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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
commit02f05f749645d3ef211676e6745d3feda2cd0513 (patch)
tree2b4c08e1ff7eab1d69f1dad4a00ef2d4d4fbcd3c /source/cCraftingWindow.cpp
parentChanged chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement. (diff)
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Diffstat (limited to 'source/cCraftingWindow.cpp')
-rw-r--r--source/cCraftingWindow.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/cCraftingWindow.cpp b/source/cCraftingWindow.cpp
index c8ddaa5d7..9e81b8ebe 100644
--- a/source/cCraftingWindow.cpp
+++ b/source/cCraftingWindow.cpp
@@ -73,7 +73,9 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
}
SendWholeWindow( a_Player.GetClientHandle() );
a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
- // Separate packet for result =/ Don't know why
+ //Separate packet for result =/ Don't know why
+
+
cPacket_InventorySlot Packet;
Packet.m_WindowID = (char)GetWindowID();
Packet.m_SlotNum = 0;
@@ -81,6 +83,7 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
a_Player.GetClientHandle()->Send( Packet );
+
}
void cCraftingWindow::Close( cPlayer & a_Player )