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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-03 15:33:40 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-03 15:33:40 +0100
commitb8be8a4df04b7539b134f96b218ebe58d2544a4a (patch)
tree020c31d874078ae30019b742e15b36ef7ab4812a /source
parentcClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/cClientHandle.cpp2127
-rw-r--r--source/cClientHandle.h100
2 files changed, 1238 insertions, 989 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 6cfda7648..5ecac4516 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -69,7 +69,7 @@
#include "packets/cPacket_PlayerListItem.h"
-#define AddPistonDir( x, y, z, dir, amount ) switch(dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
+#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
@@ -90,20 +90,20 @@ extern std::string GetWSAError();
// cClientHandle:
cClientHandle::cClientHandle(const cSocket & a_Socket)
- : mProtocolVersion( 23 )
- , pReceiveThread(NULL)
- , pSendThread(NULL)
- , mSocket(a_Socket)
- , mSemaphore(MAX_SEMAPHORES)
- , m_bDestroyed( false )
+ : m_ProtocolVersion(23)
+ , m_pReceiveThread(NULL)
+ , m_pSendThread(NULL)
+ , m_Socket(a_Socket)
+ , m_Semaphore(MAX_SEMAPHORES)
+ , m_bDestroyed(false)
, m_Player(NULL)
- , m_bKicking( false )
- , m_TimeLastPacket( cWorld::GetTime() )
- , m_bLoggedIn( false )
- , m_bKeepThreadGoing( true )
- , m_bSendLoginResponse( false )
+ , m_bKicking(false)
+ , m_TimeLastPacket(cWorld::GetTime())
+ , m_bLoggedIn(false)
+ , m_bKeepThreadGoing(true)
+ , m_bSendLoginResponse(false)
, m_Ping(1000)
- , m_bPositionConfirmed( false )
+ , m_bPositionConfirmed(false)
{
LOG("cClientHandle::cClientHandle");
@@ -111,45 +111,45 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
m_LastPingTime = t1.GetNowTime();
// All the packets that can be received from the client
- for (int i = 0; i < ARRAYCOUNT(mPacketMap); ++i)
- {
- mPacketMap[i] = NULL;
- }
- mPacketMap[E_KEEP_ALIVE] = new cPacket_KeepAlive;
- mPacketMap[E_HANDSHAKE] = new cPacket_Handshake;
- mPacketMap[E_LOGIN] = new cPacket_Login;
- mPacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
- mPacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
- mPacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
- mPacketMap[E_CHAT] = new cPacket_Chat;
- mPacketMap[E_ANIMATION] = new cPacket_ArmAnim;
- mPacketMap[E_FLYING] = new cPacket_Flying;
- mPacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
- mPacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
- mPacketMap[E_DISCONNECT] = new cPacket_Disconnect;
- mPacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
- mPacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
- mPacketMap[E_CREATIVE_INVENTORY_ACTION] = new cPacket_CreativeInventoryAction;
- mPacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
- mPacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
- mPacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
- mPacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
- mPacketMap[E_WINDOW_CLICK] = new cPacket_WindowClick;
- mPacketMap[E_PACKET_13] = new cPacket_13;
- mPacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
- mPacketMap[E_RESPAWN] = new cPacket_Respawn;
- mPacketMap[E_PING] = new cPacket_Ping;
+ for (int i = 0; i < ARRAYCOUNT(m_PacketMap); ++i)
+ {
+ m_PacketMap[i] = NULL;
+ }
+ m_PacketMap[E_KEEP_ALIVE] = new cPacket_KeepAlive;
+ m_PacketMap[E_HANDSHAKE] = new cPacket_Handshake;
+ m_PacketMap[E_LOGIN] = new cPacket_Login;
+ m_PacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
+ m_PacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
+ m_PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
+ m_PacketMap[E_CHAT] = new cPacket_Chat;
+ m_PacketMap[E_ANIMATION] = new cPacket_ArmAnim;
+ m_PacketMap[E_FLYING] = new cPacket_Flying;
+ m_PacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
+ m_PacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
+ m_PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
+ m_PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
+ m_PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
+ m_PacketMap[E_CREATIVE_INVENTORY_ACTION] = new cPacket_CreativeInventoryAction;
+ m_PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
+ m_PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
+ m_PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
+ m_PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
+ m_PacketMap[E_WINDOW_CLICK] = new cPacket_WindowClick;
+ m_PacketMap[E_PACKET_13] = new cPacket_13;
+ m_PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
+ m_PacketMap[E_RESPAWN] = new cPacket_Respawn;
+ m_PacketMap[E_PING] = new cPacket_Ping;
