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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-09 14:42:28 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-09 14:42:28 +0100
commitf43b65cf53274d1bbb43e2041ce72ff9eb68a7c8 (patch)
tree6799433ae65c4d4331bbfd6bcabe5bac38f6376c /source/cPassiveAggressiveMonster.cpp
parentUsing the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) (diff)
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Diffstat (limited to '')
-rw-r--r--source/cPassiveAggressiveMonster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cPassiveAggressiveMonster.cpp b/source/cPassiveAggressiveMonster.cpp
index 9d423b0f7..09e7b6a25 100644
--- a/source/cPassiveAggressiveMonster.cpp
+++ b/source/cPassiveAggressiveMonster.cpp
@@ -21,7 +21,7 @@ cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
- if(m_Target->GetEntityType() == cEntity::E_PLAYER)
+ if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
{
cPlayer * Player = (cPlayer *) m_Target;
if(Player->GetGameMode() != 1)