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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
commit88270be66928f3b73b73fc1f3b26a74358089223 (patch)
tree736a03b5343df0693638f59b39a9f3599d7d9057 /source/cInventory.h
parentMoved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cInventory.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/cInventory.h b/source/cInventory.h
index 01f505ab1..cebcf346b 100644
--- a/source/cInventory.h
+++ b/source/cInventory.h
@@ -9,7 +9,6 @@ class cClientHandle;
class cPlayer;
class cPacket_WindowClick;
class cPacket_EntityEquipment;
-class cPacket_CreateInventoryAction;
class cInventory //tolua_export
: public cWindowOwner
{ //tolua_export