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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-07 21:49:52 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-07 21:49:52 +0100
commitb7d524423c23470cd11e720eeb48368c072838cb (patch)
treef1478e6d8e9dc68332f493595e1f9265c964e68c /source/packets/cPacket_NewInvalidState.cpp
parentcSocketThreads initial commit. Not yet tested and not yet integrated (diff)
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Diffstat (limited to 'source/packets/cPacket_NewInvalidState.cpp')
-rw-r--r--source/packets/cPacket_NewInvalidState.cpp39
1 files changed, 22 insertions, 17 deletions
diff --git a/source/packets/cPacket_NewInvalidState.cpp b/source/packets/cPacket_NewInvalidState.cpp
index ce9b9d12a..a243a0e51 100644
--- a/source/packets/cPacket_NewInvalidState.cpp
+++ b/source/packets/cPacket_NewInvalidState.cpp
@@ -10,28 +10,33 @@
cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
{
m_PacketID = E_NEW_INVALID_STATE;
- m_Reason = a_Copy.m_Reason;
+ m_Reason = a_Copy.m_Reason;
m_GameMode = a_Copy.m_GameMode;
}
-bool cPacket_NewInvalidState::Parse(cSocket & a_Socket) {
- m_Socket = a_Socket;
- if( !ReadByte ( m_Reason ) ) return false;
- if( !ReadByte ( m_GameMode ) ) return false;
- return true;
-}
-bool cPacket_NewInvalidState::Send(cSocket & a_Socket)
+
+
+
+int cPacket_NewInvalidState::Parse(const char * a_Data, int a_Size)
{
- unsigned int TotalSize = c_Size;
- char* Message = new char[TotalSize];
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadByte, m_Reason, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_GameMode, TotalBytes);
+ return TotalBytes;
+}
+
+
- unsigned int i = 0;
- AppendByte ( (char)m_PacketID, Message, i );
- AppendByte ( m_Reason, Message, i );
- AppendByte ( m_GameMode, Message, i );
- bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
- delete [] Message;
- return RetVal;
+
+void cPacket_NewInvalidState::Serialize(AString & a_Data) const
+{
+ AppendByte(a_Data, m_PacketID);
+ AppendByte(a_Data, m_Reason);
+ AppendByte(a_Data, m_GameMode);
}
+
+
+
+