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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cServer.cpp
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to 'source/cServer.cpp')
-rw-r--r--source/cServer.cpp1476
1 files changed, 738 insertions, 738 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp
index c0b38c88b..65691e0cf 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -1,738 +1,738 @@
-
-// ReDucTor is an awesome guy who helped me a lot
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cServer.h"
-#include "cClientHandle.h"
-#include "cSleep.h"
-#include "cTimer.h"
-#include "cMonster.h"
-#include "cSocket.h"
-#include "cRoot.h"
-#include "cWorld.h"
-#include "ChunkDef.h"
-#include "cPluginManager.h"
-#include "cGroupManager.h"
-#include "cChatColor.h"
-#include "cPlayer.h"
-#include "cInventory.h"
-#include "cItem.h"
-#include "cFurnaceRecipe.h"
-#include "cTracer.h"
-#include "cWebAdmin.h"
-#include "cChunk.h"
-
-#include "MersenneTwister.h"
-
-#include "../iniFile/iniFile.h"
-#include "Vector3f.h"
-
-#include "packets/cPacket_Chat.h"
-
-#include <fstream>
-#include <sstream>
-#include <iostream>
-
-
-
-
-
-extern "C" {
- #include "zlib.h"
-}
-
-
-
-bool g_bWaterPhysics = false;
-
-typedef std::list< cClientHandle* > ClientList;
-
-
-
-
-
-struct cServer::sServerState
-{
- sServerState()
- : pListenThread( 0 )
- , pTickThread( 0 )
- , bStopListenThread( false )
- , bStopTickThread( false )
- {}
- cSocket SListenClient; // socket listening for client calls
-
- cThread* pListenThread; bool bStopListenThread;
- cThread* pTickThread; bool bStopTickThread;
-
- cEvent RestartEvent;
- std::string ServerID;
-};
-
-
-
-
-
-cServer * cServer::GetServer()
-{
- LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
- return cRoot::Get()->GetServer();
-}
-
-
-
-
-
-void cServer::ServerListenThread( void *a_Args )
-{
- LOG("ServerListenThread");
- cServer* self = (cServer*)a_Args;
- sServerState* m_pState = self->m_pState;
- while( !m_pState->bStopListenThread )
- {
- self->StartListenClient();
- }
-}
-
-
-
-
-
-void cServer::ClientDestroying(const cClientHandle * a_Client)
-{
- m_SocketThreads.StopReading(a_Client);
-}
-
-
-
-
-
-void cServer::NotifyClientWrite(const cClientHandle * a_Client)
-{
- m_NotifyWriteThread.NotifyClientWrite(a_Client);
-}
-
-
-
-
-
-void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data)
-{
- m_SocketThreads.Write(a_Socket, a_Data);
-}
-
-
-
-
-
-void cServer::QueueClientClose(const cSocket * a_Socket)
-{
- m_SocketThreads.QueueClose(a_Socket);
-}
-
-
-
-
-
-void cServer::RemoveClient(const cSocket * a_Socket)
-{
- m_SocketThreads.RemoveClient(a_Socket);
-}
-
-
-
-
-
-bool cServer::InitServer( int a_Port )
-{
- if( m_bIsConnected )
- {
- LOGERROR("ERROR: Trying to initialize server while server is already running!");
- return false;
- }
-
- printf("/============================\\\n");
- printf("| Custom Minecraft Server |\n");
- printf("| Created by Kevin Bansberg |\n");
- printf("| A.K.A. FakeTruth |\n");
- printf("| Monsters by Alex Sonek |\n");
- printf("| A.K.A. Duralex |\n");
- printf("| Stuff by Mattes D |\n");
- printf("| A.K.A. _Xoft(o) |\n");
- printf("\\============================/\n");
- printf("More info: WWW.MC-SERVER.ORG\n");
- printf(" WWW.AE-C.NET\n");
- printf(" WWW.RBTHINKTANK.COM\n");
- printf("email: faketruth@gmail.com\n\n");
-
- LOG("Starting up server.");
- LOGINFO("Compatible clients: %s, protocol version %d", MCS_CLIENT_VERSION, MCS_PROTOCOL_VERSION);
-
- if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
- {
- LOGERROR("WSAStartup() != 0");
- return false;
- }
-
- m_pState->SListenClient = cSocket::CreateSocket();
-
- if( !m_pState->SListenClient.IsValid() )
- {
- LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- if( m_pState->SListenClient.SetReuseAddress() == -1 )
- {
- LOGERROR("setsockopt == -1");
- return false;
- }
-
- cSocket::SockAddr_In local;
- local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
- local.Address = cSocket::INTERNET_ADDRESS_ANY;
- local.Port = (unsigned short)a_Port; // 25565
-
- if( m_pState->SListenClient.Bind( local ) != 0 )
- {
- LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- if( m_pState->SListenClient.Listen( 10 ) != 0)
