down? Kthnxbai";
m_Socket.Send(&Disconnect);
- m_Socket.CloseSocket();
}
-
- m_Semaphore.Signal();
- delete m_pSendThread;
-
+
if (m_Player != NULL)
{
m_Player->SetClientHandle(NULL);
@@ -198,19 +185,31 @@ cClientHandle::~cClientHandle()
delete m_PacketMap[i];
}
+ // Queue all remaining outgoing packets to cSocketThreads:
{
- cCSLock Lock(m_SendCriticalSection);
+ cCSLock Lock(m_CSPackets);
for (PacketList::iterator itr = m_PendingNrmSendPackets.begin(); itr != m_PendingNrmSendPackets.end(); ++itr)
{
+ AString Data;
+ (*itr)->Serialize(Data);
+ cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data);
delete *itr;
}
+ m_PendingNrmSendPackets.clear();
for (PacketList::iterator itr = m_PendingLowSendPackets.begin(); itr != m_PendingLowSendPackets.end(); ++itr)
{
+ AString Data;
+ (*itr)->Serialize(Data);
+ cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data);
delete *itr;
}
+ m_PendingLowSendPackets.clear();
}
- LOG("ClientHandle at %p destroyed", this);
+ // Queue the socket to close as soon as it sends all outgoing data:
+ cRoot::Get()->GetServer()->QueueClientClose(&m_Socket);
+
+ LOG("ClientHandle at %p deleted", this);
}
@@ -295,8 +294,8 @@ void cClientHandle::Authenticate(void)
Send(Health);
m_Player->Initialize(World);
- m_State = csDownloadingWorld;
StreamChunks();
+ m_State = csDownloadingWorld;
}
@@ -305,7 +304,7 @@ void cClientHandle::Authenticate(void)
void cClientHandle::StreamChunks(void)
{
- if (m_State < csDownloadingWorld)
+ if (m_State < csAuthenticating)
{
return;
}
@@ -323,7 +322,7 @@ void cClientHandle::StreamChunks(void)
m_LastStreamedChunkZ = ChunkPosZ;
// DEBUG:
- LOGINFO("Streaming chunks centered on [%d, %d]", ChunkPosX, ChunkPosZ);
+ LOGINFO("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
cWorld * World = m_Player->GetWorld();
ASSERT(World != NULL);
@@ -1645,7 +1644,10 @@ void cClientHandle::Tick(float a_Dt)
if (m_State >= csDownloadingWorld)
{
cWorld * World = m_Player->GetWorld();
+
cCSLock Lock(m_CSChunkLists);
+
+ // Send the chunks:
int NumSent = 0;
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
{
@@ -1662,7 +1664,8 @@ void cClientHandle::Tick(float a_Dt)
break;
}
} // for itr - m_ChunksToSend[]
-
+ Lock.Unlock();
+
// Check even if we didn't send anything - a chunk may have sent a notification that we'd miss otherwise
CheckIfWorldDownloaded();
}
@@ -1707,8 +1710,7 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
}
}
- bool bSignalSemaphore = true;
- cCSLock Lock(m_SendCriticalSection);
+ cCSLock Lock(m_CSPackets);
if (a_Priority == E_PRIORITY_NORMAL)
{
if (a_Packet->m_PacketID == E_REL_ENT_MOVE_LOOK)
@@ -1727,7 +1729,6 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
{
Packets.erase(itr);
bBreak = true;
- bSignalSemaphore = false; // Because 1 packet is removed, semaphore count is the same
delete PacketData;
break;
}
@@ -1747,10 +1748,9 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
m_PendingLowSendPackets.push_back(a_Packet->Clone());
}
Lock.Unlock();
- if (bSignalSemaphore)
- {
- m_Semaphore.Signal();
- }
+
+ // Notify SocketThreads that we have something to write:
+ cRoot::Get()->GetServer()->NotifyClientWrite(this);
}
@@ -1797,90 +1797,6 @@ void cClientHandle::SendConfirmPosition(void)
-void cClientHandle::SendThread(void *lpParam)
-{
- cClientHandle* self = (cClientHandle*)lpParam;
- PacketList & NrmSendPackets = self->m_PendingNrmSendPackets;
- PacketList & LowSendPackets = self->m_PendingLowSendPackets;
-
-
