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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cCreeper.cpp
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cCreeper.cpp104
1 files changed, 52 insertions, 52 deletions
diff --git a/source/cCreeper.cpp b/source/cCreeper.cpp
index 34573a9bf..208d51845 100644
--- a/source/cCreeper.cpp
+++ b/source/cCreeper.cpp
@@ -1,52 +1,52 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCreeper.h"
-
-
-
-
-
-cCreeper::cCreeper()
-{
- m_MobType = 50;
- GetMonsterConfig("Creeper");
-}
-
-
-
-
-
-cCreeper::~cCreeper()
-{
-}
-
-
-
-
-
-bool cCreeper::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cCreeper::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
-
- // TODO Check if killed by a skeleton, then drop random music disk
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCreeper.h"
+
+
+
+
+
+cCreeper::cCreeper()
+{
+ m_MobType = 50;
+ GetMonsterConfig("Creeper");
+}
+
+
+
+
+
+cCreeper::~cCreeper()
+{
+}
+
+
+
+
+
+bool cCreeper::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cCreeper::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
+
+ // TODO Check if killed by a skeleton, then drop random music disk
+
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+