- {
- LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- m_iServerPort = a_Port;
- LOG("Port %i has been bound, server is open for connections", m_iServerPort);
- m_bIsConnected = true;
-
- cIniFile IniFile("settings.ini");
- if (IniFile.ReadFile())
- {
- g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
-
- m_pState->ServerID = "-";
- if (IniFile.GetValueB("Authentication", "Authenticate"))
- {
- MTRand mtrand1;
- unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
- unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
- std::ostringstream sid;
- sid << std::hex << r1;
- sid << std::hex << r2;
- std::string ServerID = sid.str();
- ServerID.resize(16, '0');
- m_pState->ServerID = ServerID;
- }
-
- m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
- if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
- }
- if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
- }
- IniFile.WriteFile();
- }
-
- m_NotifyWriteThread.Start(this);
-
- return true;
-}
-
-
-
-
-
-cServer::cServer()
- : m_pState( new sServerState )
- , m_Millisecondsf( 0 )
- , m_Milliseconds( 0 )
- , m_bIsConnected( false )
- , m_iServerPort( 0 )
- , m_bRestarting( false )
-{
-}
-
-
-
-
-
-cServer::~cServer()
-{
- // TODO: Shut down the server gracefully
- if ( m_pState->SListenClient )
- {
- m_pState->SListenClient.CloseSocket();
- }
- m_pState->SListenClient = 0;
-
- m_pState->bStopListenThread = true;
- delete m_pState->pListenThread; m_pState->pListenThread = NULL;
- m_pState->bStopTickThread = true;
- delete m_pState->pTickThread; m_pState->pTickThread = NULL;
-
- delete m_pState;
-}
-
-
-
-
-
-// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
-void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
-{
- cCSLock Lock(m_CSClients);
- for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
- {
- continue;
- }
- (*itr)->Send( a_Packet );
- }
-}
-
-
-
-
-
-void cServer::StartListenClient()
-{
- cSocket SClient = m_pState->SListenClient.Accept();
-
- if (!SClient.IsValid())
- {
- return;
- }
-
- const AString & ClientIP = SClient.GetIPString();
- if (ClientIP.empty())
- {
- LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
- SClient.CloseSocket();
- return;
- }
-
- LOG("Client \"%s\" connected!", ClientIP.c_str());
-
- cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
- if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
- {
- // For some reason SocketThreads have rejected the handle, clean it up
- LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str());
- SClient.CloseSocket();
- delete NewHandle;
- return;
- }
-
- cCSLock Lock(m_CSClients);
- m_Clients.push_back( NewHandle );
-}
-
-
-
-
-
-bool cServer::Tick(float a_Dt)
-{
- //LOG("1. Tick %0.2f", a_Dt);
- if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
-
- m_Millisecondsf += a_Dt;
- if( m_Millisecondsf > 1.f )
- {
- m_Milliseconds += (int)m_Millisecondsf;
- m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
- }
-
- cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
-
- cClientHandleList RemoveClients;
- {
- cCSLock Lock(m_CSClients);
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
- itr = m_Clients.erase(itr);
- continue;
- }
- (*itr)->Tick(a_Dt);
- ++itr;
- } // for itr - m_Clients[]
- }
- for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
- {
- delete *itr;
- } // for itr - RemoveClients[]
-
- cRoot::Get()->GetPluginManager()->Tick( a_Dt );
-
- if( !m_bRestarting )
- {
- return true;
- }
- else
- {
- m_bRestarting = false;
- m_pState->RestartEvent.Set();
- return false;
- }
-}
-
-
-
-
-
-void ServerTickThread( void * a_Param )
-{
- LOG("ServerTickThread");
- cServer *CServerObj = (cServer*)a_Param;
-
- cTimer Timer;
-
- long long msPerTick = 50; // TODO - Put this in server config file
- long long LastTime = Timer.GetNowTime();
-
- bool bKeepGoing = true;
- while( bKeepGoing )
- {
- long long NowTime = Timer.GetNowTime();
- float DeltaTime = (float)(NowTime-LastTime);
- bKeepGoing = CServerObj->Tick( DeltaTime );
- long long TickTime = Timer.GetNowTime() - NowTime;
-
- if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick
- {
- cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) );
