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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cPassiveAggressiveMonster.cpp
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cPassiveAggressiveMonster.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/cPassiveAggressiveMonster.cpp b/source/cPassiveAggressiveMonster.cpp
index 09e7b6a25..946ef86e0 100644
--- a/source/cPassiveAggressiveMonster.cpp
+++ b/source/cPassiveAggressiveMonster.cpp
@@ -1,38 +1,38 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPassiveAggressiveMonster.h"
-
-#include "cPlayer.h"
-
-
-
-
-
-cPassiveAggressiveMonster::cPassiveAggressiveMonster()
-{
- m_EMPersonality = PASSIVE;
-}
-
-cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
-{
-}
-
-void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
-{
- cMonster::TakeDamage(a_Damage, a_Instigator);
- if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if(Player->GetGameMode() != 1)
- {
- m_EMState = CHASING;
- }
- }
-
-}
-
-void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
-{
- return cMonster::EventSeePlayer(a_Entity);
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPassiveAggressiveMonster.h"
+
+#include "cPlayer.h"
+
+
+
+
+
+cPassiveAggressiveMonster::cPassiveAggressiveMonster()
+{
+ m_EMPersonality = PASSIVE;
+}
+
+cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
+{
+}
+
+void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
+{
+ cMonster::TakeDamage(a_Damage, a_Instigator);
+ if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
+ {
+ cPlayer * Player = (cPlayer *) m_Target;
+ if(Player->GetGameMode() != 1)
+ {
+ m_EMState = CHASING;
+ }
+ }
+
+}
+
+void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
+{
+ return cMonster::EventSeePlayer(a_Entity);
} \ No newline at end of file