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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-15 22:36:34 +0200
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-15 22:36:34 +0200
commit14dce238450b419a5df2aa171ee91981910463b0 (patch)
treeaca42ecae2e62c44847db375a2f7ae6823ed3e9e /source/cClientHandle.cpp
parentcThread uses AString instead of char * for name (fixed a warning) (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp638
1 files changed, 78 insertions, 560 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 1ce6fa37b..53852438d 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -14,8 +14,6 @@
#include "cCraftingWindow.h"
#include "cItem.h"
#include "cTorch.h"
-#include "cStairs.h"
-#include "cStep.h"
#include "cDoors.h"
#include "cLadder.h"
#include "cVine.h"
@@ -27,6 +25,8 @@
#include "cChatColor.h"
#include "cSocket.h"
#include "cTimer.h"
+#include "items/Item.h"
+#include "blocks/Block.h"
#include "cTracer.h"
#include "Vector3f.h"
@@ -796,6 +796,11 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
m_Player->TossItem(false);
return;
}
+
+ if (a_Packet->m_Status == 0x05)
+ {
+ LOGINFO("BlockDig: Status 5 not implemented");
+ }
cWorld* World = m_Player->GetWorld();
BLOCKTYPE OldBlock = World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
@@ -814,94 +819,35 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
((a_Packet->m_Status == 0x00) && (m_Player->GetGameMode() == 1))
);
- if ((OldBlock == E_BLOCK_WOODEN_DOOR) && !bBroken)
- {
- cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- }
+ cItem &Equipped = m_Player->GetInventory().GetEquippedItem();
+
+ cItemHandler *ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemID);
- cItems PickupItems;
- if (bBroken && !(m_Player->GetGameMode() == 1)) // broken
+ if(bBroken)
{
- cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem(), PickupItems);
+ ItemHandler->OnBlockDestroyed(World, m_Player, &Equipped, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- // Allow plugins to change the dropped objects:
- cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(OldBlock, OldMeta, m_Player, m_Player->GetInventory().GetEquippedItem(), PickupItems);
- }
-
- int pX = a_Packet->m_PosX;
- unsigned char pY = a_Packet->m_PosY;
- int pZ = a_Packet->m_PosZ;
-
- AddDirection(pX, pY, pZ, a_Packet->m_Direction);
+ BlockHandler(OldBlock)->OnDestroyedByPlayer(World, m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ }else{
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(OldBlock);
+ Handler->OnClick(World, m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- char PossibleBlock = World->GetBlock(pX, pY, pZ);
-
- if (PossibleBlock == E_BLOCK_FIRE)
- {
- a_Packet->m_PosX = pX;
- a_Packet->m_PosY = pY;
- a_Packet->m_PosZ = pZ;
- bBroken = true;
- }
+ ItemHandler->OnDiggingBlock(World, m_Player, &Equipped, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction);
+
- if (!bBroken)
- {
- return;
- }
-
- if (!World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ))
- {
- return;
- }
-
- World->SpawnItemPickups(PickupItems, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- switch (OldBlock)
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_WIRE:
- {
- cRedstone Redstone(World);
- Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
- break;
- }
- }
-
- if ((OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON))
- {
- int newX = a_Packet->m_PosX;
- int newY = a_Packet->m_PosY;
- int newZ = a_Packet->m_PosZ;
- AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
- if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
- {
- World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
- }
- }
+ //Check for clickthrough-blocks:
+ int pX = a_Packet->m_PosX;
+ unsigned char pY = a_Packet->m_PosY;
+ int pZ = a_Packet->m_PosZ;
+ AddDirection(pX, pY, pZ, a_Packet->m_Direction);
- if (cDoors::IsDoor(OldBlock))
- {
- // Special actions for destroyed door (Destroy second part)
- if (OldMeta & 8)
- {
- // Was upper part of door
- if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ)))
- {
- World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
- else
+ Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ));
+ if(Handler->IsClickedThrough())
{
- // Was lower part
- if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ)))
- {
