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author | madmaxoft <github@xoft.cz> | 2013-07-28 11:30:54 +0200 |
---|---|---|
committer | madmaxoft <github@xoft.cz> | 2013-07-28 11:30:54 +0200 |
commit | d3801c0296dd32f430a4074932bfabf27a8ade03 (patch) | |
tree | 529694175b56e5eac589277298796a095ef55560 /source | |
parent | Updated Core to the latest version. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 36 | ||||
-rw-r--r-- | source/Player.h | 13 | ||||
-rw-r--r-- | source/World.h | 11 |
3 files changed, 58 insertions, 2 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index 83181dda6..5609807b0 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -505,7 +505,6 @@ void cPlayer::KilledBy(cEntity * a_Killer) void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
- m_FoodLevel = 20;
m_ClientHandle->SendRespawn();
@@ -538,6 +537,36 @@ Vector3d cPlayer::GetEyePosition(void) const +bool cPlayer::IsGameModeCreative(void) const
+{
+ return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative
+}
+
+
+
+
+
+bool cPlayer::IsGameModeSurvival(void) const
+{
+ return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival
+}
+
+
+
+
+
+bool cPlayer::IsGameModeAdventure(void) const
+{
+ return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
+}
+
+
+
+
+
void cPlayer::OpenWindow(cWindow * a_Window)
{
if (a_Window != m_CurrentWindow)
@@ -1283,6 +1312,11 @@ void cPlayer::HandleFood(void) void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk)
{
+ if (IsGameModeCreative())
+ {
+ return;
+ }
+
// Calculate the distance travelled, update the last pos:
Vector3d Movement(GetPosition() - m_LastFoodPos);
m_LastFoodPos = GetPosition();
diff --git a/source/Player.h b/source/Player.h index fed222157..69b0c3df1 100644 --- a/source/Player.h +++ b/source/Player.h @@ -73,7 +73,18 @@ public: virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; - eGameMode GetGameMode(void) const { return m_GameMode; } // tolua_export + /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable + eGameMode GetGameMode(void) const { return m_GameMode; } // tolua_export + + /// Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world + bool IsGameModeCreative(void) const; + + /// Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world + bool IsGameModeSurvival(void) const; + + /// Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world + bool IsGameModeAdventure(void) const; + std::string GetIP() { return m_IP; } // tolua_export float GetLastBlockActionTime() { return m_LastBlockActionTime; } // tolua_export int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } // tolua_export diff --git a/source/World.h b/source/World.h index 5da7218e2..e67b06789 100644 --- a/source/World.h +++ b/source/World.h @@ -106,7 +106,18 @@ public: SetTimeOfDay(a_TimeOfDay); } + /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable eGameMode GetGameMode(void) const { return m_GameMode; } + + /// Returns true if the world is in Creative mode + bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); } + + /// Returns true if the world is in Survival mode + bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); } + + /// Returns true if the world is in Adventure mode + bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } + bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } |