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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-02 17:40:39 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-02 17:40:39 +0100
commit91a84a05f5a6de1c556df1667fddbc6249a0459e (patch)
treeb115d470472a0b6f6312ad453dbba08fb6346a7b /source
parentFloody fluid simulator has been converted to use direct chunk access (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
index babeff733..871ba4801 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/source/Simulator/DelayedFluidSimulator.cpp
@@ -91,10 +91,6 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
void cDelayedFluidSimulator::Simulate(float a_Dt)
{
- if (m_TotalBlocks > 0)
- {
- LOGD("DFS: %d blocks in queue", m_TotalBlocks);
- }
m_AddSlotNum = m_SimSlotNum;
m_SimSlotNum += 1;
if (m_SimSlotNum >= m_TickDelay)