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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-01 22:57:08 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-01 22:57:08 +0100
commitb5b920dedaa62302795b0b8f3db84a0650d236e0 (patch)
treef46d1ec70d6519fff2a75f45c08fe37bf4b5538c /source/cServer.cpp
parentforogt to update all of cPlayer.cpp for player based gamemode. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cServer.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp
index 8ea00a523..e6d475f46 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -48,6 +48,8 @@ extern "C" {
bool g_bWaterPhysics = false;
+typedef std::list< cClientHandle* > ClientList;
+
struct cServer::sServerState
{
sServerState()
@@ -61,6 +63,8 @@ struct cServer::sServerState
cThread* pListenThread; bool bStopListenThread;
cThread* pTickThread; bool bStopTickThread;
+ ClientList Clients;
+
cEvent RestartEvent;
std::string ServerID;
};
@@ -230,14 +234,11 @@ cServer::~cServer()
// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
- //m_World->LockClientHandle();
- cWorld* World = cRoot::Get()->GetWorld();
- for( cWorld::ClientList::iterator itr = World->GetClients().begin(); itr != World->GetClients().end(); ++itr)
+ for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
{
if( *itr == a_Exclude || !(*itr)->IsLoggedIn() ) continue;
(*itr)->Send( a_Packet );
}
- //m_World->UnlockClientHandle();
}
// TODO - Need to move this to cWorld I think
@@ -263,10 +264,7 @@ void cServer::StartListenClient()
LOG("%s connected!", ClientIP);
cClientHandle *NewHandle = new cClientHandle( SClient );
- cWorld* World = cRoot::Get()->GetWorld(); // TODO - I don't think the world cares for the client at this stage, besides for calling the tick function
- World->LockClientHandle();
- World->AddClient( NewHandle );
- World->UnlockClientHandle();
+ m_pState->Clients.push_back( NewHandle ); // TODO - lock list
}
}
@@ -284,11 +282,11 @@ bool cServer::Tick(float a_Dt)
m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
}
- cWorld* World = cRoot::Get()->GetWorld(); // TODO - Iterate through all worlds, or give all worlds their own thread
- World->Tick(a_Dt);
- World->LockClientHandle();
- for( cWorld::ClientList::iterator itr = World->GetClients().begin(); itr != World->GetClients().end();)
+ cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
+
+ //World->LockClientHandle(); // TODO - Lock client list
+ for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end();)
{
(*itr)->HandlePendingPackets();
@@ -297,13 +295,14 @@ bool cServer::Tick(float a_Dt)
cClientHandle* RemoveMe = *itr;
++itr;
- cRoot::Get()->GetWorld()->RemoveClient( RemoveMe );
+ m_pState->Clients.remove( RemoveMe );
+ delete RemoveMe;
continue;
}
(*itr)->Tick(a_Dt);
++itr;
}
- World->UnlockClientHandle();
+ //World->UnlockClientHandle();
cRoot::Get()->GetPluginManager()->Tick( a_Dt );
@@ -506,13 +505,14 @@ void cServer::Shutdown()
cRoot::Get()->GetWorld()->SaveAllChunks();
- cWorld* World = cRoot::Get()->GetWorld();
- World->LockClientHandle();
- while( World->GetClients().begin() != World->GetClients().end() )
+ //cWorld* World = cRoot::Get()->GetWorld();
+ //World->LockClientHandle(); // TODO - Lock client list
+ for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr )
{
- World->RemoveClient( *World->GetClients().begin() );
+ delete *itr;
}
- World->UnlockClientHandle();
+ m_pState->Clients.clear();
+ //World->UnlockClientHandle();
}