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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 22:06:25 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 22:06:25 +0200
commit7450e573c3f3cb4f48e3be4b7865bf1fd4dd6b4e (patch)
tree2d272099a2959dd30b4830bdf9f75ce40c8e55d0 /source/cClientHandle.cpp
parentRenamed HOOK_WEATHER_CHANGE to HOOK_WEATHER_CHANGED, added the glue code for it to actually work (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp31
1 files changed, 21 insertions, 10 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 58c344d4f..92388301c 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -1031,23 +1031,32 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
if (ClickedBlock == E_BLOCK_STEP)
{
- // Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
- // TODO check if it works from beneath
+ // Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
+ // TODO check if it works from beneath
if (MetaData == ( m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) & 0x7) && a_Packet->m_Direction <= 1)
//if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1)
{
- a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
+ a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
if(a_Packet->m_Direction == 1)
- {
- a_Packet->m_PosY--;
- }
- else
- {
- a_Packet->m_PosY++;
- }
+ {
+ a_Packet->m_PosY--;
+ }
+ else
+ {
+ a_Packet->m_PosY++;
+ }
bIgnoreCollision = true;
}
}
+
+ if (ClickedBlock == E_BLOCK_SNOW)
+ {
+ if (a_Packet->m_Direction == 1)
+ {
+ a_Packet->m_PosY--;
+ }
+ bIgnoreCollision = true;
+ }
// Special handling for special items:
switch (a_Packet->m_ItemType)
@@ -2082,3 +2091,5 @@ void cClientHandle::SocketClosed(void)
+
+