- World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
+ Handler->OnClick(World, m_Player, pX, pY, pZ);
}
}
-
- m_Player->UseEquippedItem();
}
@@ -943,490 +889,85 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
}
return;
}
+
+ cWorld * World = m_Player->GetWorld();
- //LOG("%i %i %i %i %i %i", a_Packet->m_Count, a_Packet->m_Direction, a_Packet->m_ItemType, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- //printf("Place Dir:%i %i %i %i : %i\n", a_Packet->m_Direction, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_ItemType);
- // 'use' useable items instead of placing blocks
- bool bPlaceBlock = true;
- bool UpdateRedstone = false;
- bool AddedCurrent = false;
-
- if (a_Packet->m_Direction >= 0)
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
+ if(Handler->IsUseable())
{
- cWorld * World = m_Player->GetWorld();
- BLOCKTYPE BlockType = 0;
- NIBBLETYPE BlockMeta;
- World->GetBlockTypeMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- {
- // no need to update redstone current with a repeater
- // Find meta value of repeater and change it to one step more:
- World->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, ((BlockMeta + 0x04) & 0x0f));
- bPlaceBlock = false;
- break;
- }
-
- case E_BLOCK_WORKBENCH:
- {
- bPlaceBlock = false;
- cWindow* Window = new cCraftingWindow(0, true);
- m_Player->OpenWindow(Window);
- break;
- }
-
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- case E_BLOCK_CHEST:
- {
- bPlaceBlock = false;
- m_Player->GetWorld()->UseBlockEntity(m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- break;
- }
-
- case E_BLOCK_WOODEN_DOOR:
- {
- bPlaceBlock = false;
- cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- break;
- }
-
- default:
- {
- break;
- }
- } // switch (BlockID)
- } // if (Direction >= 0)
-
- // Some checks to see if it's a placeable item :P
- if (bPlaceBlock)
- {
- cItem Item;
- Item.m_ItemID = Equipped.m_ItemID;
- Item.m_ItemCount = 1;
- LOGD("Placing item of type %i at {%d, %d, %d}",
- (int)a_Packet->m_ItemType,
- a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ
- );
-
- if (m_Player->EatItem(Item.m_ItemID))
- {
- m_Player->GetInventory().RemoveItem(Item);
- return;
- }
+ Handler->OnClick(World, m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ }else{
+ cItemHandler *ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemID);
- if (a_Packet->m_Direction < 0)
+ if(ItemHandler->OnItemUse(World, m_Player, &Equipped, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction))
{
- // clicked in air
- return;
- }
- bool isDoor = false;
-
- //TODO: Wrong Blocks!
- BLOCKTYPE ClickedBlock = m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- if (ItemCategory::IsHoe(Item.m_ItemID))
+ //Nothing here :P
+ }else if(ItemHandler->IsPlaceable())
{
- if ((ClickedBlock == E_BLOCK_DIRT) || (ClickedBlock == E_BLOCK_GRASS))
+ if (a_Packet->m_Direction < 0)
{
- m_Player->GetWorld()->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, E_BLOCK_FARMLAND, 0);
+ // clicked in air
+ return;
}
- return;
- }
- NIBBLETYPE MetaData = (NIBBLETYPE)Equipped.m_ItemHealth; // This generally works for logs & planks, others will override
- bool LavaBucket = false;
- bool WaterBucket = false;
- bool bRemoveItem = true;
- bool bIgnoreCollision = false;
+ int X = a_Packet->m_PosX;
+ int Y = a_Packet->m_PosY;
+ int Z = a_Packet->m_PosZ;
+ char Dir = a_Packet->m_Direction;
+ BLOCKTYPE ClickedBlock = World->GetBlock(X, Y, Z);
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
- if (ClickedBlock == E_BLOCK_STEP)
- {
- // Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
- if (MetaData == ( m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) & 0x7) && a_Packet->m_Direction <= 1)
- //if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1)
+ if(Handler->IgnoreBuildCollision())
{
- a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
- if(a_Packet->m_Direction == 1)
- {
- a_Packet->m_PosY--;
- }
- else
+ Handler->OnDestroyedByPlayer(World, m_Player, X, Y, Z);
+ World->FastSetBlock(X, Y, Z, E_BLOCK_AIR, 0);
+ }else{
+ AddDirection(X, Y, Z, a_Packet->m_Direction);
+ //Check for Blocks not allowing placement on top
+ if(Dir == 1 && !Handler->AllowBlockOnTop())
{
- a_Packet->m_PosY++;
- }
- bIgnoreCollision = true;
- }
- }
-
- if ((ClickedBlock == E_BLOCK_SNOW) || (ClickedBlock == E_BLOCK_TALL_GRASS) || (ClickedBlock == E_BLOCK_VINES))
