diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-11 21:54:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-11 21:54:57 +0200 |
commit | 18b04ab93f31e4701351dc35f847f2763d75c5e0 (patch) | |
tree | 577ee0332b3ae8778443dc6af4ee0f24c7ca1011 /source/cInventory.cpp | |
parent | Updated Bindings to match the new armor categories and torch metas (diff) | |
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Diffstat (limited to 'source/cInventory.cpp')
-rw-r--r-- | source/cInventory.cpp | 104 |
1 files changed, 98 insertions, 6 deletions
diff --git a/source/cInventory.cpp b/source/cInventory.cpp index 8a0c06472..1f4405470 100644 --- a/source/cInventory.cpp +++ b/source/cInventory.cpp @@ -14,6 +14,8 @@ #include "packets/cPacket_WholeInventory.h" #include "packets/cPacket_InventorySlot.h" +#include "items/Item.h" + @@ -46,10 +48,11 @@ cInventory::cInventory(cPlayer* a_Owner) m_EquippedItem = new cItem(); m_EquippedSlot = 0; - if( !GetWindow() ) + if (GetWindow() == NULL) { - cWindow* Window = new cWindow( this, false, cWindow::Inventory, 0); + cWindow * Window = new cWindow( this, false, cWindow::Inventory, 0); Window->SetSlots(m_Slots, c_NumSlots); + Window->Open(*a_Owner); OpenWindow(Window); } } @@ -180,6 +183,7 @@ cItem * cInventory::GetSlotsForType( int a_Type ) +/* int cInventory::GetSlotCountForType( int a_Type ) { switch (a_Type) @@ -192,6 +196,7 @@ int cInventory::GetSlotCountForType( int a_Type ) } return 0; } +*/ @@ -249,10 +254,37 @@ cItem & cInventory::GetEquippedItem() -void cInventory::SendWholeInventory( cClientHandle* a_Client ) +void cInventory::SendWholeInventory(cClientHandle * a_Client) +{ + cPacket_WholeInventory Inventory(this); + a_Client->Send(Inventory); +} + + + + + +void cInventory::SendWholeInventoryToAll(void) { - cPacket_WholeInventory Inventory( this ); - a_Client->Send( Inventory ); + cWindow * Window = GetWindow(); + if (Window == NULL) + { + return; + } + + class cSender : + public cItemCallback<cClientHandle> + { + cInventory * m_Inventory; + public: + cSender(cInventory * a_Inventory) : m_Inventory(a_Inventory) {} + virtual bool Item(cClientHandle * a_Client) override + { + m_Inventory->SendWholeInventory(a_Client); + return false; + } + } Sender(this); + Window->ForEachClient(Sender); } @@ -262,8 +294,12 @@ void cInventory::SendWholeInventory( cClientHandle* a_Client ) void cInventory::SendSlot( int a_SlotNum ) { cItem* Item = GetSlot( a_SlotNum ); - if( Item ) + if (Item != NULL) { + if (Item->IsEmpty()) + { + Item->Empty(); + } cPacket_InventorySlot InventorySlot; InventorySlot.m_ItemCount = Item->m_ItemCount; InventorySlot.m_ItemID = (short) Item->m_ItemID; @@ -278,6 +314,62 @@ void cInventory::SendSlot( int a_SlotNum ) +int cInventory::HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot) +{ + int res = 0; + for (int i = a_BeginSlot; i <= a_EndSlot; i++) + { + if ( + m_Slots[i].IsEmpty() || + ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage)) + ) + { + int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize(); + ASSERT(m_Slots[i].m_ItemCount <= MaxCount); + res += MaxCount - m_Slots[i].m_ItemCount; + } + } // for i - m_Slots[] + return res; +} + + + + + +int cInventory::MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot) +{ + int res = 0; + for (int i = a_BeginSlot; i <= a_EndSlot; i++) + { + if ( + m_Slots[i].IsEmpty() || + ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage)) + ) + { + int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize(); + ASSERT(m_Slots[i].m_ItemCount <= MaxCount); + int NumToMove = std::min(a_Count, MaxCount); + m_Slots[i].m_ItemCount += NumToMove; + m_Slots[i].m_ItemHealth = a_ItemDamage; + m_Slots[i].m_ItemID = a_ItemType; + SendSlot(i); + res += NumToMove; + a_Count -= NumToMove; + if (a_Count <= 0) + { + // No more items to distribute + return res; + } + } + } // for i - m_Slots[] + // No more space to distribute to + return res; +} + + + + + bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) { // Fill already present stacks |