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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
commite8f230f24e55469f1aa832bc8dad73db8018ffe1 (patch)
treeabccca0bef086c4f2eda8497fa757433464e3b23 /source/cSkeleton.h
parent- fixed the code from the last commit :) (diff)
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Diffstat (limited to 'source/cSkeleton.h')
-rw-r--r--source/cSkeleton.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/source/cSkeleton.h b/source/cSkeleton.h
index f30ef23c4..ca7ed2fe3 100644
--- a/source/cSkeleton.h
+++ b/source/cSkeleton.h
@@ -1,22 +1,16 @@
#pragma once
-#include "cMonster.h"
+#include "cAggressiveMonster.h"
-class cSkeleton : public cMonster
+class cSkeleton : public cAggressiveMonster
{
public:
cSkeleton();
- ~cSkeleton();
-
+ ~cSkeleton();
+
virtual bool IsA( const char* a_EntityType );
- virtual void GetMonsterConfig(const char* pm_name);
virtual void Tick(float a_Dt);
virtual void KilledBy( cEntity* a_Killer );
- virtual void InStateIdle(float a_Dt);
- virtual void InStateChasing(float a_Dt);
- virtual void InStateEscaping(float a_Dt);
- //float m_ChaseTime;
-protected:
- float m_ChaseTime;
-};
+
+};