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author | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-10 19:28:21 +0100 |
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committer | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-10 19:28:21 +0100 |
commit | 993680a39e5c63ef0b370c7f80fa932ede993870 (patch) | |
tree | 612797de94addb518921babb48c7520758f8a642 /source/cClientHandle.cpp | |
parent | Some more changes to redstone. (diff) | |
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r-- | source/cClientHandle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 8409fce66..655048180 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -1160,7 +1160,7 @@ void cClientHandle::Tick(float a_Dt) cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
if( !World ) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
- m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
+ m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
m_Player->SetIP ( m_pState->Socket.GetIPString() );
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