memset(m_LoadedChunks, 0x00, sizeof(m_LoadedChunks));
//////////////////////////////////////////////////////////////////////////
- pReceiveThread = new cThread( ReceiveThread, this, "cClientHandle::ReceiveThread" );
- pSendThread = new cThread( SendThread, this, "cClientHandle::SendThread" );
- pReceiveThread->Start( true );
- pSendThread->Start( true );
+ m_pReceiveThread = new cThread(ReceiveThread, this, "cClientHandle::ReceiveThread");
+ m_pSendThread = new cThread(SendThread, this, "cClientHandle::SendThread");
+ m_pReceiveThread->Start(true);
+ m_pSendThread->Start (true);
//////////////////////////////////////////////////////////////////////////
- LOG("New ClientHandle" );
+ LOG("New ClientHandle");
}
@@ -158,62 +158,62 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
cClientHandle::~cClientHandle()
{
- LOG("Deleting client %s", GetUsername().c_str() );
+ LOG("Deleting client %s", GetUsername().c_str());
for(unsigned int i = 0; i < VIEWDISTANCE*VIEWDISTANCE; i++)
{
- if( m_LoadedChunks[i] ) m_LoadedChunks[i]->RemoveClient( this );
+ if (m_LoadedChunks[i]) m_LoadedChunks[i]->RemoveClient(this);
}
cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
- for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
+ for(cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
{
if ((*itr) && (*itr)->GetClientHandle() && !GetUsername().empty())
{
- std::string NameColor = ( m_Player ? m_Player->GetColor() : "" );
+ std::string NameColor = (m_Player ? m_Player->GetColor() : "");
cPacket_PlayerListItem PlayerList(NameColor + GetUsername(), false, (short)9999);
(*itr)->GetClientHandle()->Send(PlayerList);
}
}
- if (mUsername.size() > 0)
+ if (m_Username.size() > 0)
{
- cPacket_Chat Left(mUsername + " left the game!");
- cRoot::Get()->GetServer()->Broadcast( Left, this );
+ cPacket_Chat Left(m_Username + " left the game!");
+ cRoot::Get()->GetServer()->Broadcast(Left, this);
}
// First stop sending thread
m_bKeepThreadGoing = false;
- cCSLock Lock(mSocketCriticalSection);
- if (mSocket.IsValid())
+ cCSLock Lock(m_SocketCriticalSection);
+ if (m_Socket.IsValid())
{
cPacket_Disconnect Disconnect;
Disconnect.m_Reason = "Server shut down? Kthnxbai";
- Disconnect.Send(mSocket);
+ Disconnect.Send(m_Socket);
- mSocket.CloseSocket();
+ m_Socket.CloseSocket();
}
Lock.Unlock();
- mSemaphore.Signal();
- delete pReceiveThread;
- delete pSendThread;
+ m_Semaphore.Signal();
+ delete m_pReceiveThread;
+ delete m_pSendThread;
- while (!mPendingParsePackets.empty())
+ while (!m_PendingParsePackets.empty())
{
- delete *mPendingParsePackets.begin();
- mPendingParsePackets.erase(mPendingParsePackets.begin());
+ delete *m_PendingParsePackets.begin();
+ m_PendingParsePackets.erase(m_PendingParsePackets.begin());
}
- while (!mPendingNrmSendPackets.empty())
+ while (!m_PendingNrmSendPackets.empty())
{
- delete *mPendingNrmSendPackets.begin();
- mPendingNrmSendPackets.erase(mPendingNrmSendPackets.begin());
+ delete *m_PendingNrmSendPackets.begin();
+ m_PendingNrmSendPackets.erase(m_PendingNrmSendPackets.begin());
}
- while (!mPendingLowSendPackets.empty())
+ while (!m_PendingLowSendPackets.empty())
{
- delete *mPendingLowSendPackets.begin();
- mPendingLowSendPackets.erase(mPendingLowSendPackets.begin());
+ delete *m_PendingLowSendPackets.begin();
+ m_PendingLowSendPackets.erase(m_PendingLowSendPackets.begin());
}
if (m_Player != NULL)
{
@@ -221,9 +221,9 @@ cClientHandle::~cClientHandle()
m_Player->Destroy();
m_Player = NULL;
}
- for (int i = 0; i < ARRAYCOUNT(mPacketMap); i++)
+ for (int i = 0; i < ARRAYCOUNT(m_PacketMap); i++)
{
- delete mPacketMap[i];
+ delete m_PacketMap[i];
}
}
@@ -234,10 +234,10 @@ cClientHandle::~cClientHandle()
void cClientHandle::Destroy()
{
m_bDestroyed = true;
- cCSLock Lock(mSocketCriticalSection);
- if (mSocket.IsValid())
+ cCSLock Lock(m_SocketCriticalSection);
+ if (m_Socket.IsValid())
{
- mSocket.CloseSocket();
+ m_Socket.CloseSocket();
}
}
@@ -286,7 +286,7 @@ void cClientHandle::StreamChunks(void)
{
int RelX = x - (MaxDist - 1) / 2;
int RelZ = z - (MaxDist - 1) / 2;
- cChunk * Chunk = World->GetChunk( ChunkPosX + RelX, 0, ChunkPosZ + RelZ ); // Touch all chunks in wide range, so they get generated
+ cChunk * Chunk = World->GetChunk(ChunkPosX + RelX, 0, ChunkPosZ + RelZ); // Touch all chunks in wide range, so they get generated
if (
(x >= GENERATEDISTANCE) &&
(x < VIEWDISTANCE + GENERATEDISTANCE) &&
@@ -304,19 +304,19 @@ void cClientHandle::StreamChunks(void)
unsigned int MissIndex = 0;
for(int i = 0; i < VIEWDISTANCE * VIEWDISTANCE; i++) // Handshake loop - touch each chunk once
{
- if( NeededChunks[i] == 0 ) continue; // Chunk is not yet loaded, so ignore
