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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-07 14:36:30 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-07 14:36:30 +0100 |
commit | 787382caf8d3f7f8df4598b29586b44b7b071c53 (patch) | |
tree | 347e1249bbe371f820cf408d99549fb8734e0ac0 /source/cWorld.cpp | |
parent | No need to reset zlib (copypasta error) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cWorld.cpp | 76 |
1 files changed, 44 insertions, 32 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 33219ae95..de79d5d76 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -179,7 +179,7 @@ cWorld::~cWorld() cWorld::cWorld( const AString & a_WorldName )
: m_SpawnMonsterTime( 0.f )
, m_RSList ( 0 )
- , m_Weather ( 0 )
+ , m_Weather ( eWeather_Sunny )
{
LOG("cWorld::cWorld(%s)", a_WorldName.c_str());
m_WorldName = a_WorldName;
@@ -191,7 +191,7 @@ cWorld::cWorld( const AString & a_WorldName ) m_SpawnY = cChunk::c_ChunkHeight;
m_SpawnZ = (double)((r1.randInt()%1000)-500);
m_WorldSeed = r1.randInt();
- m_GameMode = 0;
+ m_GameMode = eGameMode_Creative;
AString GeneratorName;
AString StorageSchema("Default");
@@ -203,7 +203,7 @@ cWorld::cWorld( const AString & a_WorldName ) m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY );
m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ );
m_WorldSeed = IniFile.GetValueI("Seed", "Seed", m_WorldSeed );
- m_GameMode = IniFile.GetValueI("GameMode", "GameMode", m_GameMode );
+ m_GameMode = (eGameMode)IniFile.GetValueI("GameMode", "GameMode", m_GameMode );
GeneratorName = IniFile.GetValue("Generator", "GeneratorName", GeneratorName);
StorageSchema = IniFile.GetValue("Storage", "Schema", StorageSchema);
}
@@ -359,26 +359,38 @@ cWorld::cWorld( const AString & a_WorldName ) -void cWorld::SetWeather( int Weather )
+void cWorld::SetWeather( eWeather a_Weather )
{
- if (Weather == 2) { //thunder storm
- m_Weather = 2;
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 1; //begin rain
- Broadcast ( WeatherPacket );
- CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
- }
- if (Weather == 1) { //rainstorm
- m_Weather = 1;
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 1; //begin rain
- Broadcast ( WeatherPacket );
- }
- if (Weather == 0) { //sunny
- m_Weather = 0;
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 2; //stop rain
- Broadcast ( WeatherPacket );
+ switch( a_Weather )
+ {
+ case eWeather_Sunny:
+ {
+ m_Weather = a_Weather;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 2; //stop rain
+ Broadcast ( WeatherPacket );
+ }
+ break;
+ case eWeather_Rain:
+ {
+ m_Weather = a_Weather;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 1; //begin rain
+ Broadcast ( WeatherPacket );
+ }
+ break;
+ case eWeather_ThunderStorm:
+ {
+ m_Weather = a_Weather;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 1; //begin rain
+ Broadcast ( WeatherPacket );
+ CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
+ }
+ break;
+ default:
+ LOGWARN("Trying to set unknown weather %d", a_Weather );
+ break;
}
}
@@ -386,13 +398,13 @@ void cWorld::SetWeather( int Weather ) -void cWorld::CastThunderbolt ( int X, int Y, int Z )
+void cWorld::CastThunderbolt ( int a_X, int a_Y, int a_Z )
{
cPacket_Thunderbolt ThunderboltPacket;
- ThunderboltPacket.m_xLBPos = X;
- ThunderboltPacket.m_yLBPos = Y;
- ThunderboltPacket.m_zLBPos = Z;
- Broadcast( ThunderboltPacket );
+ ThunderboltPacket.m_xLBPos = a_X;
+ ThunderboltPacket.m_yLBPos = a_Y;
+ ThunderboltPacket.m_zLBPos = a_Z;
+ Broadcast( ThunderboltPacket ); // FIXME: Broadcast to chunk instead of entire world
}
@@ -556,12 +568,12 @@ void cWorld::TickWeather(float a_Dt) if (randWeather == 0)
{
LOG("Starting Rainstorm!");
- SetWeather ( 1 );
+ SetWeather ( eWeather_Rain );
}
else if (randWeather == 1)
{
LOG("Starting Thunderstorm!");
- SetWeather ( 2 );
+ SetWeather ( eWeather_ThunderStorm );
}
}
}
@@ -574,12 +586,12 @@ void cWorld::TickWeather(float a_Dt) if (randWeather == 0) //2% chance per second
{
LOG("Back to sunny!");
- SetWeather ( 0 );
+ SetWeather ( eWeather_Sunny );
}
else if ( (randWeather > 4000) && (GetWeather() != 2) ) // random chance for rainstorm to turn into thunderstorm.
{
LOG("Starting Thunderstorm!");
- SetWeather ( 2 );
+ SetWeather ( eWeather_ThunderStorm );
}
}
}
@@ -588,7 +600,7 @@ void cWorld::TickWeather(float a_Dt) {
if (m_TickRand.randInt() % 199 == 0) // 0.5% chance per tick of thunderbolt
{
- CastThunderbolt ( 0, 0, 0 ); // todo: find random possitions near players to cast thunderbolts.
+ CastThunderbolt ( 0, 0, 0 ); // TODO: find random possitions near players to cast thunderbolts.
}
}
}
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