summaryrefslogtreecommitdiffstats
path: root/source/cSandSimulator.cpp
diff options
context:
space:
mode:
authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/cSandSimulator.cpp
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
downloadcuberite-ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26.tar
cuberite-ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26.tar.gz
cuberite-ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26.tar.bz2
cuberite-ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26.tar.lz
cuberite-ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26.tar.xz
cuberite-ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26.tar.zst
cuberite-ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26.zip
Diffstat (limited to 'source/cSandSimulator.cpp')
-rw-r--r--source/cSandSimulator.cpp91
1 files changed, 0 insertions, 91 deletions
diff --git a/source/cSandSimulator.cpp b/source/cSandSimulator.cpp
deleted file mode 100644
index 6e5c5ecde..000000000
--- a/source/cSandSimulator.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSandSimulator.h"
-#include "cWorld.h"
-#include "Vector3i.h"
-#include "BlockID.h"
-#include "Defines.h"
-
-
-
-
-
-cSandSimulator::cSandSimulator( cWorld* a_World )
- : cSimulator(a_World)
- , m_Blocks(new BlockList)
- , m_Buffer(new BlockList)
-{
-
-}
-
-cSandSimulator::~cSandSimulator()
-{
- delete m_Buffer;
- delete m_Blocks;
-}
-
-void cSandSimulator::Simulate( float a_Dt )
-{
- m_Buffer->clear();
- std::swap( m_Blocks, m_Buffer );
-
- for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
- {
- Vector3i Pos = *itr;
- char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
- if(!IsAllowedBlock(BlockID))
- continue;
-
- char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
-
- if( IsPassable(BottomBlock) )
- {
- m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
- m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 );
- }
- }
-
-}
-
-
-bool cSandSimulator::IsAllowedBlock( char a_BlockID )
-{
- return a_BlockID == E_BLOCK_SAND
- || a_BlockID == E_BLOCK_GRAVEL;
-}
-
-void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
-{
- if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks
- return;
-
- Vector3i Block(a_X, a_Y, a_Z);
-
- //check for duplicates
- for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
- {
- Vector3i Pos = *itr;
- if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
- return;
- }
-
- m_Blocks->push_back(Block);
-
-}
-
-bool cSandSimulator::IsPassable( char a_BlockID )
-{
- return a_BlockID == E_BLOCK_AIR
- || IsBlockWater(a_BlockID)
- || IsBlockLava(a_BlockID)
- || a_BlockID == E_BLOCK_FIRE;
-
-}
-
-void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z )
-{
- //Nothing else needs to be simulated :D (Bugs not included :s)
- AddBlock( a_X, a_Y+1, a_Z );
- AddBlock( a_X, a_Y, a_Z );
-}