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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/cSandSimulator.cpp | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/cSandSimulator.cpp')
-rw-r--r-- | source/cSandSimulator.cpp | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/source/cSandSimulator.cpp b/source/cSandSimulator.cpp deleted file mode 100644 index 6e5c5ecde..000000000 --- a/source/cSandSimulator.cpp +++ /dev/null @@ -1,91 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cSandSimulator.h" -#include "cWorld.h" -#include "Vector3i.h" -#include "BlockID.h" -#include "Defines.h" - - - - - -cSandSimulator::cSandSimulator( cWorld* a_World ) - : cSimulator(a_World) - , m_Blocks(new BlockList) - , m_Buffer(new BlockList) -{ - -} - -cSandSimulator::~cSandSimulator() -{ - delete m_Buffer; - delete m_Blocks; -} - -void cSandSimulator::Simulate( float a_Dt ) -{ - m_Buffer->clear(); - std::swap( m_Blocks, m_Buffer ); - - for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) - { - Vector3i Pos = *itr; - char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); - if(!IsAllowedBlock(BlockID)) - continue; - - char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z ); - - if( IsPassable(BottomBlock) ) - { - m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 ); - m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 ); - } - } - -} - - -bool cSandSimulator::IsAllowedBlock( char a_BlockID ) -{ - return a_BlockID == E_BLOCK_SAND - || a_BlockID == E_BLOCK_GRAVEL; -} - -void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) -{ - if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks - return; - - Vector3i Block(a_X, a_Y, a_Z); - - //check for duplicates - for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr ) - { - Vector3i Pos = *itr; - if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z ) - return; - } - - m_Blocks->push_back(Block); - -} - -bool cSandSimulator::IsPassable( char a_BlockID ) -{ - return a_BlockID == E_BLOCK_AIR - || IsBlockWater(a_BlockID) - || IsBlockLava(a_BlockID) - || a_BlockID == E_BLOCK_FIRE; - -} - -void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z ) -{ - //Nothing else needs to be simulated :D (Bugs not included :s) - AddBlock( a_X, a_Y+1, a_Z ); - AddBlock( a_X, a_Y, a_Z ); -} |