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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/cPlugin.h
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/cPlugin.h')
-rw-r--r--source/cPlugin.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/source/cPlugin.h b/source/cPlugin.h
deleted file mode 100644
index c9367051a..000000000
--- a/source/cPlugin.h
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#pragma once
-
-#include "cItem.h"
-
-class cClientHandle;
-class cPlayer;
-class cPickup;
-class cItem;
-class cEntity;
-class cPawn;
-class cWorld;
-class cLuaChunk;
-struct TakeDamageInfo;
-
-// fwd: cPlayer.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
-class cCraftingGrid;
-class cCraftingRecipe;
-
-
-
-
-
-// tolua_begin
-class cPlugin
-{
-public:
- cPlugin();
- virtual ~cPlugin();
-
- virtual void OnDisable() {}
- virtual bool Initialize() = 0;
-
- // Called each tick
- virtual void Tick(float a_Dt);
-
- /**
- * On all these functions, return true if you want to override default behavior
- * You can also return false, so default behavior is used.
- **/
- virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
- virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
- virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
- virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
- virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
- virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup);
- virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
- virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer );
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
- virtual bool OnPlayerJoin (cPlayer* a_Player );
- virtual void OnPlayerMove (cPlayer* a_Player );
- virtual void OnPlayerSpawn (cPlayer* a_Player );
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo );
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
- virtual bool OnWeatherChanged (cWorld * a_World);
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
-
- // Accessors
- const AString & GetName() const { return m_Name; }
- virtual void SetName( const AString & a_Name ) { m_Name = a_Name; }
-
- int GetVersion() const { return m_Version; }
- void SetVersion( int a_Version ) { m_Version = a_Version; }
-
- struct CommandStruct
- {
- std::string Command;
- std::string Description;
- std::string Permission;
- };
-
- void AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission);
- // tolua_end
-
- typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
- void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
- const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
-
-
- /* This should not be exposed to scripting languages */
- enum PluginLanguage
- {
- E_CPP,
- E_LUA,
- E_SQUIRREL,
- };
- PluginLanguage GetLanguage() { return m_Language; }
- void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
-
- bool CanBindCommands() { return m_bCanBindCommands; }
-private:
- friend class cPluginManager;
- bool m_bCanBindCommands; // Only changed by cPluginManager
-
- PluginLanguage m_Language;
- std::vector< CommandStruct > m_Commands;
- std::string m_Name;
- int m_Version;
-}; //tolua_export
-
-
-
-