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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
commit386d58b5862d8b76925c6523721594887606e82a (patch)
treeef073e7a843f4b75a4008d4b7383f7cdf08ceee5 /source/cEntity.h
parentVisual Studio 2010 solution and project files (diff)
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-rw-r--r--source/cEntity.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/source/cEntity.h b/source/cEntity.h
new file mode 100644
index 000000000..602abeeaf
--- /dev/null
+++ b/source/cEntity.h
@@ -0,0 +1,108 @@
+#pragma once
+
+#include "MemoryLeak.h"
+
+#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType );
+#define CLASS_PROT_GETCLASS() virtual const char* GetClass();
+
+/* Can't use this (yet) because of tolua */
+#define CLASS_PROTOTYPE() \
+ CLASS_PROT_ISA(); \
+ CLASS_PROT_GETCLASS();
+
+#define CLASS_DEF_ISA( classname, superclass ) \
+ bool classname::IsA( const char* a_EntityType ) \
+ { \
+ if( strcmp( a_EntityType, #classname ) == 0 ) return true; \
+ return superclass::IsA( a_EntityType ); \
+ }
+
+#define CLASS_DEF_GETCLASS( classname ) \
+ const char* classname::GetClass() \
+ { \
+ return #classname; \
+ }
+
+#define CLASS_DEFINITION( classname, superclass ) \
+ CLASS_DEF_ISA( classname, superclass ) \
+ CLASS_DEF_GETCLASS( classname )
+
+class cReferenceManager;
+class Vector3d;
+class Vector3f;
+class cClientHandle;
+class cEntity //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export
+ virtual ~cEntity(); //tolua_export
+
+ virtual void Initialize(); //tolua_export
+
+ enum ENUM_ENTITY_TYPE //tolua_export
+ { //tolua_export
+ E_ENTITY, //tolua_export
+ E_PLAYER, //tolua_export
+ E_PICKUP //tolua_export
+ }; //tolua_export
+
+ virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export
+ virtual bool IsA( const char* a_EntityType ); //tolua_export
+ virtual const char* GetClass(); //tolua_export
+
+
+ const Vector3d & GetPosition(); //tolua_export
+ const double & GetPosX(); //tolua_export
+ const double & GetPosY(); //tolua_export
+ const double & GetPosZ(); //tolua_export
+ const Vector3f & GetRot(); //tolua_export
+ float GetRotation(); //tolua_export
+ float GetPitch(); //tolua_export
+ float GetRoll(); //tolua_export
+ Vector3f GetLookVector(); //tolua_export
+
+ void SetPosX( const double & a_PosX ); //tolua_export
+ void SetPosY( const double & a_PosY ); //tolua_export
+ void SetPosZ( const double & a_PosZ ); //tolua_export
+ void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+ void SetPosition( const Vector3d & a_Pos ); //tolua_export
+ void SetRot( const Vector3f & a_Rot ); //tolua_export
+ void SetRotation( float a_Rotation ); //tolua_export
+ void SetPitch( float a_Pitch ); //tolua_export
+ void SetRoll( float a_Roll ); //tolua_export
+
+ inline int GetUniqueID() { return m_UniqueID; } //tolua_export
+ inline bool IsDestroyed() { return m_bDestroyed; } //tolua_export
+
+ void Destroy() { m_bDestroyed = true; } //tolua_export
+
+ virtual void Tick(float a_Dt) = 0; //tolua_export
+
+ virtual void SpawnOn( cClientHandle* a_Target ) = 0; //tolua_export
+ void WrapRotation();
+
+protected:
+ void MoveToCorrectChunk();
+
+ friend class cReferenceManager;
+ void AddReference( cEntity*& a_EntityPtr );
+ void ReferencedBy( cEntity*& a_EntityPtr );
+ void Dereference( cEntity*& a_EntityPtr );
+
+ static int m_EntityCount;
+ int m_UniqueID;
+
+ cReferenceManager* m_Referencers;
+ cReferenceManager* m_References;
+
+ int m_ChunkX, m_ChunkY, m_ChunkZ;
+ Vector3d* m_Pos;
+ bool m_bDirtyPosition;
+
+ Vector3f* m_Rot;
+ bool m_bDirtyOrientation;
+
+ bool m_bDestroyed;
+
+ ENUM_ENTITY_TYPE m_EntityType;
+}; //tolua_export