+ if (NeededChunks[i] == 0) continue; // Chunk is not yet loaded, so ignore
// This can cause MissIndex to be 0 and thus chunks will not be unloaded while they are actually out of range,
// which might actually be a good thing, otherwise it would keep trying to unload chunks until the new chunks are fully loaded
bool bChunkMissing = true;
for(int j = 0; j < VIEWDISTANCE*VIEWDISTANCE; j++)
{
- if( m_LoadedChunks[j] == NeededChunks[i] )
+ if (m_LoadedChunks[j] == NeededChunks[i])
{
bChunkMissing = false;
break;
}
}
- if(bChunkMissing)
+ if (bChunkMissing)
{
MissingChunks[MissIndex] = NeededChunks[i];
MissIndex++;
@@ -333,14 +333,14 @@ void cClientHandle::StreamChunks(void)
cChunk* Chunk = m_LoadedChunks[x + z*VIEWDISTANCE];
if (Chunk != NULL)
{
- if ( (Chunk->GetPosX() < ChunkPosX - (VIEWDISTANCE - 1) / 2)
+ if ((Chunk->GetPosX() < ChunkPosX - (VIEWDISTANCE - 1) / 2)
|| (Chunk->GetPosX() > ChunkPosX + (VIEWDISTANCE - 1) / 2)
|| (Chunk->GetPosZ() < ChunkPosZ - (VIEWDISTANCE - 1) / 2)
|| (Chunk->GetPosZ() > ChunkPosZ + (VIEWDISTANCE - 1) / 2)
)
{
- Chunk->RemoveClient( this );
- Chunk->AsyncUnload( this ); // TODO - I think it's possible to unload the chunk immediately instead of next tick
+ Chunk->RemoveClient(this);
+ Chunk->AsyncUnload(this); // TODO - I think it's possible to unload the chunk immediately instead of next tick
// I forgot why I made it happen next tick
m_LoadedChunks[x + z * VIEWDISTANCE] = NULL;
@@ -349,7 +349,7 @@ void cClientHandle::StreamChunks(void)
}
}
- StreamChunksSmart( MissingChunks, MissIndex );
+ StreamChunksSmart(MissingChunks, MissIndex);
memcpy(m_LoadedChunks, NeededChunks, sizeof(NeededChunks));
}
@@ -360,39 +360,39 @@ void cClientHandle::StreamChunks(void)
// Sends chunks to the player from the player position outward
-void cClientHandle::StreamChunksSmart( cChunk** a_Chunks, unsigned int a_NumChunks )
+void cClientHandle::StreamChunksSmart(cChunk** a_Chunks, unsigned int a_NumChunks)
{
int X = (int)floor(m_Player->GetPosX() / 16);
int Y = (int)floor(m_Player->GetPosY() / 128);
int Z = (int)floor(m_Player->GetPosZ() / 16);
bool bAllDone = false;
- while( !bAllDone )
+ while(!bAllDone)
{
bAllDone = true;
int ClosestIdx = -1;
unsigned int ClosestSqrDist = (unsigned int)-1; // wraps around, becomes biggest number possible
for(unsigned int i = 0; i < a_NumChunks; ++i)
{
- if( a_Chunks[i] )
+ if (a_Chunks[i])
{
bAllDone = false;
int DistX = a_Chunks[i]->GetPosX()-X;
int DistY = a_Chunks[i]->GetPosY()-Y;
int DistZ = a_Chunks[i]->GetPosZ()-Z;
unsigned int SqrDist = (DistX*DistX)+(DistY*DistY)+(DistZ*DistZ);
- if( SqrDist < ClosestSqrDist )
+ if (SqrDist < ClosestSqrDist)
{
ClosestSqrDist = SqrDist;
ClosestIdx = i;
}
}
}
- if(ClosestIdx > -1)
+ if (ClosestIdx > -1)
{
- a_Chunks[ClosestIdx]->Send( this );
- a_Chunks[ClosestIdx]->AddClient( this );
- //LOGINFO("CCC: Sending chunk %i %i", a_Chunks[ClosestIdx]->GetPosX(), a_Chunks[ClosestIdx]->GetPosZ() );
+ a_Chunks[ClosestIdx]->Send(this);
+ a_Chunks[ClosestIdx]->AddClient(this);
+ //LOGINFO("CCC: Sending chunk %i %i", a_Chunks[ClosestIdx]->GetPosX(), a_Chunks[ClosestIdx]->GetPosZ());
a_Chunks[ClosestIdx] = 0;
}
}
@@ -407,10 +407,10 @@ void cClientHandle::RemoveFromAllChunks()
{
for(int i = 0; i < VIEWDISTANCE*VIEWDISTANCE; i++)
{
- if( m_LoadedChunks[i] )
+ if (m_LoadedChunks[i])
{
- m_LoadedChunks[i]->RemoveClient( this );
- m_LoadedChunks[i]->AsyncUnload( this );
+ m_LoadedChunks[i]->RemoveClient(this);
+ m_LoadedChunks[i]->AsyncUnload(this);
m_LoadedChunks[i] = 0;
}
}
@@ -422,18 +422,8 @@ void cClientHandle::RemoveFromAllChunks()
void cClientHandle::AddPacket(cPacket * a_Packet)
{
- cCSLock Lock(mCriticalSection);
- mPendingParsePackets.push_back(a_Packet->Clone());
-}
-
-
-
-
-
-void cClientHandle::RemovePacket( cPacket * a_Packet )
-{
- delete a_Packet;
- mPendingParsePackets.remove( a_Packet );
+ cCSLock Lock(m_CriticalSection);
+ m_PendingParsePackets.push_back(a_Packet->Clone());
}
@@ -442,26 +432,27 @@ void cClientHandle::RemovePacket( cPacket * a_Packet )
void cClientHandle::HandlePendingPackets()
{
- cCSLock Lock(mCriticalSection);
- while (!mPendingParsePackets.empty())
+ cCSLock Lock(m_CriticalSection);
+ for (PacketList::iterator itr = m_PendingParsePackets.begin(); itr != m_PendingParsePackets.end(); ++itr)
{
- HandlePacket( *mPendingParsePackets.begin() );
- RemovePacket( *mPendingParsePackets.begin() );
+ HandlePacket(*itr);
+ delete *itr;
}
+ m_PendingParsePackets.clear();
}
-void cClientHandle::HandlePacket( cPacket* a_Packet )
+void cClientHandle::HandlePacket(cPacket * a_Packet)
{
m_TimeLastPacket = cWorld::GetTime();
// cPacket* CopiedPacket = a_Packet->Clone();
// a_Packet = CopiedPacket;
