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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
commit02f05f749645d3ef211676e6745d3feda2cd0513 (patch)
tree2b4c08e1ff7eab1d69f1dad4a00ef2d4d4fbcd3c /source/cZombie.cpp
parentChanged chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cZombie.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/source/cZombie.cpp b/source/cZombie.cpp
index 10fb609bb..5569b42ff 100644
--- a/source/cZombie.cpp
+++ b/source/cZombie.cpp
@@ -48,16 +48,9 @@ void cZombie::Tick(float a_Dt)
void cZombie::KilledBy( cEntity* a_Killer )
{
- if( (rand() % 5) == 0 )
- {
- cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) );
- Pickup->Initialize( GetWorld() );
- }
- if( (rand() % 1) == 0 )
- {
- cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) );
- Pickup->Initialize( GetWorld() );
- }
+ cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 2);
+
+
cMonster::KilledBy( a_Killer );
}