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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
commit02f05f749645d3ef211676e6745d3feda2cd0513 (patch)
tree2b4c08e1ff7eab1d69f1dad4a00ef2d4d4fbcd3c /source/cInventory.cpp
parentChanged chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cInventory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cInventory.cpp b/source/cInventory.cpp
index 788d38eaa..68b8b431e 100644
--- a/source/cInventory.cpp
+++ b/source/cInventory.cpp
@@ -320,7 +320,7 @@ void cInventory::SendSlot( int a_SlotNum )
{
cPacket_InventorySlot InventorySlot;
InventorySlot.m_ItemCount = Item->m_ItemCount;
- InventorySlot.m_ItemID = (short)Item->m_ItemID;
+ InventorySlot.m_ItemID = Item->m_ItemID;
InventorySlot.m_ItemUses = (char)Item->m_ItemHealth;
InventorySlot.m_SlotNum = (short)a_SlotNum;
InventorySlot.m_WindowID = 0; // Inventory window ID