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authormadmaxoft <github@xoft.cz>2013-08-02 08:44:06 +0200
committermadmaxoft <github@xoft.cz>2013-08-02 08:44:06 +0200
commit3531bdb60b858a232f23bb8651b75afcd79e57e5 (patch)
treef4e5557421b2320a6ec817af967aab37e6fe0bbc /source
parentNew players get full health (diff)
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Diffstat (limited to '')
-rw-r--r--source/Bindings.cpp3
-rw-r--r--source/Bindings.h2
-rw-r--r--source/ClientHandle.cpp4
-rw-r--r--source/Plugin.cpp12
-rw-r--r--source/Plugin.h75
-rw-r--r--source/PluginManager.cpp21
-rw-r--r--source/PluginManager.h79
-rw-r--r--source/Plugin_NewLua.cpp104
-rw-r--r--source/Plugin_NewLua.h75
9 files changed, 223 insertions, 152 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 40927fe96..df45cb1b3 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 07/29/13 19:22:49.
+** Generated automatically by tolua++-1.0.92 on 08/02/13 08:41:18.
*/
#ifndef __cplusplus
@@ -29459,6 +29459,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"HOOK_PLAYER_PLACED_BLOCK",cPluginManager::HOOK_PLAYER_PLACED_BLOCK);
tolua_constant(tolua_S,"HOOK_PLAYER_PLACING_BLOCK",cPluginManager::HOOK_PLAYER_PLACING_BLOCK);
tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICK",cPluginManager::HOOK_PLAYER_RIGHT_CLICK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICKING_ENTITY",cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
tolua_constant(tolua_S,"HOOK_PLAYER_SHOOTING",cPluginManager::HOOK_PLAYER_SHOOTING);
tolua_constant(tolua_S,"HOOK_PLAYER_SPAWNED",cPluginManager::HOOK_PLAYER_SPAWNED);
tolua_constant(tolua_S,"HOOK_PLAYER_TOSSING_ITEM",cPluginManager::HOOK_PLAYER_TOSSING_ITEM);
diff --git a/source/Bindings.h b/source/Bindings.h
index b2f26025c..6dfe855d3 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 07/29/13 19:22:49.
+** Generated automatically by tolua++-1.0.92 on 08/02/13 08:41:19.
*/
/* Exported function */
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 45b604b65..52c4b3061 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -1070,6 +1070,10 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
cPlayer & m_Player;
virtual bool Item(cEntity * a_Entity) override
{
+ if (cPluginManager::Get()->CallHookPlayerRightClickingEntity(m_Player, *a_Entity))
+ {
+ return false;
+ }
a_Entity->OnRightClicked(m_Player);
return false;
}
diff --git a/source/Plugin.cpp b/source/Plugin.cpp
index 23757f492..20943b916 100644
--- a/source/Plugin.cpp
+++ b/source/Plugin.cpp
@@ -2,7 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Plugin.h"
-// #include "Pawn.h"
#include "Player.h"
#include "World.h"
#include "CommandOutput.h"
@@ -342,6 +341,17 @@ bool cPlugin::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY,
+bool cPlugin::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
+{
+ UNUSED(a_Player);
+ UNUSED(a_Entity);
+ return false;
+}
+
+
+
+
+
bool cPlugin::OnPlayerShooting(cPlayer & a_Player)
{
UNUSED(a_Player);
diff --git a/source/Plugin.h b/source/Plugin.h
index edf3a7c9e..3b3feb99c 100644
--- a/source/Plugin.h
+++ b/source/Plugin.h
@@ -47,43 +47,44 @@ public:
* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
* You can also return false, so default behavior is used.
**/
- virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
- virtual bool OnChat (cPlayer * a_Player, AString & a_Message);
- virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup);
- virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split);
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer);
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
- virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- virtual bool OnPlayerEating (cPlayer & a_Player);
- virtual bool OnPlayerJoined (cPlayer & a_Player);
- virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
- virtual bool OnPlayerMoved (cPlayer & a_Player);
- virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- virtual bool OnPlayerShooting (cPlayer & a_Player);
- virtual bool OnPlayerSpawned (cPlayer & a_Player);
- virtual bool OnPlayerTossingItem (cPlayer & a_Player);
- virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
- virtual bool OnWeatherChanged (cWorld & a_World);
- virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
+ virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
+ virtual bool OnChat (cPlayer * a_Player, AString & a_Message);
+ virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup);
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split);
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer);
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
+ virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerEating (cPlayer & a_Player);
+ virtual bool OnPlayerJoined (cPlayer & a_Player);
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
+ virtual bool OnPlayerMoved (cPlayer & a_Player);
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
+ virtual bool OnPlayerShooting (cPlayer & a_Player);
+ virtual bool OnPlayerSpawned (cPlayer & a_Player);
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player);
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
+ virtual bool OnWeatherChanged (cWorld & a_World);
+ virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
/** Handles the command split into a_Split, issued by player a_Player.