- }
-
- LastTime = NowTime;
- }
-
- LOG("TICK THREAD STOPPED");
-}
-
-
-
-
-
-void cServer::StartListenThread()
-{
- m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
- m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
- m_pState->pListenThread->Start( true );
- m_pState->pTickThread->Start( true );
-}
-
-
-
-
-
-template <class T>
-bool from_string(
- T& t,
- const std::string& s,
- std::ios_base& (*f)(std::ios_base&)
-)
-{
- std::istringstream iss(s);
- return !(iss >> f >> t).fail();
-}
-
-
-
-
-
-bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
-{
- cPluginManager* PM = cRoot::Get()->GetPluginManager();
- if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
- {
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cServer::ServerCommand( const char * a_Cmd )
-{
- AString Command( a_Cmd );
- AStringVector split = StringSplit( Command, " " );
- if( split.empty())
- {
- return;
- }
-
- if( split[0].compare( "help" ) == 0 )
- {
- printf("================== ALL COMMANDS ===================\n");
- printf("help - Shows this message\n");
- printf("save-all - Saves all loaded chunks to disk\n");
- printf("list - Lists all players currently in server\n");
- printf("unload - Unloads all unused chunks\n");
- printf("numchunks - Shows number of chunks currently loaded\n");
- printf("chunkstats - Shows chunks statistics\n");
- printf("say - Sends a chat message to all players\n");
- printf("restart - Kicks all clients, and saves everything\n");
- printf(" and clears memory\n");
- printf("stop - Saves everything and closes server\n");
- printf("===================================================\n");
- return;
- }
- if( split[0].compare( "stop" ) == 0 || split[0].compare( "restart" ) == 0 )
- {
- return;
- }
- if( split[0].compare( "save-all" ) == 0 )
- {
- cRoot::Get()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
- return;
- }
- if (split[0].compare("unload") == 0)
- {
- LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
- cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
- LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
- return;
- }
- if( split[0].compare( "list" ) == 0 )
- {
- class cPlayerLogger : public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player) override
- {
- LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetSocket().GetIPString().c_str());
- return false;
- }
- } Logger;
- cRoot::Get()->ForEachPlayer(Logger);
- return;
- }
- if( split[0].compare( "numchunks" ) == 0 )
- {
- LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() );
- return;
- }
- if (split[0].compare("chunkstats") == 0)
- {
- // TODO: For each world
- int NumValid = 0;
- int NumDirty = 0;
- int NumInLighting = 0;
- cWorld * World = cRoot::Get()->GetDefaultWorld();
- int NumInGenerator = World->GetGeneratorQueueLength();
- int NumInSaveQueue = World->GetStorageSaveQueueLength();
- int NumInLoadQueue = World->GetStorageLoadQueueLength();
- World->GetChunkStats(NumValid, NumDirty, NumInLighting);
- LOG("Num loaded chunks: %d", NumValid);
- LOG("Num dirty chunks: %d", NumDirty);
- LOG("Num chunks in lighting queue: %d", NumInLighting);
- LOG("Num chunks in generator queue: %d", NumInGenerator);
- LOG("Num chunks in storage load queue: %d", NumInLoadQueue);
- LOG("Num chunks in storage save queue: %d", NumInSaveQueue);
- int Mem = NumValid * sizeof(cChunk);
- LOG("Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
- LOG("Per-chunk memory size breakdown:");
- LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
- LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
- LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
- int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
- LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
- return;
- }
-
- if(split[0].compare("monsters") == 0 )
- {
- // TODO: cWorld::ListMonsters();
- return;
- }
-
- if(split.size() > 1)
- {
- if( split[0].compare( "say" ) == 0 )
- {
- std::string Message = cChatColor::Purple + "[SERVER] " + Command.substr( Command.find_first_of("say") + 4 );
- LOG("%s", Message.c_str() );
- Broadcast( cPacket_Chat(Message) );
- return;
- }
- }
- printf("Unknown command, type 'help' for all commands.\n");
- // LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
-}
-
-
-
-
-
-void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
-{
- cPacket_Chat Chat( a_Message );
- if( a_Player && !a_bExclude )
- {
- cClientHandle* Client = a_Player->GetClientHandle();
- if( Client ) Client->Send( Chat );
- return;
- }
-
- Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
-}
-
-
-
-
-
-void cServer::Shutdown()
-{
- m_bRestarting = true;
- m_pState->RestartEvent.Wait();
-
- cRoot::Get()->SaveAllChunks();
-
- cCSLock Lock(m_CSClients);
- for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
- {
- delete *itr;
- }
- m_Clients.clear();
-}
-
-
-
-
-
-const AString & cServer::GetServerID(void) const
-{
- return m_pState->ServerID;
-}
-
-
-
-
-
-void cServer::KickUser(int a_ClientID, const AString & a_Reason)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Kick(a_Reason);
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-void cServer::AuthenticateUser(int a_ClientID)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Authenticate();
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cServer::cClientPacketThread:
-
-cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
- super("ClientPacketThread"),
- m_Server(NULL)
-{
-}
-
-
-
-
-
-cServer::cNotifyWriteThread::~cNotifyWriteThread()
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- Wait();
-}
-
-
-
-
-
-bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
-{
- m_Server = a_Server;
- return super::Start();
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::Execute(void)
-{
- cClientHandleList Clients;
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Clients.size() == 0)
- {
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- }
-
- // Copy the clients to notify and unlock the CS:
- Clients.splice(Clients.begin(), m_Clients);
- Lock.Unlock();
-
- for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
- {
- m_Server->m_SocketThreads.NotifyWrite(*itr);
- } // for itr - Clients[]
- Clients.clear();
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
-{
- {
- cCSLock Lock(m_CS);
- m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
- m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
- }
- m_Event.Set();
-}
-
-
-
-
+
+// ReDucTor is an awesome guy who helped me a lot
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cServer.h"
+#include "cClientHandle.h"
+#include "cSleep.h"
+#include "cTimer.h"
+#include "cMonster.h"
+#include "cSocket.h"
+#include "cRoot.h"
+#include "cWorld.h"
+#include "ChunkDef.h"
+#include "cPluginManager.h"
+#include "cGroupManager.h"
+#include "cChatColor.h"
+#include "cPlayer.h"
+#include "cInventory.h"
+#include "cItem.h"
+#include "cFurnaceRecipe.h"
+#include "cTracer.h"
+#include "cWebAdmin.h"
+#include "cChunk.h"
+
+#include "MersenneTwister.h"
+
+#include "../iniFile/iniFile.h"
+#include "Vector3f.h"
+
+#include "packets/cPacket_Chat.h"
+
+#include <fstream>
+#include <sstream>
+#include <iostream>
+
+
+
+
+
+extern "C" {
+ #include "zlib.h"
+}
+
+
+
+bool g_bWaterPhysics = false;
+
+typedef std::list< cClientHandle* > ClientList;
+
+
+
+
+
+struct cServer::sServerState
+{
+ sServerState()
+ : pListenThread( 0 )
+ , pTickThread( 0 )
+ , bStopListenThread( false )
+ , bStopTickThread( false )
+ {}
+ cSocket SListenClient; // socket listening for client calls
+
+ cThread* pListenThread; bool bStopListenThread;
+ cThread* pTickThread; bool bStopTickThread;
+
+ cEvent RestartEvent;
+ std::string ServerID;
+};
+
+
+
+
+
+cServer * cServer::GetServer()
+{
+ LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
+ return cRoot::Get()->GetServer();
+}
+
+
+
+
+
+void cServer::ServerListenThread( void *a_Args )
+{
+ LOG("ServerListenThread");
+ cServer* self = (cServer*)a_Args;
+ sServerState* m_pState = self->m_pState;
+ while( !m_pState->bStopListenThread )
+ {
+ self->StartListenClient();
+ }
+}
+
+
+
+
+
+void cServer::ClientDestroying(const cClientHandle * a_Client)
+{
+ m_SocketThreads.StopReading(a_Client);
+}
+
+
+
+
+
+void cServer::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ m_NotifyWriteThread.NotifyClientWrite(a_Client);
+}
+
+
+
+
+
+void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data)
+{
