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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cServer.h | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cServer.h | 264 |
1 files changed, 132 insertions, 132 deletions
diff --git a/source/cServer.h b/source/cServer.h index dc1de96cd..e0723f76a 100644 --- a/source/cServer.h +++ b/source/cServer.h @@ -1,132 +1,132 @@ -
-// cServer.h
-
-// Interfaces to the cServer object representing the network server
-
-
-
-
-
-#pragma once
-#ifndef CSERVER_H_INCLUDED
-#define CSERVER_H_INCLUDED
-
-#include "cSocketThreads.h"
-
-
-
-
-
-class cPlayer;
-class cClientHandle;
-class cPacket;
-
-typedef std::list<cClientHandle *> cClientHandleList;
-
-
-
-
-
-class cServer //tolua_export
-{ //tolua_export
-public: //tolua_export
- static cServer * GetServer(); //tolua_export
-
- bool InitServer( int a_Port = 25565 );
-
- int GetPort() { return m_iServerPort; }
- bool IsConnected(){return m_bIsConnected;} // returns connection status
- void StartListenClient(); // Listen to client
-
- void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
-
- bool Tick(float a_Dt);
-
- void StartListenThread();
-
- bool Command( cClientHandle & a_Client, const char* a_Cmd );
- void ServerCommand( const char* a_Cmd ); //tolua_export
- void Shutdown();
-
- void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
-
- void KickUser(int a_ClientID, const AString & a_Reason);
- void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
-
- static void ServerListenThread( void* a_Args );
-
- const AString & GetServerID(void) const;
-
- void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
-
- void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
-
- void WriteToClient(const cSocket * a_Socket, const AString & a_Data); // Queues outgoing data for the socket through m_SocketThreads
-
- void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent
-
- void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads
-
-private:
-
- friend class cRoot; // so cRoot can create and destroy cServer
-
- /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
- class cNotifyWriteThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- cEvent m_Event; // Set when m_Clients gets appended
- cServer * m_Server;
-
- cCriticalSection m_CS;
- cClientHandleList m_Clients;
-
- virtual void Execute(void);
-
- public:
-
- cNotifyWriteThread(void);
- ~cNotifyWriteThread();
-
- bool Start(cServer * a_Server);
-
- void NotifyClientWrite(const cClientHandle * a_Client);
- } ;
-
- struct sServerState;
- sServerState* m_pState;
-
- cNotifyWriteThread m_NotifyWriteThread;
-
- cCriticalSection m_CSClients; // Locks client list
- cClientHandleList m_Clients; // Clients that are connected to the server
-
- cSocketThreads m_SocketThreads;
-
- int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
-
- // Time since server was started
- float m_Millisecondsf;
- unsigned int m_Milliseconds;
-
- bool m_bIsConnected; // true - connected false - not connected
- int m_iServerPort;
-
- bool m_bRestarting;
-
- cServer();
- ~cServer();
-
-}; //tolua_export
-
-
-
-
-
-#endif // CSERVER_H_INCLUDED
-
-
-
-
+ +// cServer.h + +// Interfaces to the cServer object representing the network server + + + + + +#pragma once +#ifndef CSERVER_H_INCLUDED +#define CSERVER_H_INCLUDED + +#include "cSocketThreads.h" + + + + + +class cPlayer; +class cClientHandle; +class cPacket; + +typedef std::list<cClientHandle *> cClientHandleList; + + + + + +class cServer //tolua_export +{ //tolua_export +public: //tolua_export + static cServer * GetServer(); //tolua_export + + bool InitServer( int a_Port = 25565 ); + + int GetPort() { return m_iServerPort; } + bool IsConnected(){return m_bIsConnected;} // returns connection status + void StartListenClient(); // Listen to client + + void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL); + + bool Tick(float a_Dt); + + void StartListenThread(); + + bool Command( cClientHandle & a_Client, const char* a_Cmd ); + void ServerCommand( const char* a_Cmd ); //tolua_export + void Shutdown(); + + void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export + + void KickUser(int a_ClientID, const AString & a_Reason); + void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user + + static void ServerListenThread( void* a_Args ); + + const AString & GetServerID(void) const; + + void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client + + void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written + + void WriteToClient(const cSocket * a_Socket, const AString & a_Data); // Queues outgoing data for the socket through m_SocketThreads + + void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent + + void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads + +private: + + friend class cRoot; // so cRoot can create and destroy cServer + + /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) + class cNotifyWriteThread : + public cIsThread + { + typedef cIsThread super; + + cEvent m_Event; // Set when m_Clients gets appended + cServer * m_Server; + + cCriticalSection m_CS; + cClientHandleList m_Clients; + + virtual void Execute(void); + + public: + + cNotifyWriteThread(void); + ~cNotifyWriteThread(); + + bool Start(cServer * a_Server); + + void NotifyClientWrite(const cClientHandle * a_Client); + } ; + + struct sServerState; + sServerState* m_pState; + + cNotifyWriteThread m_NotifyWriteThread; + + cCriticalSection m_CSClients; // Locks client list + cClientHandleList m_Clients; // Clients that are connected to the server + + cSocketThreads m_SocketThreads; + + int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini + + // Time since server was started + float m_Millisecondsf; + unsigned int m_Milliseconds; + + bool m_bIsConnected; // true - connected false - not connected + int m_iServerPort; + + bool m_bRestarting; + + cServer(); + ~cServer(); + +}; //tolua_export + + + + + +#endif // CSERVER_H_INCLUDED + + + + |