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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cFireSimulator.h
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to 'source/cFireSimulator.h')
-rw-r--r--source/cFireSimulator.h94
1 files changed, 47 insertions, 47 deletions
diff --git a/source/cFireSimulator.h b/source/cFireSimulator.h
index f66fb2019..5c6a3aeaa 100644
--- a/source/cFireSimulator.h
+++ b/source/cFireSimulator.h
@@ -1,47 +1,47 @@
-
-#pragma once
-
-#include "cSimulator.h"
-#include "cBlockEntity.h"
-
-
-
-
-
-class Vector3i;
-class cWorld;
-
-
-
-
-
-class cFireSimulator : public cSimulator
-{
-public:
- cFireSimulator( cWorld* a_World );
- ~cFireSimulator();
-
- virtual void Simulate( float a_Dt );
-
- virtual bool IsAllowedBlock( char a_BlockID );
-
- virtual bool IsBurnable( char a_BlockID );
- virtual bool IsForeverBurnable( char a_BlockID );
- virtual bool FiresForever( char a_BlockID );
-
-protected:
- virtual void AddBlock(int a_X, int a_Y, int a_Z);
- virtual void _AddBlock(int a_X, int a_Y, int a_Z);
- virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
- virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
-
- typedef std::list <Vector3i> BlockList;
- BlockList *m_Blocks;
- BlockList *m_Buffer;
-
- BlockList *m_BurningBlocks;
-};
-
-
-
-
+
+#pragma once
+
+#include "cSimulator.h"
+#include "cBlockEntity.h"
+
+
+
+
+
+class Vector3i;
+class cWorld;
+
+
+
+
+
+class cFireSimulator : public cSimulator
+{
+public:
+ cFireSimulator( cWorld* a_World );
+ ~cFireSimulator();
+
+ virtual void Simulate( float a_Dt );
+
+ virtual bool IsAllowedBlock( char a_BlockID );
+
+ virtual bool IsBurnable( char a_BlockID );
+ virtual bool IsForeverBurnable( char a_BlockID );
+ virtual bool FiresForever( char a_BlockID );
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z);
+ virtual void _AddBlock(int a_X, int a_Y, int a_Z);
+ virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
+ virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
+
+ typedef std::list <Vector3i> BlockList;
+ BlockList *m_Blocks;
+ BlockList *m_Buffer;
+
+ BlockList *m_BurningBlocks;
+};
+
+
+
+