+ m_SocketThreads.Write(a_Socket, a_Data);
+}
+
+
+
+
+
+void cServer::QueueClientClose(const cSocket * a_Socket)
+{
+ m_SocketThreads.QueueClose(a_Socket);
+}
+
+
+
+
+
+void cServer::RemoveClient(const cSocket * a_Socket)
+{
+ m_SocketThreads.RemoveClient(a_Socket);
+}
+
+
+
+
+
+bool cServer::InitServer( int a_Port )
+{
+ if( m_bIsConnected )
+ {
+ LOGERROR("ERROR: Trying to initialize server while server is already running!");
+ return false;
+ }
+
+ printf("/============================\\\n");
+ printf("| Custom Minecraft Server |\n");
+ printf("| Created by Kevin Bansberg |\n");
+ printf("| A.K.A. FakeTruth |\n");
+ printf("| Monsters by Alex Sonek |\n");
+ printf("| A.K.A. Duralex |\n");
+ printf("| Stuff by Mattes D |\n");
+ printf("| A.K.A. _Xoft(o) |\n");
+ printf("\\============================/\n");
+ printf("More info: WWW.MC-SERVER.ORG\n");
+ printf(" WWW.AE-C.NET\n");
+ printf(" WWW.RBTHINKTANK.COM\n");
+ printf("email: faketruth@gmail.com\n\n");
+
+ LOG("Starting up server.");
+ LOGINFO("Compatible clients: %s, protocol version %d", MCS_CLIENT_VERSION, MCS_PROTOCOL_VERSION);
+
+ if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
+ {
+ LOGERROR("WSAStartup() != 0");
+ return false;
+ }
+
+ m_pState->SListenClient = cSocket::CreateSocket();
+
+ if( !m_pState->SListenClient.IsValid() )
+ {
+ LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ return false;
+ }
+
+ if( m_pState->SListenClient.SetReuseAddress() == -1 )
+ {
+ LOGERROR("setsockopt == -1");
+ return false;
+ }
+
+ cSocket::SockAddr_In local;
+ local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
+ local.Address = cSocket::INTERNET_ADDRESS_ANY;
+ local.Port = (unsigned short)a_Port; // 25565
+
+ if( m_pState->SListenClient.Bind( local ) != 0 )
+ {
+ LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ return false;
+ }
+
+ if( m_pState->SListenClient.Listen( 10 ) != 0)
+ {
+ LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ return false;
+ }
+
+ m_iServerPort = a_Port;
+ LOG("Port %i has been bound, server is open for connections", m_iServerPort);
+ m_bIsConnected = true;
+
+ cIniFile IniFile("settings.ini");
+ if (IniFile.ReadFile())
+ {
+ g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
+
+ m_pState->ServerID = "-";
+ if (IniFile.GetValueB("Authentication", "Authenticate"))
+ {
+ MTRand mtrand1;
+ unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
+ unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
+ std::ostringstream sid;
+ sid << std::hex << r1;
+ sid << std::hex << r2;
+ std::string ServerID = sid.str();
+ ServerID.resize(16, '0');
+ m_pState->ServerID = ServerID;
+ }
+
+ m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
+ if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
+ }
+ if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
+ }
+ IniFile.WriteFile();
+ }
+
+ m_NotifyWriteThread.Start(this);
+
+ return true;
+}
+
+
+
+
+
+cServer::cServer()
+ : m_pState( new sServerState )
+ , m_Millisecondsf( 0 )
+ , m_Milliseconds( 0 )
+ , m_bIsConnected( false )
+ , m_iServerPort( 0 )
+ , m_bRestarting( false )
+{
+}
+
+
+
+
+
+cServer::~cServer()
+{
+ // TODO: Shut down the server gracefully
+ if ( m_pState->SListenClient )
+ {
+ m_pState->SListenClient.CloseSocket();
+ }
+ m_pState->SListenClient = 0;
+
+ m_pState->bStopListenThread = true;
+ delete m_pState->pListenThread; m_pState->pListenThread = NULL;
+ m_pState->bStopTickThread = true;
+ delete m_pState->pTickThread; m_pState->pTickThread = NULL;
+
+ delete m_pState;
+}
+
+
+
+
+
+// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
+void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
+{
+ cCSLock Lock(m_CSClients);
+ for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
+ {
+ continue;
+ }
+ (*itr)->Send( a_Packet );
+ }
+}
+
+
+
+
+
+void cServer::StartListenClient()
+{
+ cSocket SClient = m_pState->SListenClient.Accept();
+
+ if (!SClient.IsValid())
+ {
+ return;
+ }
+
+ const AString & ClientIP = SClient.GetIPString();
+ if (ClientIP.empty())
+ {
+ LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
+ SClient.CloseSocket();
+ return;
+ }
+
+ LOG("Client \"%s\" connected!", ClientIP.c_str());
+
+ cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