Command permissions have already been checked.
diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp
index 043390cbc..412200256 100644
--- a/source/PluginManager.cpp
+++ b/source/PluginManager.cpp
@@ -678,6 +678,27 @@ bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX,
+bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerRightClickingEntity(a_Player, a_Entity))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SHOOTING);
diff --git a/source/PluginManager.h b/source/PluginManager.h
index 6bdf87fc7..26bd34dc5 100644
--- a/source/PluginManager.h
+++ b/source/PluginManager.h
@@ -15,6 +15,9 @@ class cWorld;
// fwd: ChunkDesc.h
class cChunkDesc;
+// fwd: Entityes/Entity.h
+class cEntity;
+
// fwd: Player.h
class cPlayer;
@@ -69,6 +72,7 @@ public: // tolua_export
HOOK_PLAYER_PLACED_BLOCK,
HOOK_PLAYER_PLACING_BLOCK,
HOOK_PLAYER_RIGHT_CLICK,
+ HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
HOOK_PLAYER_SHOOTING,
HOOK_PLAYER_SPAWNED,
HOOK_PLAYER_TOSSING_ITEM,
@@ -114,43 +118,44 @@ public: // tolua_export
unsigned int GetNumPlugins() const; // tolua_export
- bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
- bool CallHookChat (cPlayer * a_Player, AString & a_Message);
- bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
- bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
- bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
- bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
- bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
- bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
- bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerEating (cPlayer & a_Player);
- bool CallHookPlayerJoined (cPlayer & a_Player);
- bool CallHookPlayerMoving (cPlayer & a_Player);
- bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
- bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPlayerShooting (cPlayer & a_Player);
- bool CallHookPlayerSpawned (cPlayer & a_Player);
- bool CallHookPlayerTossingItem (cPlayer & a_Player);
- bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
- bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
- bool CallHookWeatherChanged (cWorld & a_World);
- bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
+ bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
+ bool CallHookChat (cPlayer * a_Player, AString & a_Message);
+ bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
+ bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
+ bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
+ bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
+ bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
+ bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
+ bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerEating (cPlayer & a_Player);
+ bool CallHookPlayerJoined (cPlayer & a_Player);
+ bool CallHookPlayerMoving (cPlayer & a_Player);
+ bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
+ bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
+ bool CallHookPlayerShooting (cPlayer & a_Player);
+ bool CallHookPlayerSpawned (cPlayer & a_Player);
+ bool CallHookPlayerTossingItem (cPlayer & a_Player);
+ bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
+ bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
+ bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
+ bool CallHookWeatherChanged (cWorld & a_World);
+ bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
bool DisablePlugin(const AString & a_PluginName); // tolua_export
bool LoadPlugin (const AString & a_PluginName); // tolua_export
diff --git a/source/Plugin_NewLua.cpp b/source/Plugin_NewLua.cpp
index f4c05ab42..8b0f047cd 100644
--- a/source/Plugin_NewLua.cpp
+++ b/source/Plugin_NewLua.cpp
@@ -880,6 +880,33 @@ bool cPlugin_NewLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_
+bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
+{
+ cCSLock Lock(m_CriticalSection);
+ const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
+ ASSERT(FnName != NULL);
+ if (!PushFunction(FnName))
+ {
+ return false;
+ }
+
+ tolua_pushusertype(m_LuaState, &a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, &a_Entity, "cEntity");
+
+ if (!CallFunction(2, 1, FnName))
+ {
+ return false;
+ }
+
+ bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
+ lua_pop(m_LuaState, 1);
+ return bRetVal;
+}
+
+
+
+
+
bool cPlugin_NewLua::OnPlayerShooting(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
@@ -1519,44 +1546,45 @@ const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
{
switch (a_Hook)
{
- case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
- case cPluginManager::HOOK_CHAT: return "OnChat";
- case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
- case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
- case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
- case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
- case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
- case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
- case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
- case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
- case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
- case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
- case cPluginManager::HOOK_KILLING: return "OnKilling";
- case cPluginManager::HOOK_LOGIN: return "OnLogin";
- case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
- case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
- case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
- case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
- case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
- case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
- case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
- case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
- case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
- case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
- case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
- case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
- case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
- case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
- case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
- case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
- case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
- case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
- case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
- case cPluginManager::HOOK_TICK: return "OnTick";
- case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
- case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
- case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
- case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
+ case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
+ case cPluginManager::HOOK_CHAT: return "OnChat";
+ case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
+ case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
+ case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
+ case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
+ case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
+ case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
+ case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
+ case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
+ case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
+ case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
+ case cPluginManager::HOOK_KILLING: return "OnKilling";
+ case cPluginManager::HOOK_LOGIN: return "OnLogin";
+ case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
+ case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
+ case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
+ case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
+ case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
+ case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
+ case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
+ case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
+ case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
+ case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
+ case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
+ case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
+ case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
+ case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
+ case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
+ case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
+ case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
+ case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
+ case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
+ case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
+ case cPluginManager::HOOK_TICK: return "OnTick";
+ case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
+ case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
+ case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
+ case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
default: return NULL;
} // switch (a_Hook)
}
diff --git a/source/Plugin_NewLua.h b/source/Plugin_NewLua.h
index 1ca208e9d..a79affd5d 100644
--- a/source/Plugin_NewLua.h
+++ b/source/Plugin_NewLua.h
@@ -37,43 +37,44 @@ public:
virtual void Tick(float a_Dt) override;
- virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
- virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
- virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
- virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
- virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerEating (cPlayer & a_Player) override;
- virtual bool OnPlayerJoined (cPlayer & a_Player) override;
- virtual bool OnPlayerMoved (cPlayer & a_Player) override;
- virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
- virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPlayerShooting (cPlayer & a_Player) override;
- virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
- virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
- virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnWeatherChanged (cWorld & a_World) override;
- virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
+ virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
+ virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
+ virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
+ virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerEating (cPlayer & a_Player) override;
+ virtual bool OnPlayerJoined (cPlayer & a_Player) override;
+ virtual bool OnPlayerMoved (cPlayer & a_Player) override;
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
+ virtual bool OnPlayerShooting (cPlayer & a_Player) override;
+ virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnWeatherChanged (cWorld & a_World) override;
+ virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;