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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-30 11:56:59 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-30 11:56:59 +0200 |
commit | f5fe723b2a704da475b24a594fd59f448cf133a3 (patch) | |
tree | 6965c6df44d2b042ca62034119466127fd01b5da /source/cCraftingWindow.cpp | |
parent | cProtocol handles the initial handshake up to player login (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cCraftingWindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cCraftingWindow.cpp b/source/cCraftingWindow.cpp index 0f03167c8..fee000da3 100644 --- a/source/cCraftingWindow.cpp +++ b/source/cCraftingWindow.cpp @@ -118,7 +118,7 @@ void cCraftingWindow::Clicked( a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() ); // Separate packet for result =/ Don't know why - a_Player.GetClientHandle()->SendInventorySlot(GetWindowID(), 0, *GetSlot(0)); + a_Player.GetClientHandle()->SendInventorySlot((char)GetWindowID(), 0, *GetSlot(0)); } |