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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-11 21:54:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-11 21:54:57 +0200
commit18b04ab93f31e4701351dc35f847f2763d75c5e0 (patch)
tree577ee0332b3ae8778443dc6af4ee0f24c7ca1011 /source/cInventory.cpp
parentUpdated Bindings to match the new armor categories and torch metas (diff)
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Diffstat (limited to 'source/cInventory.cpp')
-rw-r--r--source/cInventory.cpp104
1 files changed, 98 insertions, 6 deletions
diff --git a/source/cInventory.cpp b/source/cInventory.cpp
index 8a0c06472..1f4405470 100644
--- a/source/cInventory.cpp
+++ b/source/cInventory.cpp
@@ -14,6 +14,8 @@
#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_InventorySlot.h"
+#include "items/Item.h"
+
@@ -46,10 +48,11 @@ cInventory::cInventory(cPlayer* a_Owner)
m_EquippedItem = new cItem();
m_EquippedSlot = 0;
- if( !GetWindow() )
+ if (GetWindow() == NULL)
{
- cWindow* Window = new cWindow( this, false, cWindow::Inventory, 0);
+ cWindow * Window = new cWindow( this, false, cWindow::Inventory, 0);
Window->SetSlots(m_Slots, c_NumSlots);
+ Window->Open(*a_Owner);
OpenWindow(Window);
}
}
@@ -180,6 +183,7 @@ cItem * cInventory::GetSlotsForType( int a_Type )
+/*
int cInventory::GetSlotCountForType( int a_Type )
{
switch (a_Type)
@@ -192,6 +196,7 @@ int cInventory::GetSlotCountForType( int a_Type )
}
return 0;
}
+*/
@@ -249,10 +254,37 @@ cItem & cInventory::GetEquippedItem()
-void cInventory::SendWholeInventory( cClientHandle* a_Client )
+void cInventory::SendWholeInventory(cClientHandle * a_Client)
+{
+ cPacket_WholeInventory Inventory(this);
+ a_Client->Send(Inventory);
+}
+
+
+
+
+
+void cInventory::SendWholeInventoryToAll(void)
{
- cPacket_WholeInventory Inventory( this );
- a_Client->Send( Inventory );
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ return;
+ }
+
+ class cSender :
+ public cItemCallback<cClientHandle>
+ {
+ cInventory * m_Inventory;
+ public:
+ cSender(cInventory * a_Inventory) : m_Inventory(a_Inventory) {}
+ virtual bool Item(cClientHandle * a_Client) override
+ {
+ m_Inventory->SendWholeInventory(a_Client);
+ return false;
+ }
+ } Sender(this);
+ Window->ForEachClient(Sender);
}
@@ -262,8 +294,12 @@ void cInventory::SendWholeInventory( cClientHandle* a_Client )
void cInventory::SendSlot( int a_SlotNum )
{
cItem* Item = GetSlot( a_SlotNum );
- if( Item )
+ if (Item != NULL)
{
+ if (Item->IsEmpty())
+ {
+ Item->Empty();
+ }
cPacket_InventorySlot InventorySlot;
InventorySlot.m_ItemCount = Item->m_ItemCount;
InventorySlot.m_ItemID = (short) Item->m_ItemID;
@@ -278,6 +314,62 @@ void cInventory::SendSlot( int a_SlotNum )
+int cInventory::HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot)
+{
+ int res = 0;
+ for (int i = a_BeginSlot; i <= a_EndSlot; i++)
+ {
+ if (
+ m_Slots[i].IsEmpty() ||
+ ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage))
+ )
+ {
+ int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
+ ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
+ res += MaxCount - m_Slots[i].m_ItemCount;
+ }
+ } // for i - m_Slots[]
+ return res;
+}
+
+
+
+
+
+int cInventory::MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
+{
+ int res = 0;
+ for (int i = a_BeginSlot; i <= a_EndSlot; i++)
+ {
+ if (
+ m_Slots[i].IsEmpty() ||
+ ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage))
+ )
+ {
+ int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
+ ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
+ int NumToMove = std::min(a_Count, MaxCount);
+ m_Slots[i].m_ItemCount += NumToMove;
+ m_Slots[i].m_ItemHealth = a_ItemDamage;
+ m_Slots[i].m_ItemID = a_ItemType;
+ SendSlot(i);
+ res += NumToMove;
+ a_Count -= NumToMove;
+ if (a_Count <= 0)
+ {
+ // No more items to distribute
+ return res;
+ }
+ }
+ } // for i - m_Slots[]
+ // No more space to distribute to
+ return res;
+}
+
+
+
+
+
bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
{
// Fill already present stacks