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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-11 21:54:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-11 21:54:57 +0200
commit18b04ab93f31e4701351dc35f847f2763d75c5e0 (patch)
tree577ee0332b3ae8778443dc6af4ee0f24c7ca1011 /source/cSurvivalInventory.cpp
parentUpdated Bindings to match the new armor categories and torch metas (diff)
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Diffstat (limited to 'source/cSurvivalInventory.cpp')
-rw-r--r--source/cSurvivalInventory.cpp177
1 files changed, 162 insertions, 15 deletions
diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp
index 5ed91cf70..62808a17d 100644
--- a/source/cSurvivalInventory.cpp
+++ b/source/cSurvivalInventory.cpp
@@ -14,36 +14,53 @@
-cSurvivalInventory::~cSurvivalInventory()
+cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
+ : cInventory(a_Owner)
{
-
}
-cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
- : cInventory(a_Owner)
+
+
+
+
+cSurvivalInventory::~cSurvivalInventory()
{
-
}
+
+
+
+
void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
{
- cPacket_WindowClick *Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
+ cPacket_WindowClick * Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
+
+ if (
+ Packet->m_IsShiftPressed && // Shift pressed
+ (GetWindow() != NULL) && // Window is valid
+ (GetWindow()->GetDraggingItem()->IsEmpty()) // Not dragging anything
+ )
+ {
+ ShiftClicked(Packet);
+ return;
+ }
+
bool bDontCook = false;
- if( GetWindow() )
+ if (GetWindow())
{
// Override for craft result slot
- if( Packet->m_SlotNum == (short)c_CraftOffset )
+ if (Packet->m_SlotNum == (short)c_CraftOffset)
{
- LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- cItem* DraggingItem = GetWindow()->GetDraggingItem();
- if( DraggingItem->IsEmpty() )
+ LOGD("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
+ cItem * DraggingItem = GetWindow()->GetDraggingItem();
+ if (DraggingItem->IsEmpty())
{
*DraggingItem = m_Slots[c_CraftOffset];
m_Slots[c_CraftOffset].Empty();
}
- else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
+ else if (DraggingItem->Equals(m_Slots[c_CraftOffset]))
{
- if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
+ if (DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64)
{
DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
m_Slots[0].Empty();
@@ -57,7 +74,7 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
{
bDontCook = true;
}
- LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
+ LOGD("Dragging Dish %i", DraggingItem->m_ItemCount );
}
else
{
@@ -66,6 +83,7 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
}
else
{
+ ASSERT(!"No inventory window! WTF?");
LOG("No Inventory window! WTF");
}
@@ -91,5 +109,134 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
LOGD("%s cooked: %i x %i !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
SendWholeInventory( m_Owner->GetClientHandle() );
}
- SendSlot( 0 );
+ SendSlot(0);
}
+
+
+
+
+
+void cSurvivalInventory::ShiftClicked(cPacket_WindowClick * a_ClickPacket)
+{
+ ASSERT((GetWindow() == NULL) || (GetWindow()->GetDraggingItem()->IsEmpty())); // Cannot handle shift-click if dragging something
+
+ short Slot = a_ClickPacket->m_SlotNum;
+ if (Slot == SLOT_CRAFTING_RESULT)
+ {
+ ShiftClickedCraftingResult(Slot);
+ }
+ else if ((Slot >= SLOT_CRAFTING_MIN) && (Slot <= SLOT_CRAFTING_MAX))
+ {
+ ShiftClickedCraftingGrid(Slot);
+ }
+ else if ((Slot >= SLOT_ARMOR_MIN) && (Slot <= SLOT_ARMOR_MAX))
+ {
+ ShiftClickedArmor(Slot);
+ }
+ else if ((Slot >= SLOT_HOTBAR_MIN) && (Slot <= SLOT_HOTBAR_MAX))
+ {
+ ShiftClickedHotbar(Slot);
+ }
+ else
+ {
+ ShiftClickedInventory(Slot);
+ }
+ // Because the client tries to guess our actions, not always right, send the whole inventory:
+ SendWholeInventoryToAll();
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedCraftingResult(short a_Slot)
+{
+ // TODO
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedCraftingGrid(short a_Slot)
+{
+ // Move the item from the crafting grid into the main inventory:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
+ SendSlot(a_Slot);
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedArmor(short a_Slot)
+{
+ // Move the item from the armor slot into the main inventory:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
+ SendSlot(a_Slot);
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedHotbar(short a_Slot)
+{
+ // Move the item from the hotbar into the main inventory:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
+ SendSlot(a_Slot);
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedInventory(short a_Slot)
+{
+ // Move the item from the main inventory into armor slot if it is armor, or the hotbar otherwise:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ if (ItemCategory::IsHelmet(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_HELMET, SLOT_ARMOR_HELMET);
+ }
+ else if (ItemCategory::IsChestPlate(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_CHESTPLATE, SLOT_ARMOR_CHESTPLATE);
+ }
+ else if (ItemCategory::IsLeggings(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_LEGGINGS, SLOT_ARMOR_LEGGINGS);
+ }
+ else if (ItemCategory::IsBoots(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_BOOTS, SLOT_ARMOR_BOOTS);
+ }
+ else
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_HOTBAR_MIN, SLOT_HOTBAR_MAX);
+ }
+ SendSlot(a_Slot);
+}
+
+
+
+