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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-20 00:00:00 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-20 00:00:00 +0100
commit0b616909e3472a4360e22d6b01749ee44092e967 (patch)
tree6a70857aa2839acd133b77fcc225af6828cb8f39 /source/packets/cPacket_CreativeInventoryAction.cpp
parentFixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowed (diff)
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Diffstat (limited to 'source/packets/cPacket_CreativeInventoryAction.cpp')
-rw-r--r--source/packets/cPacket_CreativeInventoryAction.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/packets/cPacket_CreativeInventoryAction.cpp b/source/packets/cPacket_CreativeInventoryAction.cpp
index 14d544877..af500e503 100644
--- a/source/packets/cPacket_CreativeInventoryAction.cpp
+++ b/source/packets/cPacket_CreativeInventoryAction.cpp
@@ -48,7 +48,7 @@ int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
{
short ItemID = m_ItemID;
- assert(ItemID >= -1); // Check validity of packets in debug runtime
+ ASSERT(ItemID >= -1); // Check validity of packets in debug runtime
if (ItemID <= 0)
{
ItemID = -1;