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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 13:55:42 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 13:55:42 +0100
commit7268a70902b04e098b6b530986d9ce6d210fdd07 (patch)
tree4c4a28b6e5fa03a58f3a787505bb02eca200082e /source/cServer.cpp
parentUsing cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :) (diff)
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Diffstat (limited to 'source/cServer.cpp')
-rw-r--r--source/cServer.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp
index b1dab21e5..ab4698f3f 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -134,6 +134,15 @@ void cServer::QueueClientClose(const cSocket * a_Socket)
+void cServer::RemoveClient(const cSocket * a_Socket)
+{
+ m_SocketThreads.RemoveClient(a_Socket);
+}
+
+
+
+
+
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )