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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-03 20:41:19 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-03 20:41:19 +0200 |
commit | 386d58b5862d8b76925c6523721594887606e82a (patch) | |
tree | ef073e7a843f4b75a4008d4b7383f7cdf08ceee5 /source/cWindow.cpp | |
parent | Visual Studio 2010 solution and project files (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cWindow.cpp | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/source/cWindow.cpp b/source/cWindow.cpp new file mode 100644 index 000000000..f3caa628c --- /dev/null +++ b/source/cWindow.cpp @@ -0,0 +1,235 @@ +#include "cWindow.h"
+#include "cItem.h"
+#include "cMCLogger.h"
+#include "cClientHandle.h"
+#include "cPlayer.h"
+#include "cInventory.h"
+#include "cWindowOwner.h"
+
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_WholeInventory.h"
+#include "packets/cPacket_WindowOpen.h"
+#include "packets/cPacket_WindowClose.h"
+
+#include <list>
+
+cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
+ : m_WindowID( 0 )
+ , m_WindowType( 0 )
+ , m_Owner( a_Owner )
+ , m_bInventoryVisible( a_bInventoryVisible )
+ , m_NumSlots( 0 )
+ , m_Slots( 0 )
+ , m_DraggingItem( 0 )
+{
+ if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
+}
+
+cWindow::~cWindow()
+{
+ if( !m_bInventoryVisible && m_DraggingItem )
+ {
+ delete m_DraggingItem;
+ m_DraggingItem = 0;
+ }
+}
+
+cItem* cWindow::GetSlot( int a_Slot )
+{
+ if(a_Slot > -1 && a_Slot < m_NumSlots)
+ {
+ return (m_Slots + a_Slot);
+ }
+ return 0;
+}
+
+cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
+{
+ if( m_bInventoryVisible && a_Player )
+ {
+ cWindow* Window = a_Player->GetInventory().GetWindow();
+ if( Window )
+ {
+ return Window->GetDraggingItem();
+ }
+ }
+ return m_DraggingItem;
+}
+
+void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
+{
+ //LOG("cWindow click");
+ if( a_ClickPacket->m_WindowID != m_WindowID )
+ {
+ LOG("WRONG WINDOW ID!");
+ return;
+ }
+
+ if( m_bInventoryVisible )
+ {
+ cWindow* Window = a_Player.GetInventory().GetWindow();
+ if( Window )
+ {
+ m_DraggingItem = Window->GetDraggingItem();
+ }
+ }
+ bool bAsync = false;
+ if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
+ {
+ if( a_ClickPacket->m_RightMouse )
+ a_Player.TossItem( true );
+ else
+ a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
+ }
+ else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
+ {
+ cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
+ if( a_ClickPacket->m_ItemID != Item->m_ItemID
+ || a_ClickPacket->m_ItemCount != Item->m_ItemCount
+ || a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
+ {
+ if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
+ {
+ LOG("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
+ LOG("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
+ LOG("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses );
+ bAsync = true;
+ }
+ }
+ }
+ if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
+ {
+ if( a_ClickPacket->m_RightMouse == 0 )
+ {
+ if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
+ {
+ cItem tmp( *m_DraggingItem );
+ *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
+ m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
+ }
+ else
+ {
+ int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount;
+ int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling;
+ m_DraggingItem->m_ItemCount -= (char)Filling;
+ if( m_DraggingItem->m_ItemCount <= 0 )
+ m_DraggingItem->Empty();
+ }
+ }
+ else // Right clicked
+ {
+ if( m_DraggingItem->m_ItemID <= 0 ) // Empty?
+ {
+ m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f);
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
+ m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID;
+ m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth;
+
+ if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 )
+ {
+ m_Slots[a_ClickPacket->m_SlotNum].Empty();
+ }
+ }
+ else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
+ { // Drop one item in slot
+ if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 )
+ {
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
+ m_DraggingItem->m_ItemCount--;
+ }
+ if( m_DraggingItem->m_ItemCount <= 0 )
+ {
+ m_DraggingItem->Empty();
+ }
+ }
+ else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents
+ {
+ cItem tmp( *m_DraggingItem );
+ *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
+ m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
+ }
+ }
+ if( bAsync )
+ {
+ LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID);
+ for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr )
+ {
+ SendWholeWindow( (*itr)->GetClientHandle() );
+ }
+ if( m_bInventoryVisible || m_OpenedBy.size() == 0 )
+ {
+ a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
+ }
+ }
+ }
+ else if( m_bInventoryVisible ) // Click in player inventory
+ {
+ a_ClickPacket->m_WindowID = 0;
+ a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
+ cWindow* Window = a_Player.GetInventory().GetWindow();
+ if( Window )
+ {
+ Window->Clicked( a_ClickPacket, a_Player );
+ }
+ }
+ if( m_DraggingItem ) LOG("Dragging: %i", m_DraggingItem->m_ItemCount );
+}
+
+void cWindow::Open( cPlayer & a_Player )
+{
+ // If player is already in OpenedBy remove player first
+ m_OpenedBy.remove( &a_Player );
+ // Then add player
+ m_OpenedBy.push_back( &a_Player );
+
+ cPacket_WindowOpen WindowOpen;
+ WindowOpen.m_WindowID = (char)m_WindowID;
+ WindowOpen.m_InventoryType = (char)m_WindowType;
+ WindowOpen.m_WindowTitle = m_WindowTitle;
+ WindowOpen.m_NumSlots = (char)m_NumSlots;
+ a_Player.GetClientHandle()->Send( WindowOpen );
+}
+
+void cWindow::Close( cPlayer & a_Player )
+{
+ cPacket_WindowClose WindowClose;
+ WindowClose.m_Close = (char)m_WindowID;
+ cClientHandle* ClientHandle = a_Player.GetClientHandle();
+ if( ClientHandle ) ClientHandle->Send( WindowClose );
+
+ m_OpenedBy.remove( &a_Player );
+ if( m_OpenedBy.size() == 0 )
+ {
+ Destroy();
+ }
+}
+
+void cWindow::OwnerDestroyed()
+{
+ m_Owner = 0;
+ while( m_OpenedBy.size() > 1 )
+ {
+ (*m_OpenedBy.begin() )->CloseWindow();
+ }
+ (*m_OpenedBy.begin() )->CloseWindow();
+}
+
+void cWindow::Destroy()
+{
+ LOG("DESTROY WINDOW");
+ if( m_Owner )
+ {
+ m_Owner->CloseWindow();
+ m_Owner = 0;
+ }
+ delete this;
+}
+
+void cWindow::SendWholeWindow( cClientHandle* a_Client )
+{
+ cPacket_WholeInventory Inventory( this );
+ a_Client->Send( Inventory );
+}
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