- {
- switch (a_Packet->m_Direction)
- {
- case 1:
- a_Packet->m_PosY--;
- break;
- case 2:
- a_Packet->m_PosZ++;
- break;
- case 3:
- a_Packet->m_PosZ--;
- break;
- case 4:
- a_Packet->m_PosX++;
- break;
- case 5:
- a_Packet->m_PosX--;
- break;
- default: break;
- }
- bIgnoreCollision = true;
- }
+ //Resend the old block
+ //Some times the client still places the block O.o
- // Special handling for special items:
- switch (a_Packet->m_ItemType)
- {
- case E_ITEM_BUCKET:
- {
- // TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
- ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ);
- LOG("Bucket Clicked BlockID: %d", ClickedBlock);
- switch (ClickedBlock)
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- WaterBucket = true;
- break;
- }
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- LavaBucket = true;
- break;
- }
+ World->SendBlockTo(X, Y, Z, m_Player);
+ return;
}
- break;
- } // case E_ITEM_BUCKET
-
- case E_ITEM_LAVA_BUCKET:
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
- {
- a_Packet->m_ItemType = E_BLOCK_LAVA;
- if (m_Player->GetGameMode() == 1)
- {
- break; //No new Bucket for creative players
- }
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- }
- break;
- } // case E_ITEM_LAVA_BUCKET
-
- case E_ITEM_WATER_BUCKET:
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
- {
- a_Packet->m_ItemType = E_BLOCK_WATER;
- if (m_Player->GetGameMode() == 1)
- {
- break; //No new Bucket for creative players
- }
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- }
- break;
- }
-
- case E_BLOCK_TORCH:
- {
- MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_OFF:
- {
- MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
- if (g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY+2, a_Packet->m_PosZ) ] == true)
- {
- //if block above is transparent
- //printf("transparent above me\n");
- }
- else
+
+ int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z);
+ if (!BlockHandler(PlaceBlock)->IgnoreBuildCollision())
{
- //printf("transparent not above me\n");
+ //tried to place a block *into* another?
+ return; // happens when you place a block aiming at side of block like torch or stem
}
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
- UpdateRedstone = true;
- AddedCurrent = true;
- break;
- }
-
- case E_ITEM_REDSTONE_DUST:
- {
- MetaData = 0;
- a_Packet->m_ItemType = E_BLOCK_REDSTONE_WIRE;
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
}
- case E_ITEM_REDSTONE_REPEATER:
- {
- MetaData = cRedstone::RepeaterRotationToMetaData(m_Player->GetRotation());
- a_Packet->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
+ cBlockHandler *NewBlock = BlockHandler(ItemHandler->GetBlockType());
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), m_Player->GetPitch());
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
-
- case E_ITEM_IRON_DOOR:
- {
- a_Packet->m_ItemType = E_BLOCK_IRON_DOOR;
- MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
- isDoor = true;
- break;
- }
-
- case E_ITEM_WOODEN_DOOR:
- {
- a_Packet->m_ItemType = E_BLOCK_WOODEN_DOOR;
- MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
- isDoor = true;
- break;
- }
-
- case E_BLOCK_CHEST:
- case E_BLOCK_FURNACE:
- case E_BLOCK_DISPENSER:
- {
- MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), 0); // Same orientation as pistons, just ignore pitch
- break;
- }
+ //cannot be placed on the side of an other block
+ if(Dir != 1 && !NewBlock->CanBePlacedOnSide())
+ return;
- case E_BLOCK_STEP:
+ if(NewBlock->CanBeAt(World, X, Y, Z))
{
- MetaData += cStep::DirectionToMetaData( a_Packet->m_Direction );
- break;
+ ItemHandler->PlaceBlock(World, m_Player, &m_Player->GetInventory().GetEquippedItem(), X, Y, Z, a_Packet->m_Direction);
+ }else{
+ World->SendBlockTo(X, Y, Z, m_Player); //Send the old block back to the player
+ return;
}
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- {
- MetaData = cStairs::RotationToMetaData(m_Player->GetRotation(), a_Packet->m_Direction);
- break;
- }
- case E_BLOCK_VINES:
- {
- MetaData = cVine::DirectionToMetaData(a_Packet->m_Direction);
- break;
- }
- case E_BLOCK_LADDER:
- {
- MetaData = cLadder::DirectionToMetaData(a_Packet->m_Direction);
- break;
- }
- case E_ITEM_SIGN:
- {
- LOGD("Sign Dir: %i", a_Packet->m_Direction);
