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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-06 22:18:50 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-06 22:18:50 +0200
commit1cca9b13b3d320ff767cfc552413265b2ef6e0d6 (patch)
treec1227f3f4141dbf2f85767a65cb9d2102a9d4010 /source/cWorld.h
parentBlockIDs, ItemIDs and Metas updated, courtesy of Taugeshtu (diff)
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Diffstat (limited to '')
-rw-r--r--source/cWorld.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/cWorld.h b/source/cWorld.h
index 3f8080f06..c3a521d1b 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -19,6 +19,7 @@
#include "ChunkSender.h"
#include "Defines.h"
#include "LightingThread.h"
+#include "cItem.h"
@@ -206,14 +207,20 @@ public:
char GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export
// TODO: char GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+ /// Spawns item pickups for each item in the list. May compress pickups if too many entities:
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
+
+ /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
+
/// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
/// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
- bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export
- void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export
+ bool DigBlock (int a_X, int a_Y, int a_Z); //tolua_export
+ void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); //tolua_export
const double & GetSpawnX() { return m_SpawnX; } //tolua_export
const double & GetSpawnY(); //tolua_export