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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-20 15:25:54 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-20 15:25:54 +0200 |
commit | bc466f07a454271d4845a7e8c7f0822541c5afbd (patch) | |
tree | c8455a2af322bbd847b6b4ea74256b78aa834c4c /source/cFurnaceEntity.cpp | |
parent | ProtoProxy: moar packets! (can now sustain parsing while connected to vanilla server, most of the times) (diff) | |
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Diffstat (limited to 'source/cFurnaceEntity.cpp')
-rw-r--r-- | source/cFurnaceEntity.cpp | 79 |
1 files changed, 50 insertions, 29 deletions
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp index 5f0840913..0f51f4ade 100644 --- a/source/cFurnaceEntity.cpp +++ b/source/cFurnaceEntity.cpp @@ -4,7 +4,7 @@ #include "cFurnaceEntity.h" #include "BlockID.h" #include "cItem.h" -#include "cFurnaceWindow.h" +#include "UI/cWindow.h" #include "cPlayer.h" #include "cWorld.h" #include "cClientHandle.h" @@ -18,6 +18,17 @@ + +enum +{ + PROGRESSBAR_SMELTING = 0, + PROGRESSBAR_FUEL = 1, +} ; + + + + + cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World ) , m_Items( new cItem[3] ) @@ -72,24 +83,20 @@ void cFurnaceEntity::Destroy() -void cFurnaceEntity::UsedBy( cPlayer * a_Player ) +void cFurnaceEntity::UsedBy(cPlayer * a_Player) { LOG("Used a furnace"); - if( !GetWindow() ) + if (GetWindow() == NULL) { - cWindow* Window = new cFurnaceWindow( this ); - Window->SetSlots( m_Items, 3 ); - Window->SetWindowTitle("UberFurnace"); - OpenWindow( Window ); + OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); } - if( GetWindow() ) + if (GetWindow() != NULL) { - if( a_Player->GetWindow() != GetWindow() ) + if (a_Player->GetWindow() != GetWindow()) { - a_Player->OpenWindow( GetWindow() ); - - GetWindow()->SendWholeWindow( a_Player->GetClientHandle() ); + a_Player->OpenWindow(GetWindow()); + GetWindow()->SendWholeWindow(*a_Player->GetClientHandle()); } } } @@ -109,12 +116,19 @@ bool cFurnaceEntity::Tick( float a_Dt ) if (m_BurnTime <= 0) { + if (m_TimeCooked > 0) + { + // We have just finished smelting, reset the progress bar: + BroadcastProgress(PROGRESSBAR_SMELTING, 0); + m_TimeCooked = 0; + } // There is no fuel and no flame, no need to tick at all return false; } // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); + short SmeltingProgress = 0; if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime))) { if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty()) @@ -140,16 +154,12 @@ bool cFurnaceEntity::Tick( float a_Dt ) m_TimeCooked -= m_CookTime; StartCooking(); } - cWindow * Window = GetWindow(); - if (Window != NULL) - { - short Value = (short)( m_TimeCooked * (180.f / m_CookTime)); - if (Value > 180) Value = 180; - if (Value < 0) Value = 0; - Window->BroadcastInventoryProgress(0, Value); - } + SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime)); + if (SmeltingProgress > 180) SmeltingProgress = 180; + if (SmeltingProgress < 0) SmeltingProgress = 0; } } + BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress); m_TimeBurned += a_Dt; @@ -163,17 +173,15 @@ bool cFurnaceEntity::Tick( float a_Dt ) Window->BroadcastWholeWindow(); } } - if (Window != NULL) + short Value = 0; + if (m_BurnTime > 0.f) { - short Value = 0; - if (m_BurnTime > 0.f) - { - Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime)); - if (Value > 250) Value = 250; - if (Value < 0) Value = 0; - } - Window->BroadcastInventoryProgress(1, Value); + Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime)); + if (Value > 250) Value = 250; + if (Value < 0) Value = 0; } + BroadcastProgress(PROGRESSBAR_FUEL, Value); + return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking } @@ -396,3 +404,16 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client) + +void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) +{ + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value); + } +} + + + + |