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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
commit88270be66928f3b73b73fc1f3b26a74358089223 (patch)
tree736a03b5343df0693638f59b39a9f3599d7d9057 /source/packets/cPacket.h
parentMoved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. (diff)
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Diffstat (limited to '')
-rw-r--r--source/packets/cPacket.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/packets/cPacket.h b/source/packets/cPacket.h
index ff4366c7a..304d6b8d3 100644
--- a/source/packets/cPacket.h
+++ b/source/packets/cPacket.h
@@ -22,8 +22,6 @@ public:
virtual bool Send( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Send function %x\n", m_PacketID ); return false; }
virtual cPacket* Clone() const = 0;
- static const int GAMEMODE = 1; //0 = Survival, 1 = Creative;
-
unsigned char m_PacketID;
cSocket m_Socket; // Current socket being used
protected: