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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 22:34:47 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 22:34:47 +0100 |
commit | e7731242c1315df230bffbf0593e1a608aa791a3 (patch) | |
tree | 803b09ea2e4485d979f2ed13b231e62237191861 /source/cServer.h | |
parent | Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on (diff) | |
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Diffstat (limited to 'source/cServer.h')
-rw-r--r-- | source/cServer.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/cServer.h b/source/cServer.h index 22c4d7ef6..dc1de96cd 100644 --- a/source/cServer.h +++ b/source/cServer.h @@ -38,8 +38,7 @@ public: //tolua_export bool IsConnected(){return m_bIsConnected;} // returns connection status
void StartListenClient(); // Listen to client
- void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL) { Broadcast(&a_Packet, a_Exclude); }
- void Broadcast(const cPacket * a_Packet, cClientHandle* a_Exclude = NULL);
+ void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
bool Tick(float a_Dt);
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