+ if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
+ {
+ // For some reason SocketThreads have rejected the handle, clean it up
+ LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str());
+ SClient.CloseSocket();
+ delete NewHandle;
+ return;
+ }
+
+ cCSLock Lock(m_CSClients);
+ m_Clients.push_back( NewHandle );
+}
+
+
+
+
+
+bool cServer::Tick(float a_Dt)
+{
+ //LOG("1. Tick %0.2f", a_Dt);
+ if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
+
+ m_Millisecondsf += a_Dt;
+ if( m_Millisecondsf > 1.f )
+ {
+ m_Milliseconds += (int)m_Millisecondsf;
+ m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
+ }
+
+ cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
+
+ cClientHandleList RemoveClients;
+ {
+ cCSLock Lock(m_CSClients);
+ for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
+ {
+ if ((*itr)->IsDestroyed())
+ {
+ RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
+ itr = m_Clients.erase(itr);
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
+ ++itr;
+ } // for itr - m_Clients[]
+ }
+ for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - RemoveClients[]
+
+ cRoot::Get()->GetPluginManager()->Tick( a_Dt );
+
+ if( !m_bRestarting )
+ {
+ return true;
+ }
+ else
+ {
+ m_bRestarting = false;
+ m_pState->RestartEvent.Set();
+ return false;
+ }
+}
+
+
+
+
+
+void ServerTickThread( void * a_Param )
+{
+ LOG("ServerTickThread");
+ cServer *CServerObj = (cServer*)a_Param;
+
+ cTimer Timer;
+
+ long long msPerTick = 50; // TODO - Put this in server config file
+ long long LastTime = Timer.GetNowTime();
+
+ bool bKeepGoing = true;
+ while( bKeepGoing )
+ {
+ long long NowTime = Timer.GetNowTime();
+ float DeltaTime = (float)(NowTime-LastTime);
+ bKeepGoing = CServerObj->Tick( DeltaTime );
+ long long TickTime = Timer.GetNowTime() - NowTime;
+
+ if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick
+ {
+ cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) );
+ }
+
+ LastTime = NowTime;
+ }
+
+ LOG("TICK THREAD STOPPED");
+}
+
+
+
+
+
+void cServer::StartListenThread()
+{
+ m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
+ m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
+ m_pState->pListenThread->Start( true );
+ m_pState->pTickThread->Start( true );
+}
+
+
+
+
+
+template <class T>
+bool from_string(
+ T& t,
+ const std::string& s,
+ std::ios_base& (*f)(std::ios_base&)
+)
+{
+ std::istringstream iss(s);
+ return !(iss >> f >> t).fail();
+}
+
+
+
+
+
+bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
+{
+ cPluginManager* PM = cRoot::Get()->GetPluginManager();
+ if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
+ {
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cServer::ServerCommand( const char * a_Cmd )
+{
+ AString Command( a_Cmd );
+ AStringVector split = StringSplit( Command, " " );
+ if( split.empty())
+ {
+ return;
+ }
+
+ if( split[0].compare( "help" ) == 0 )
+ {
+ printf("================== ALL COMMANDS ===================\n");
+ printf("help - Shows this message\n");
+ printf("save-all - Saves all loaded chunks to disk\n");
+ printf("list - Lists all players currently in server\n");
+ printf("unload - Unloads all unused chunks\n");
+ printf("numchunks - Shows number of chunks currently loaded\n");
+ printf("chunkstats - Shows chunks statistics\n");
+ printf("say - Sends a chat message to all players\n");
+ printf("restart - Kicks all clients, and saves everything\n");
+ printf(" and clears memory\n");
+ printf("stop - Saves everything and closes server\n");
+ printf("===================================================\n");
+ return;
+ }
+ if( split[0].compare( "stop" ) == 0 || split[0].compare( "restart" ) == 0 )
+ {
+ return;
+ }
+ if( split[0].compare( "save-all" ) == 0 )
+ {
+ cRoot::Get()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
+ return;
+ }
+ if (split[0].compare("unload") == 0)
+ {
+ LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
+ cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
+ LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
+ return;
+ }
+ if( split[0].compare( "list" ) == 0 )
+ {
+ class cPlayerLogger : public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetSocket().GetIPString().c_str());