- if (a_Packet->m_Direction == 1)
- {
- LOGD("Player Rotation: %f", m_Player->GetRotation());
- MetaData = cSign::RotationToMetaData(m_Player->GetRotation());
- LOGD("Sign rotation %i", MetaData);
- a_Packet->m_ItemType = E_BLOCK_SIGN_POST;
- }
- else
- {
- MetaData = cSign::DirectionToMetaData(a_Packet->m_Direction);
- a_Packet->m_ItemType = E_BLOCK_WALLSIGN;
- }
- break;
- }
-
- case E_ITEM_FLINT_AND_STEEL:
- {
- a_Packet->m_ItemType = E_ITEM_FIRE;
- m_Player->UseEquippedItem();
- bRemoveItem = false;
- break;
- }
- case E_BLOCK_LEAVES:
- {
- MetaData += 0x4;
- break;
- }
- case E_ITEM_SEEDS:
- {
- if (ClickedBlock != E_BLOCK_FARMLAND)
- {
- return;
- }
- a_Packet->m_ItemType = E_BLOCK_CROPS;
- break;
- }
- case E_ITEM_MELON_SEEDS:
+ } else if(ItemHandler->IsFood()) {
+ cItem Item;
+ Item.m_ItemID = Equipped.m_ItemID;
+ Item.m_ItemCount = 1;
+ if (m_Player->EatItem(Item.m_ItemID))
{
- if (ClickedBlock != E_BLOCK_FARMLAND)
- {
- return;
- }
- a_Packet->m_ItemType = E_BLOCK_MELON_STEM;
- break;
- }
- case E_ITEM_PUMPKIN_SEEDS:
- {
- if (ClickedBlock != E_BLOCK_FARMLAND)
- {
- return;
- }
- a_Packet->m_ItemType = E_BLOCK_PUMPKIN_STEM;
- break;
- }
- case E_ITEM_DYE:
- {
- // Handle bonemeal and dyes on sheep
- if (HandleDyes(a_Packet))
- {
- if (m_Player->GetGameMode() == eGameMode_Survival)
- {
- m_Player->GetInventory().RemoveItem(Item);
- }
- return;
- }
- break;
- }
- case E_ITEM_SUGARCANE:
- {
- a_Packet->m_ItemType = E_BLOCK_SUGARCANE;
- break;
- }
- default:
- {
- break;
- }
- } // switch (a_Packet->m_ItemType)
-
-
- if (LavaBucket)
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) {
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
- else if (WaterBucket)
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
- {
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
- else if (IsValidBlock(a_Packet->m_ItemType))
- {
- int X = a_Packet->m_PosX;
- int Y = a_Packet->m_PosY;
- int Z = a_Packet->m_PosZ;
- AddDirection(X, Y, Z, a_Packet->m_Direction);
-
- int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z);
- if (
- (PlaceBlock != E_BLOCK_AIR)
- && (PlaceBlock != E_BLOCK_WATER)
- && (PlaceBlock != E_BLOCK_STATIONARY_WATER)
- && (PlaceBlock != E_BLOCK_LAVA)
- && (PlaceBlock != E_BLOCK_STATIONARY_LAVA)
- && !bIgnoreCollision
- )
- {
- //tried to place a block *into* another?
- return; // happens when you place a block aiming at side of block like torch or stem
- }
-
- // Check whether selected item is allowed to be placed on specific surface
- if (!m_Player->GetWorld()->IsPlacingItemLegal(a_Packet->m_ItemType, X, Y, Z))
- {
- // If we don't send the block, MC is happy placing cacti underwater:
- m_Player->GetWorld()->SendBlockTo(X, Y, Z, m_Player);
+ ItemHandler->OnFoodEaten(World, m_Player, &Item);
+ m_Player->GetInventory().RemoveItem(Item);
return;
}
-
- if (bRemoveItem)
- {
- if ((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem(Item))
- {
- return;
- }
- }
-
-
- if (isDoor)
- {
- if ((m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR) || (m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR))
- {
- m_Player->GetWorld()->SetBlock(X, Y + 1, Z, (char)a_Packet->m_ItemType, MetaData + 8);
- m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
- }
- }
- else
- {
- m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
- }
-
- if (UpdateRedstone)
- {
- cRedstone Redstone(m_Player->GetWorld());
- Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, AddedCurrent);
- }
}
}
-
- /*
- // FakeTruth's "magic stick of removal" :D
- // TODO: Turn this into a plugin
- if (m_Username.compare("FakeTruth") == 0)
- {
- if (a_Packet->m_ItemType == 280)
- {
- cRoot::Get()->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, 0, 0);
- }
- }
- */
}
@@ -1624,29 +1165,6 @@ void cClientHandle::HandleKeepAlive(cPacket_KeepAlive * a_Packet)
}
-
-
-
-bool cClientHandle::HandleDyes(cPacket_BlockPlace * a_Packet)
-{
- cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
-
- // TODO: Handle coloring the sheep, too
-
- // Handle growing the plants:
- if (Equipped.m_ItemHealth == E_META_DYE_WHITE)
- {
- cWorld * World = m_Player->GetWorld();
- return World->GrowPlant(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, true);
- }
-
- return false;
-}
-
-
-
-
-
bool cClientHandle::CheckBlockInteractionsRate(void)
{
ASSERT(m_Player != NULL);