- //LOG("Packet: 0x%02x", a_Packet->m_PacketID );
+ //LOG("Packet: 0x%02x", a_Packet->m_PacketID);
if (m_bKicking)
{
@@ -478,148 +469,20 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break;
}
- case E_PING: // Somebody tries to retrieve information about the server
- {
- LOGINFO("Got ping");
- AString Reply;
- Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetWorld()->GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetWorld()->GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetWorld()->GetMaxPlayers()
- );
- Kick(Reply.c_str());
- break;
- }
-
- case E_HANDSHAKE:
- {
- cPacket_Handshake * PacketData = reinterpret_cast<cPacket_Handshake*>(a_Packet);
- mUsername = PacketData->m_Username;
- LOG("HANDSHAKE %s", GetUsername().c_str());
-
- if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers())
- {
- Kick("The server is currently full :( -- Try again later");
- break;
- }
- cPacket_Chat Connecting(mUsername + " is connecting.");
- cRoot::Get()->GetServer()->Broadcast( Connecting, this );
-
- // Give a server handshake thingy back
- cPacket_Handshake Handshake;
- Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();//ServerID;//"2e66f1dc032ab5f0";
- Send( Handshake );
- break;
- }
-
- case E_LOGIN:
- {
- LOG("LOGIN %s", GetUsername().c_str());
- cPacket_Login * PacketData = reinterpret_cast<cPacket_Login*>(a_Packet);
- if (PacketData->m_ProtocolVersion < mProtocolVersion)
- {
- Kick("Your client is outdated!");
- return;
- }
- else if( PacketData->m_ProtocolVersion > mProtocolVersion )
- {
- Kick("Your client version is higher than the server!");
- return;
- }
- if (mUsername.compare(PacketData->m_Username) != 0)
- {
- LOGWARNING("Login Username does not match Handshake username (\"%s\" / \"%s\" for client \"%s\")",
- mUsername.c_str(),
- PacketData->m_Username.c_str(),
- mSocket.GetIPString().c_str()
- );
- Kick("Hacked client"); // Don't tell them why we don't want them
- return;
- }
-
- if (cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_LOGIN, 1, PacketData))
- {
- Destroy();
- return;
- }
-
- // Schedule for authentication; until then, let them wait (but do not block)
- cRoot::Get()->GetAuthenticator().Authenticate(mUsername, cRoot::Get()->GetServer()->GetServerID());
- break;
- }
-
- case E_PLAYERMOVELOOK: // After this is received we're safe to send anything
- {
- if (m_Player == NULL)
- {
- LOGWARNING("Received PlayerMoveLook packet for NULL player from client \"%s\", kicking.", mSocket.GetIPString().c_str());
- Kick("Hacked client"); // Don't tell them why we don't want them
- return;
- }
- if ( !cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_JOIN, 1, m_Player))
- {
- // Broadcast that this player has joined the game! Yay~
- cPacket_Chat Joined(mUsername + " joined the game!");
- cRoot::Get()->GetServer()->Broadcast( Joined, this );
- }
-
- // Now initialize player (adds to entity list etc.)
- cWorld* PlayerWorld = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() );
- if( !PlayerWorld ) PlayerWorld = cRoot::Get()->GetDefaultWorld();
- m_Player->Initialize( PlayerWorld );
-
- // Then we can start doing more stuffs! :D
- m_bLoggedIn = true;
- LOG("Player \"%s\" completely logged in", GetUsername().c_str());
- StreamChunks();
-
- // Send position
- mConfirmPosition = m_Player->GetPosition();
- Send( cPacket_PlayerMoveLook( m_Player ) );
- break;
- }
-
- case E_KEEP_ALIVE:
- {
- break;
- }
-
- default:
- {
- LOG("INVALID RESPONSE FOR LOGIN: needed 0x%02x, got 0x%02x from client \"%s\", username \"%s\"",
- E_PLAYERMOVELOOK,
- a_Packet->m_PacketID,
- mSocket.GetIPString().c_str(),
- mUsername.c_str()
- );
- Kick("Hacked client"); // Don't tell them why we don't like them
- break;
- }
+ case E_PING: HandlePing(); break;
+ case E_HANDSHAKE: HandleHandshake (reinterpret_cast<cPacket_Handshake *> (a_Packet)); break;
+ case E_LOGIN: HandleLogin (reinterpret_cast<cPacket_Login *> (a_Packet)); break;
+ case E_PLAYERMOVELOOK: HandleMoveLookLogin(reinterpret_cast<cPacket_PlayerMoveLook *>(a_Packet)); break;
+ case E_KEEP_ALIVE: break;
+ default: HandleDefaultLogin (a_Packet); break;
} // switch (Packet type)
}
else if (!m_bPositionConfirmed) // m_bLoggedIn is true
{
switch (a_Packet->m_PacketID)
{
- case E_PLAYERMOVELOOK:
- {
- cPacket_PlayerMoveLook* PacketData = reinterpret_cast<cPacket_PlayerMoveLook*>(a_Packet);
- Vector3d ReceivedPosition = Vector3d(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
-
- // Test the distance between points with a small/large enough value instead of comparing directly. Floating point inaccuracies might screw stuff up
- if ((ReceivedPosition - mConfirmPosition).SqrLength() < 1.0)
- {
- // Test
- if( ReceivedPosition.Equals(mConfirmPosition))
- {
- LOGINFO("Exact position confirmed by client!");
- }
- m_bPositionConfirmed = true;
- }
- break;
- } // case E_PLAYERMOVELOOK
+ case E_PLAYERMOVELOOK: HandleMoveLookConfirm(reinterpret_cast<cPacket_PlayerMoveLook *>(a_Packet)); break;
+ // No default handling, ignore everything else
} // switch (Packet type)
} // if (! position confirmed)
@@ -627,764 +490,1090 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
switch (a_Packet->m_PacketID)
{
- case E_CREATIVE_INVENTORY_ACTION: // This is for creative Inventory changes
- {
- if(m_Player->GetGameMode() == 1) //Just to be sure
- {
- m_Player->GetInventory().Clicked(a_Packet);
- }
- break;
- }
+ case E_CREATIVE_INVENTORY_ACTION: HandleCreativeInventory(reinterpret_cast<cPacket_CreativeInventoryAction *>(a_Packet)); break;
+ case E_PLAYERPOS: HandlePlayerPos (reinterpret_cast<cPacket_PlayerPosition *> (a_Packet)); break;
+ case E_BLOCK_DIG: HandleBlockDig (reinterpret_cast<cPacket_BlockDig *> (a_Packet)); break;
+ case E_BLOCK_PLACE: HandleBlockPlace (reinterpret_cast<cPacket_BlockPlace *> (a_Packet)); break;
+ case E_PICKUP_SPAWN: HandlePickupSpawn (reinterpret_cast<cPacket_PickupSpawn *> (a_Packet)); break;
+ case E_CHAT: HandleChat (reinterpret_cast<cPacket_Chat *> (a_Packet)); break;
+ case E_PLAYERLOOK: HandlePlayerLook (reinterpret_cast<cPacket_PlayerLook *> (a_Packet)); break;
+ case E_PLAYERMOVELOOK: HandlePlayerMoveLook (reinterpret_cast<cPacket_PlayerMoveLook *> (a_Packet)); break;
+ case E_ANIMATION: HandleAnimation (reinterpret_cast<cPacket_ArmAnim *> (a_Packet)); break;
+ case E_ITEM_SWITCH: HandleItemSwitch (reinterpret_cast<cPacket_ItemSwitch *> (a_Packet)); break;
+ case E_WINDOW_CLOSE: HandleWindowClose (reinterpret_cast<cPacket_WindowClose *> (a_Packet)); break;
+ case E_WINDOW_CLICK: HandleWindowClick (reinterpret_cast<cPacket_WindowClick *> (a_Packet)); break;
+ case E_UPDATE_SIGN: HandleUpdateSign (reinterpret_cast<cPacket_UpdateSign *> (a_Packet)); break;
+ case E_USE_ENTITY: HandleUseEntity (reinterpret_cast<cPacket_UseEntity *> (a_Packet)); break;
+ case E_RESPAWN: HandleRespawn();
+ case E_DISCONNECT: HandleDisconnect (reinterpret_cast<cPacket_Disconnect *> (a_Packet)); break;
+ case E_KEEP_ALIVE: HandleKeepAlive (reinterpret_cast<cPacket_KeepAlive *> (a_Packet)); break;
+ } // switch (Packet type)
+ } // if (normal game)
+}
- case E_PLAYERPOS:
- {
- cPacket_PlayerPosition* PacketData = reinterpret_cast<cPacket_PlayerPosition*>(a_Packet);
- //LOG("recv player pos: %0.2f %0.2f %0.2f", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
- m_Player->MoveTo( Vector3d( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ ) );
- m_Player->SetStance( PacketData->m_Stance );
- m_Player->SetTouchGround( PacketData->m_bFlying );
- break;
- }
-
- case E_BLOCK_DIG:
- {
- int LastActionCnt = m_Player->GetLastBlockActionCnt();
- if ( (cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1 ) { //only allow block interactions every 0.1 seconds
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- m_Player->SetLastBlockActionCnt(LastActionCnt+1);
- if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
- //TODO Too many false-positives :s for example on a minimal server lagg :s should be re checked
- Kick("You're a baaaaaad boy!");
- break;
- }
- }
- else
- {
- m_Player->SetLastBlockActionCnt(0); //reset count
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- }
- cPacket_BlockDig* PacketData = reinterpret_cast<cPacket_BlockDig*>(a_Packet);
- LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction, PacketData->m_Status );
- if( PacketData->m_Status == 0x04 ) // Drop block
- {
- m_Player->TossItem( false );
- }
- else
- {
- cWorld* World = m_Player->GetWorld();
- char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) );
- if (bBroken == false) bBroken = (m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS && OldBlock == E_BLOCK_LEAVES);
- if (OldBlock == E_BLOCK_WOODEN_DOOR && !bBroken)
- {
- cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- }
+void cClientHandle::HandlePing(void)
+{
+ // Somebody tries to retrieve information about the server
+ LOGINFO("Got ping from \"%s\"", m_Socket.GetIPString().c_str());
+ AString Reply;
+ Printf(Reply, "%s%s%i%s%i",
+ cRoot::Get()->GetWorld()->GetDescription().c_str(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetWorld()->GetNumPlayers(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetWorld()->GetMaxPlayers()
+ );
+ Kick(Reply.c_str());
+}
- cItem PickupItem;
- if (bBroken && !(m_Player->GetGameMode() == 1) ) // broken
- {
- ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
