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authornielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-15 19:10:34 +0200
committernielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-15 19:10:34 +0200
commitf3319c4d5f0a83069a63442197e79e54fa9d6a21 (patch)
tree5c5f642adfc55245a9fa64b115801f447dc92de9 /source
parentFirst attempt at fixing the inter-threading deadlocks between the tick thread and the socket thread (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/Blocks/BlockBed.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp
index 57af759b8..2ed8c1636 100644
--- a/source/Blocks/BlockBed.cpp
+++ b/source/Blocks/BlockBed.cpp
@@ -53,19 +53,29 @@ void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY,
void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta & 0x8)
+ if (a_World->GetDimension() != 0)
{
- // Is pillow
- a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
- }
- else
- {
- // Is foot end
- Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
- if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ a_World->DoExplosiontAt(5, a_BlockX, a_BlockY, a_BlockZ);
+ } else {
+ if (a_World->GetTimeOfDay() > 13000)
{
- a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (Meta & 0x8)
+ {
+ // Is pillow
+ a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ else
+ {
+ // Is foot end
+ Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
+ if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ {
+ a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
+ }
+ }
+ } else {
+ a_Player->SendMessageA("You can only sleep at night");
}
}
}