+ return false;
+ }
+ } Logger;
+ cRoot::Get()->ForEachPlayer(Logger);
+ return;
+ }
+ if( split[0].compare( "numchunks" ) == 0 )
+ {
+ LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() );
+ return;
+ }
+ if (split[0].compare("chunkstats") == 0)
+ {
+ // TODO: For each world
+ int NumValid = 0;
+ int NumDirty = 0;
+ int NumInLighting = 0;
+ cWorld * World = cRoot::Get()->GetDefaultWorld();
+ int NumInGenerator = World->GetGeneratorQueueLength();
+ int NumInSaveQueue = World->GetStorageSaveQueueLength();
+ int NumInLoadQueue = World->GetStorageLoadQueueLength();
+ World->GetChunkStats(NumValid, NumDirty, NumInLighting);
+ LOG("Num loaded chunks: %d", NumValid);
+ LOG("Num dirty chunks: %d", NumDirty);
+ LOG("Num chunks in lighting queue: %d", NumInLighting);
+ LOG("Num chunks in generator queue: %d", NumInGenerator);
+ LOG("Num chunks in storage load queue: %d", NumInLoadQueue);
+ LOG("Num chunks in storage save queue: %d", NumInSaveQueue);
+ int Mem = NumValid * sizeof(cChunk);
+ LOG("Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
+ LOG("Per-chunk memory size breakdown:");
+ LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
+ LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
+ LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
+ int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
+ LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
+ return;
+ }
+
+ if(split[0].compare("monsters") == 0 )
+ {
+ // TODO: cWorld::ListMonsters();
+ return;
+ }
+
+ if(split.size() > 1)
+ {
+ if( split[0].compare( "say" ) == 0 )
+ {
+ std::string Message = cChatColor::Purple + "[SERVER] " + Command.substr( Command.find_first_of("say") + 4 );
+ LOG("%s", Message.c_str() );
+ Broadcast( cPacket_Chat(Message) );
+ return;
+ }
+ }
+ printf("Unknown command, type 'help' for all commands.\n");
+ // LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
+}
+
+
+
+
+
+void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
+{
+ cPacket_Chat Chat( a_Message );
+ if( a_Player && !a_bExclude )
+ {
+ cClientHandle* Client = a_Player->GetClientHandle();
+ if( Client ) Client->Send( Chat );
+ return;
+ }
+
+ Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
+}
+
+
+
+
+
+void cServer::Shutdown()
+{
+ m_bRestarting = true;
+ m_pState->RestartEvent.Wait();
+
+ cRoot::Get()->SaveAllChunks();
+
+ cCSLock Lock(m_CSClients);
+ for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
+ {
+ delete *itr;
+ }
+ m_Clients.clear();
+}
+
+
+
+
+
+const AString & cServer::GetServerID(void) const
+{
+ return m_pState->ServerID;
+}
+
+
+
+
+
+void cServer::KickUser(int a_ClientID, const AString & a_Reason)
+{
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_ClientID)
+ {
+ (*itr)->Kick(a_Reason);
+ }
+ } // for itr - m_Clients[]
+}
+
+
+
+
+
+void cServer::AuthenticateUser(int a_ClientID)
+{
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_ClientID)
+ {
+ (*itr)->Authenticate();
+ }
+ } // for itr - m_Clients[]
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cServer::cClientPacketThread:
+
+cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
+ super("ClientPacketThread"),
+ m_Server(NULL)
+{
+}
+
+
+
+
+
+cServer::cNotifyWriteThread::~cNotifyWriteThread()
+{
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ Wait();
+}
+
+
+
+
+
+bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
+{
+ m_Server = a_Server;
+ return super::Start();
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::Execute(void)
+{
+ cClientHandleList Clients;
+ while (!m_ShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_Clients.size() == 0)
+ {
+ cCSUnlock Unlock(Lock);
+ m_Event.Wait();
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+
+ // Copy the clients to notify and unlock the CS:
+ Clients.splice(Clients.begin(), m_Clients);
+ Lock.Unlock();
+
+ for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
+ {
+ m_Server->m_SocketThreads.NotifyWrite(*itr);
+ } // for itr - Clients[]
+ Clients.clear();
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ {
+ cCSLock Lock(m_CS);
+ m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
+ m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
+ }
+ m_Event.Set();
+}
+
+
+
+