- PickupItem.m_ItemID = PickupID;
- PickupItem.m_ItemHealth = MetaData;
- PickupItem.m_ItemCount = cBlockToPickup::PickupCount(OldBlock);
- if( OldBlock == E_BLOCK_LAPIS_ORE )
- {
- PickupItem.m_ItemHealth = 4;
- }
- if(cDoors::IsDoor(OldBlock))
- {
- PickupItem.m_ItemHealth = 1; //For a complete door this works :D
- }
- }
- if(!cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_DIG, 2, PacketData, m_Player, &PickupItem ) )
- {
- int pX = PacketData->m_PosX, pY = PacketData->m_PosY, pZ = PacketData->m_PosZ;
- AddDirection(pX, (char &) pY, pZ, PacketData->m_Direction);
- char PossibleBlock = World->GetBlock(pX, pY, pZ);
- if(PossibleBlock == E_BLOCK_FIRE)
- {
- PacketData->m_PosX = pX;
- PacketData->m_PosY = (char)pY;
- PacketData->m_PosZ = pZ;
- bBroken = true;
- }
- if( bBroken ) // Block broken
- {
- if( World->DigBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PickupItem ) )
- {
- if (OldBlock == E_BLOCK_REDSTONE_TORCH_ON) {
- cRedstone Redstone(World);
- Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
- }
- if (OldBlock == E_BLOCK_REDSTONE_TORCH_OFF) {
- cRedstone Redstone(World);
- Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
- }
- if (OldBlock == E_BLOCK_REDSTONE_WIRE) {
- cRedstone Redstone(World);
- Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
- }
- if (( OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON) ) {
- int newX = PacketData->m_PosX;
- int newY = PacketData->m_PosY;
- int newZ = PacketData->m_PosZ;
- AddPistonDir( newX, newY, newZ, MetaData & ~(8), 1 )
- if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) {
- World->SetBlock( newX, newY, newZ, E_BLOCK_AIR, 0 );
- }
- }
-
- if(cDoors::IsDoor(OldBlock)) //Special actions for destroyed door (Destroy second part)
- {
- if(MetaData & 8) //was Upper part of door
- {
- if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ)))
- World->SetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
- }else{ //Was lower part
- if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ)))
- World->SetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
-
- m_Player->UseEquippedItem();
- }
- }
- }
- else
- {
- World->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
- }
- }
- break;
- } // case E_BLOCK_DIG
-
- case E_BLOCK_PLACE:
- {
- int LastActionCnt = m_Player->GetLastBlockActionCnt();
- if ( (cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1 ) { //only allow block interactions every 0.1 seconds
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- m_Player->SetLastBlockActionCnt(LastActionCnt+1);
- if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
- Kick("You're a baaaaaad boy!");
- break;
- }
- }
- else
- {
- m_Player->SetLastBlockActionCnt(0); //reset count
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- }
+void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
+{
+ m_Username = a_Packet->m_Username;
+ LOG("HANDSHAKE %s", m_Username.c_str());
- cPacket_BlockPlace* PacketData = reinterpret_cast<cPacket_BlockPlace*>(a_Packet);
- cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
+ if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers())
+ {
+ Kick("The server is currently full :(-- Try again later");
+ return;
+ }
+ cPacket_Chat Connecting(m_Username + " is connecting.");
+ cRoot::Get()->GetServer()->Broadcast(Connecting, this);
- if ((Equipped.m_ItemID != PacketData->m_ItemType)) // Not valid
- {
- LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername().c_str());
- break;
- }
+ // Give a server handshake thingy back
+ cPacket_Handshake Handshake;
+ Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();
+ Send(Handshake);
+}
- if (cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_PLACE, 2, PacketData, m_Player ) )
- {
- if (PacketData->m_Direction > -1)
- {
- AddDirection( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction );
- m_Player->GetWorld()->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
- }
- break;
- }
- //LOG("%i %i %i %i %i %i", PacketData->m_Count, PacketData->m_Direction, PacketData->m_ItemType, PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
- //printf("Place Dir:%i %i %i %i : %i\n", PacketData->m_Direction, PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_ItemType);
- // 'use' useable items instead of placing blocks
- bool bPlaceBlock = true;
- bool UpdateRedstone = false;
- bool AddedCurrent = false;
- if( PacketData->m_Direction >= 0 )
- {
- ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
- switch( BlockID )
- {
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- {
- //no need to update redstone current with a repeater
- //todo: Find meta value of repeater and change it to one step more.
