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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 20:47:50 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 20:47:50 +0200
commit7b00d2815765f16b4a5cac8b5d0bf6d13d56acda (patch)
tree057af5ee1604c7a0b8d423bb2d138839762797ca /source/packets/cPacket.h
parentAdded CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. (diff)
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Diffstat (limited to 'source/packets/cPacket.h')
-rw-r--r--source/packets/cPacket.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/packets/cPacket.h b/source/packets/cPacket.h
index 304d6b8d3..ff4366c7a 100644
--- a/source/packets/cPacket.h
+++ b/source/packets/cPacket.h
@@ -22,6 +22,8 @@ public:
virtual bool Send( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Send function %x\n", m_PacketID ); return false; }
virtual cPacket* Clone() const = 0;
+ static const int GAMEMODE = 1; //0 = Survival, 1 = Creative;
+
unsigned char m_PacketID;
cSocket m_Socket; // Current socket being used
protected: