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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-14 13:54:54 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-14 13:54:54 +0100
commitdcce79b24d966ac66042900bd233db17ba1ec5d1 (patch)
treeaf668d4fcb6ff2e2f02bcb4167dd5024316b26d5 /source
parentFixed the same leak in FireSimulator (diff)
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Diffstat (limited to '')
-rw-r--r--source/cFireSimulator.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/cFireSimulator.h b/source/cFireSimulator.h
index ef2da6756..1a3bbd314 100644
--- a/source/cFireSimulator.h
+++ b/source/cFireSimulator.h
@@ -1,7 +1,7 @@
#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
-#include "vector"
+#include <list>
class Vector3i;
class cWorld;
@@ -25,7 +25,7 @@ protected:
virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
- typedef std::vector <Vector3i> BlockList;
+ typedef std::list <Vector3i> BlockList;
BlockList *m_Blocks;
BlockList *m_Buffer;