- }
- break;
- case E_BLOCK_WORKBENCH:
- {
- bPlaceBlock = false;
- cWindow* Window = new cCraftingWindow( 0, true );
- m_Player->OpenWindow( Window );
- }
- break;
- case E_BLOCK_FURNACE:
- case E_BLOCK_CHEST:
- {
- bPlaceBlock = false;
- cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
- if( BlockEntity )
- {
- BlockEntity->UsedBy( *m_Player );
- }
- }
- break;
- case E_BLOCK_WOODEN_DOOR:
- {
- bPlaceBlock = false;
- cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- }
- break;
- default:
- break;
- };
- }
+void cClientHandle::HandleLogin(cPacket_Login * a_Packet)
+{
+ LOG("LOGIN %s", m_Username.c_str());
+ if (a_Packet->m_ProtocolVersion < m_ProtocolVersion)
+ {
+ Kick("Your client is outdated!");
+ return;
+ }
+ else if (a_Packet->m_ProtocolVersion > m_ProtocolVersion)
+ {
+ Kick("Your client version is higher than the server!");
+ return;
+ }
+ if (m_Username.compare(a_Packet->m_Username) != 0)
+ {
+ LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client \"%s\")",
+ a_Packet->m_Username.c_str(),
+ m_Username.c_str(),
+ m_Socket.GetIPString().c_str()
+ );
+ Kick("Hacked client"); // Don't tell them why we don't want them
+ return;
+ }
- // Some checks to see if it's a placeable item :P
- if( bPlaceBlock )
- {
- cItem Item;
- Item.m_ItemID = Equipped.m_ItemID;
- Item.m_ItemCount = 1;
- LOG("PacketData->m_ItemType: %i", (int)PacketData->m_ItemType);
- // Hacked in edible items go!~
- // TODO: Handle hunger
- bool bEat = false;
- bool isDoor = false;
- switch( Item.m_ItemID )
- {
- case E_ITEM_APPLE:
- //m_Player->Heal( 4 ); // 2 hearts
- m_Player->Feed( 24 ); // 2 food bars
- bEat = true;
- break;
- case E_ITEM_GOLDEN_APPLE:
- //m_Player->Heal( 20 ); // 10 hearts
- m_Player->Feed(60); // 5 food
- bEat = true;
- break;
- case E_ITEM_MUSHROOM_SOUP:
- ///m_Player->Heal( 10 ); // 5 hearts
- m_Player->Feed( 48 ); // 4 food
- bEat = true;
- break;
- case E_ITEM_BREAD:
- //m_Player->Heal( 5 ); // 2.5 hearts
- m_Player->Feed( 30 ); // 2.5 food
- bEat = true;
- break;
- case E_ITEM_RAW_MEAT:
- //m_Player->Heal( 3 ); // 1.5 hearts
- m_Player->Feed( 18 ); // 1.5 food
- bEat = true;
- break;
- case E_ITEM_COOKED_MEAT:
- //m_Player->Heal( 8 ); // 4 hearts
- m_Player->Feed( 48 ); // 4 food
- bEat = true;
- break;
- case E_ITEM_RAW_FISH:
- //m_Player->Heal( 2 ); // 1 heart
- m_Player->Feed( 12 ); // 1 food
- bEat = true;
- break;
- case E_ITEM_COOKED_FISH:
- //m_Player->Heal( 5 ); // 2.5 hearts
- m_Player->Feed( 30 ); // 2.5 food
- bEat = true;
- break;
- case E_ITEM_RAW_CHICKEN:
- //m_Player->Heal(3);
- m_Player->Feed( 12 ); // 1 food
- bEat = true;
- break;
- case E_ITEM_COOKED_CHICKEN:
- //m_Player->Heal( 8 );
- m_Player->Feed( 36 ); // 3 food
- bEat = true;
- break;
- case E_ITEM_RAW_BEEF:
- //m_Player->Heal(3);
- m_Player->Feed( 18 ); // 1.5 food
- bEat = true;
- break;
- case E_ITEM_STEAK:
- //m_Player->Heal( 8 );
- m_Player->Feed( 48 ); // 4 food
- bEat = true;
- break;
- default:
- break;
- };
+ if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_LOGIN, 1, a_Packet))
+ {
+ Destroy();
+ return;
+ }
- if( bEat )
- {
- m_Player->GetInventory().RemoveItem( Item );
- break;
- }
+ // Schedule for authentication; until then, let them wait (but do not block)
+ cRoot::Get()->GetAuthenticator().Authenticate(m_Username, cRoot::Get()->GetServer()->GetServerID());
+}
- if( PacketData->m_Direction < 0 ) // clicked in air
- break;
- //TODO: Wrong Blocks!
