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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-17 12:18:07 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-17 12:18:07 +0200
commit70a4ca5bc196676e8926028b2187fe7bd2874d42 (patch)
tree38056355c35459c35802f93eca974a20a07d4623 /source/cClientHandle.cpp
parentMCServer should run just fine on Android now :D (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp52
1 files changed, 37 insertions, 15 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 916fd781d..c045a4ed7 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -112,6 +112,7 @@ int cClientHandle::s_ClientCount = 0;
cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
: m_ViewDistance(a_ViewDistance)
, m_ProtocolVersion(MCS_PROTOCOL_VERSION)
+ , m_ReceivedData(64 KiB)
, m_Socket(a_Socket)
, m_bDestroyed(false)
, m_Player(NULL)
@@ -1357,6 +1358,16 @@ void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* =
+void cClientHandle::SendDisconnect(const AString & a_Reason)
+{
+ cPacket_Disconnect DC(a_Reason);
+ m_Socket.Send(&DC);
+}
+
+
+
+
+
void cClientHandle::CheckIfWorldDownloaded(void)
{
if (m_State != csDownloadingWorld)
@@ -1453,32 +1464,43 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
void cClientHandle::DataReceived(const char * a_Data, int a_Size)
{
// Data is received from the client
-
- m_ReceivedData.append(a_Data, a_Size);
+
+ if (!m_ReceivedData.Write(a_Data, a_Size))
+ {
+ // Too much data in the incoming queue, the server is probably too busy, kick the client:
+ LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_Socket.GetIPString().c_str());
+ SendDisconnect("Server busy");
+ // TODO: QueueDestroy();
+ cSleep::MilliSleep(1000); // Give packet some time to be received
+ Destroy();
+ return;
+ }
// Parse and handle all complete packets in m_ReceivedData:
- while (!m_ReceivedData.empty())
+ while (m_ReceivedData.CanReadBytes(1))
{
- cPacket* pPacket = m_PacketMap[(unsigned char)m_ReceivedData[0]];
+ unsigned char PacketType;
+ m_ReceivedData.ReadByte(PacketType);
+ cPacket* pPacket = m_PacketMap[PacketType];
if (pPacket == NULL)
{
- LOGERROR("Unknown packet type 0x%02x from client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
+ LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", PacketType, m_Username.c_str(), m_Socket.GetIPString().c_str());
AString Reason;
- Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)m_ReceivedData[0]);
- cPacket_Disconnect DC(Reason);
- m_Socket.Send(&DC);
+ Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", PacketType);
+ SendDisconnect(Reason);
+ // TODO: QueueDestroy();
cSleep::MilliSleep(1000); // Give packet some time to be received
Destroy();
return;
}
- int NumBytes = pPacket->Parse(m_ReceivedData.data() + 1, m_ReceivedData.size() - 1);
+ int NumBytes = pPacket->Parse(m_ReceivedData);
if (NumBytes == PACKET_ERROR)
{
- LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
- cPacket_Disconnect DC("Protocol error");
- m_Socket.Send(&DC);
+ LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", PacketType, m_Username.c_str());
+ SendDisconnect("Protocol error");
+ // TODO: QueueDestroy();
cSleep::MilliSleep(1000); // Give packet some time to be received
Destroy();
return;
@@ -1486,6 +1508,7 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size)
else if (NumBytes == PACKET_INCOMPLETE)
{
// Not a complete packet
+ m_ReceivedData.ResetRead();
break;
}
else
@@ -1493,10 +1516,9 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size)
// Packet parsed successfully, add it to internal queue:
HandlePacket(pPacket);
// Erase the packet from the buffer:
- ASSERT(m_ReceivedData.size() > (size_t)NumBytes);
- m_ReceivedData.erase(0, NumBytes + 1);
+ m_ReceivedData.CommitRead();
}
- } // while (!Received.empty())
+ } // while (!Received.CanReadBytes(1))
}