- while (self->m_bKeepThreadGoing && self->m_Socket.IsValid())
- {
- self->m_Semaphore.Wait();
- cCSLock Lock(self->m_SendCriticalSection);
- if (NrmSendPackets.size() + LowSendPackets.size() > MAX_SEMAPHORES)
- {
- LOGERROR("ERROR: Too many packets in queue for player %s !!", self->m_Username.c_str());
- cPacket_Disconnect DC("Too many packets in queue.");
- self->m_Socket.Send(DC);
-
- cSleep::MilliSleep(1000); // Give packet some time to be received
-
- Lock.Unlock();
- self->Destroy();
- break;
- }
-
- if (NrmSendPackets.size() == 0 && LowSendPackets.size() == 0)
- {
- ASSERT(!self->m_bKeepThreadGoing);
- if (self->m_bKeepThreadGoing)
- {
- LOGERROR("ERROR: Semaphore was signaled while no packets to send");
- }
- continue;
- }
- if (NrmSendPackets.size() > MAX_SEMAPHORES / 2)
- {
- LOGINFO("Pending packets: %i Last: 0x%02x", NrmSendPackets.size(), (*NrmSendPackets.rbegin())->m_PacketID);
- }
-
- cPacket * Packet = NULL;
- if (!NrmSendPackets.empty())
- {
- Packet = *NrmSendPackets.begin();
- NrmSendPackets.erase(NrmSendPackets.begin());
- }
- else if (!LowSendPackets.empty())
- {
- Packet = *LowSendPackets.begin();
- LowSendPackets.erase(LowSendPackets.begin());
- }
- Lock.Unlock();
-
- if (!self->m_Socket.IsValid())
- {
- break;
- }
-
- // LOG("Sending packet 0x%02x to \"%s\" (\"%s\")", Packet->m_PacketID, self->m_Socket.GetIPString().c_str(), self->m_Username.c_str());
-
- bool bSuccess = self->m_Socket.Send(Packet);
-
- if (!bSuccess)
- {
- LOGERROR("ERROR: While sending packet 0x%02x to client \"%s\"", Packet->m_PacketID, self->m_Username.c_str());
- delete Packet;
- self->Destroy();
- break;
- }
- delete Packet;
-
- if (self->m_bKicking && (NrmSendPackets.size() + LowSendPackets.size() == 0)) // Disconnect player after all packets have been sent
- {
- cSleep::MilliSleep(1000); // Give all packets some time to be received
- self->Destroy();
- break;
- }
- }
-
- return;
-}
-
-
-
-
-
const AString & cClientHandle::GetUsername(void) const
{
return m_Username;
@@ -1967,7 +1883,49 @@ void cClientHandle::GetOutgoingData(AString & a_Data)
{
// Data can be sent to client
- // TODO
+ cCSLock Lock(m_CSPackets);
+ if (m_PendingNrmSendPackets.size() + m_PendingLowSendPackets.size() > MAX_OUTGOING_PACKETS)
+ {
+ LOGERROR("ERROR: Too many packets in queue for player %s !!", m_Username.c_str());
+ cPacket_Disconnect DC("Too many packets in queue.");
+ m_Socket.Send(DC);
+ Lock.Unlock();
+ Destroy();
+ return;
+ }
+
+ if ((m_PendingNrmSendPackets.size() == 0) && (m_PendingLowSendPackets.size() == 0))
+ {
+ return;
+ }
+
+ if (m_PendingNrmSendPackets.size() > MAX_OUTGOING_PACKETS / 2)
+ {
+ LOGINFO("Suspiciously many pending packets: %i; client \"%s\", LastType: 0x%02x", m_PendingNrmSendPackets.size(), m_Username.c_str(), (*m_PendingNrmSendPackets.rbegin())->m_PacketID);
+ }
+
+ AString Data;
+ if (!m_PendingNrmSendPackets.empty())
+ {
+ m_PendingNrmSendPackets.front()->Serialize(Data);
+ delete m_PendingNrmSendPackets.front();
+ m_PendingNrmSendPackets.erase(m_PendingNrmSendPackets.begin());
+ }
+ else if (!m_PendingLowSendPackets.empty())
+ {
+ m_PendingLowSendPackets.front()->Serialize(Data);
+ delete m_PendingLowSendPackets.front();
+ m_PendingLowSendPackets.erase(m_PendingLowSendPackets.begin());
+ }
+ Lock.Unlock();
+
+ a_Data.append(Data);
+
+ // Disconnect player after all packets have been sent
+ if (m_bKicking && (m_PendingNrmSendPackets.size() + m_PendingLowSendPackets.size() == 0))
+ {
+ Destroy();
+ }
}