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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-17 16:33:51 +0200
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-17 16:33:51 +0200
commitaaf772f68a11d1deb7897a0cd09c25cda2fd149d (patch)
treec929cccc33810cf1d953c0ba75d7e31202e03f1e /source/items/ItemSlab.h
parentSimple health regeneration system (diff)
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Diffstat (limited to '')
-rw-r--r--source/items/ItemSlab.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/items/ItemSlab.h b/source/items/ItemSlab.h
index 38b0aa213..9b91530c9 100644
--- a/source/items/ItemSlab.h
+++ b/source/items/ItemSlab.h
@@ -23,7 +23,8 @@ public:
&& (Block == a_Item->m_ItemID) //Same slab
&& ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) //Same Texture
{
- if(a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1)))
+ cItem Item(a_Item->m_ItemID, 1);
+ if(a_Player->GetInventory().RemoveItem(Item))
{
a_World->SetBlock(a_X, a_Y, a_Z, Block - 1, Meta); //Block - 1 simple hack to save one if statement
return true;