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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
commit02f05f749645d3ef211676e6745d3feda2cd0513 (patch)
tree2b4c08e1ff7eab1d69f1dad4a00ef2d4d4fbcd3c /source/cMonster.cpp
parentChanged chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cMonster.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/cMonster.cpp b/source/cMonster.cpp
index 0eeac1409..0d99a2e7b 100644
--- a/source/cMonster.cpp
+++ b/source/cMonster.cpp
@@ -8,6 +8,8 @@
#include "cPlayer.h"
#include "BlockID.h"
#include "Defines.h"
+#include "cPickup.h"
+#include "cItem.h"
#include "packets/cPacket_SpawnMob.h"
#include "packets/cPacket_EntityLook.h"
@@ -607,3 +609,18 @@ void cMonster::SetAttackDamage(float ad) {
void cMonster::SetSightDistance(float sd) {
m_SightDistance = sd;
}
+
+
+void cMonster::DropItem(ENUM_ITEM_ID a_Item, unsigned int a_Count)
+{
+ if(a_Count > 0)
+ {
+ cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( a_Item, a_Count ) );
+ Pickup->Initialize( GetWorld() );
+ }
+}
+
+void cMonster::RandomDropItem(ENUM_ITEM_ID a_Item, unsigned int a_Min, unsigned int a_Max)
+{
+ return cMonster::DropItem(a_Item, rand() % (a_Max + 1) + a_Min);
+} \ No newline at end of file