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author | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-03 01:42:53 +0100 |
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committer | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-03 01:42:53 +0100 |
commit | 39fd1697e434020044a45d4f18ff4e36b09890b8 (patch) | |
tree | 41d493c7c8ff75b4189765ecde5bc4badcba836a /source/packets/cPacket_Thunderbolt.cpp | |
parent | Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/packets/cPacket_Thunderbolt.cpp | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/source/packets/cPacket_Thunderbolt.cpp b/source/packets/cPacket_Thunderbolt.cpp index c6fdefb60..dd61bc815 100644 --- a/source/packets/cPacket_Thunderbolt.cpp +++ b/source/packets/cPacket_Thunderbolt.cpp @@ -1,5 +1,20 @@ #include "cPacket_Thunderbolt.h" +cPacket_Thunderbolt::cPacket_Thunderbolt( const cPacket_Thunderbolt & a_Copy ) +{ + m_PacketID = E_THUNDERBOLT; + m_UniqueID = 237183; //just a random Ent ID. I don't think this matters at all. + m_Unknown = true; + m_xLBPos = a_Copy.m_xLBPos; + m_yLBPos = a_Copy.m_yLBPos; + m_zLBPos = a_Copy.m_zLBPos; +printf("blot-packet %i %i %i\n", m_xLBPos,m_yLBPos,m_zLBPos); + + + +} + + bool cPacket_Thunderbolt::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; @@ -9,9 +24,14 @@ bool cPacket_Thunderbolt::Send(cSocket & a_Socket) AppendByte ( (char)m_PacketID, Message, i ); AppendInteger ( m_UniqueID, Message, i ); AppendBool ( m_Unknown, Message, i ); - AppendInteger ( m_xLBPos, Message, i ); - AppendInteger ( m_yLBPos, Message, i ); - AppendInteger ( m_zLBPos, Message, i ); + AppendInteger ( m_xLBPos*32, Message, i ); + AppendInteger ( m_yLBPos*32, Message, i ); + AppendInteger ( m_zLBPos*32, Message, i ); + + for( unsigned int iii = 1; iii < TotalSize; ++iii ){ + + printf("packetdata %i\n", (int)Message[iii]); + } bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; |