summaryrefslogtreecommitdiffstats
path: root/source/packets
diff options
context:
space:
mode:
authormtilden@gmail.com <mtilden@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 03:35:49 +0100
committermtilden@gmail.com <mtilden@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 03:35:49 +0100
commita85ea1c9accd439bb8a805253979b93e7c8fe6fe (patch)
tree82630f92662eafe869cbdfabb928c0d6318da991 /source/packets
parentMade some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed (diff)
downloadcuberite-a85ea1c9accd439bb8a805253979b93e7c8fe6fe.tar
cuberite-a85ea1c9accd439bb8a805253979b93e7c8fe6fe.tar.gz
cuberite-a85ea1c9accd439bb8a805253979b93e7c8fe6fe.tar.bz2
cuberite-a85ea1c9accd439bb8a805253979b93e7c8fe6fe.tar.lz
cuberite-a85ea1c9accd439bb8a805253979b93e7c8fe6fe.tar.xz
cuberite-a85ea1c9accd439bb8a805253979b93e7c8fe6fe.tar.zst
cuberite-a85ea1c9accd439bb8a805253979b93e7c8fe6fe.zip
Diffstat (limited to 'source/packets')
-rw-r--r--source/packets/cPacket_PlayerListItem.cpp8
-rw-r--r--source/packets/cPacket_PlayerListItem.h1
2 files changed, 9 insertions, 0 deletions
diff --git a/source/packets/cPacket_PlayerListItem.cpp b/source/packets/cPacket_PlayerListItem.cpp
index b0726dc8a..669f5705b 100644
--- a/source/packets/cPacket_PlayerListItem.cpp
+++ b/source/packets/cPacket_PlayerListItem.cpp
@@ -1,5 +1,13 @@
#include "cPacket_PlayerListItem.h"
+cPacket_PlayerListItem::cPacket_PlayerListItem(std::string a_PlayerName, bool a_Online, short a_Ping)
+{
+ m_PacketID = E_PLAYER_LIST_ITEM;
+ m_PlayerName = a_PlayerName;
+ m_Online = a_Online;
+ m_Ping = a_Ping;
+}
+
bool cPacket_PlayerListItem::Parse( cSocket & a_Socket )
{
m_Socket = a_Socket;
diff --git a/source/packets/cPacket_PlayerListItem.h b/source/packets/cPacket_PlayerListItem.h
index a4e10eb74..19eee3d1f 100644
--- a/source/packets/cPacket_PlayerListItem.h
+++ b/source/packets/cPacket_PlayerListItem.h
@@ -7,6 +7,7 @@ class cPacket_PlayerListItem : public cPacket
{
public:
cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
+ cPacket_PlayerListItem(std::string a_PlayerName, bool a_Online, short a_Ping);
bool Parse(cSocket & a_Socket);
bool Send(cSocket & a_Socket);