- int ClickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
- char MetaData = (char)Equipped.m_ItemHealth;
- bool LavaBucket = false;
- bool WaterBucket = false;
- bool bRemoveItem = true;
- bool bIgnoreCollision = false;
- if(ClickedBlock == E_BLOCK_STEP)
- {
- if(MetaData == m_Player->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ) && PacketData->m_Direction == 1) //only make double slab if meta values are the same and if player clicked on top of the block (Dir = 1)
- {
- PacketData->m_ItemType = E_BLOCK_DOUBLE_STEP;
- PacketData->m_PosY--;
- bIgnoreCollision = true;
- }
- }
- switch( PacketData->m_ItemType ) // Special handling for special items
- {
- case E_ITEM_BUCKET:
- //TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
- ClickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ );
- LOG("Bucket Clicked BlockID: %d", ClickedBlock);
- switch (ClickedBlock)
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- WaterBucket = true;
- break;
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- LavaBucket = true;
- break;
- }
- break;
- case E_ITEM_LAVA_BUCKET:
- if((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )))
- {
- PacketData->m_ItemType = E_BLOCK_LAVA;
- if(m_Player->GetGameMode() == 1)
- break; //No new Bucket for creative players
-
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem( NewItem );
-
- }
- break;
- case E_ITEM_WATER_BUCKET:
- if((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )))
- {
- PacketData->m_ItemType = E_BLOCK_WATER;
- if(m_Player->GetGameMode() == 1)
- break; //No new Bucket for creative players
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem( NewItem );
-
- }
- break;
- case E_BLOCK_TORCH:
- MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
- break;
- case E_BLOCK_REDSTONE_TORCH_OFF:
- {
- MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
- if( g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY+2, PacketData->m_PosZ ) ] == true ) {//if block above is transparent
- //printf("transparent above me\n");
- } else {
- //printf("transparent not above me\n");
- }
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
- UpdateRedstone = true;
- AddedCurrent = true;
- break;
- }
- case E_ITEM_REDSTONE_DUST:
- MetaData = 0;
- PacketData->m_ItemType = E_BLOCK_REDSTONE_WIRE;
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- case E_ITEM_REDSTONE_REPEATER:
- MetaData = cRedstone::RepeaterRotationToMetaData( m_Player->GetRotation() );
- PacketData->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- MetaData = cPiston::RotationPitchToMetaData( m_Player->GetRotation(), m_Player->GetPitch() );
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- case E_ITEM_IRON_DOOR:
- {
- PacketData->m_ItemType = E_BLOCK_IRON_DOOR;
- MetaData = cDoors::RotationToMetaData( m_Player->GetRotation() );
- isDoor = true;
- }
- break;
- case E_ITEM_WOODEN_DOOR:
- {
- PacketData->m_ItemType = E_BLOCK_WOODEN_DOOR;
- MetaData = cDoors::RotationToMetaData( m_Player->GetRotation() );
- isDoor = true;
- }
- break;
- case E_BLOCK_CHEST:
- case E_BLOCK_FURNACE:
- case E_BLOCK_DISPENSER:
- MetaData = cPiston::RotationPitchToMetaData( m_Player->GetRotation(), 0 ); // Same orientation as pistons, just ignore pitch
- break;
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- MetaData = cStairs::RotationToMetaData( m_Player->GetRotation() );
- break;
- case E_BLOCK_LADDER:
- MetaData = cLadder::DirectionToMetaData( PacketData->m_Direction );
- break;
- case E_ITEM_SIGN:
- LOG("Dir: %i", PacketData->m_Direction);
- if( PacketData->m_Direction == 1 )
- {
- LOG("Player Rotation: %f", m_Player->GetRotation() );
- MetaData = cSign::RotationToMetaData( m_Player->GetRotation() );
- LOG("Sign rotation %i", MetaData);
- PacketData->m_ItemType = E_BLOCK_SIGN_POST;
- }
- else
- {
- MetaData = cSign::DirectionToMetaData( PacketData->m_Direction );
- PacketData->m_ItemType = E_BLOCK_WALLSIGN;
- }
- break;
- case E_ITEM_FLINT_AND_STEEL:
- PacketData->m_ItemType = E_ITEM_FIRE;
- m_Player->UseEquippedItem();
- bRemoveItem = false;
- break;
- default:
- break;
- };
+void cClientHandle::HandleMoveLookLogin(cPacket_PlayerMoveLook * a_Packet)
+{
+ // After this is received we're safe to send anything
+ if (m_Player == NULL)
+ {
+ LOGWARNING("Received PlayerMoveLook packet for NULL player from client \"%s\", kicking.", m_Socket.GetIPString().c_str());
+ Kick("Hacked client"); // Don't tell them why we don't want them
+ return;
+ }
+ if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_JOIN, 1, m_Player))
+ {
+ // Broadcast that this player has joined the game! Yay~
+ cPacket_Chat Joined(m_Username + " joined the game!");
+ cRoot::Get()->GetServer()->Broadcast(Joined, this);
+ }
- if (LavaBucket) {
+ // Now initialize player (adds to entity list etc.)
+ cWorld* PlayerWorld = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
+ if (!PlayerWorld)
+ {
+ PlayerWorld = cRoot::Get()->GetDefaultWorld();
+ }
+ m_Player->Initialize(PlayerWorld);
- if( (m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )) ) {
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem( NewItem );
- m_Player->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0 );
- }
+ // Then we can start doing more stuffs! :D
+ m_bLoggedIn = true;
+ LOG("Player \"%s\" completely logged in", m_Username.c_str());
+ StreamChunks();
- } else if (WaterBucket) {
+ // Send position
+ m_ConfirmPosition = m_Player->GetPosition();
+ Send(cPacket_PlayerMoveLook(m_Player));
+}
- if( (m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )) ) {
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem( NewItem );
- m_Player->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0 );
- }
- } else if( IsValidBlock( PacketData->m_ItemType) ) {
- int X = PacketData->m_PosX;
- char Y = PacketData->m_PosY;
- int Z = PacketData->m_PosZ;
- AddDirection( X, Y, Z, PacketData->m_Direction );
-
- int PlaceBlock = m_Player->GetWorld()->GetBlock( X, Y, Z );
- if (PlaceBlock != E_BLOCK_AIR
- && PlaceBlock != E_BLOCK_WATER
- && PlaceBlock != E_BLOCK_STATIONARY_WATER
- && PlaceBlock != E_BLOCK_LAVA
- && PlaceBlock != E_BLOCK_STATIONARY_LAVA
- && !bIgnoreCollision ) { //tried to place a block *into* another?
- break; //happens when you place a block aiming at side of block like torch or stem
- }
- // Check whether selected item is allowed to be placed on specific surface
- bool bIllegalSurface = false;
- ENUM_BLOCK_ID SurfaceBlock = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( X, Y-1, Z );
- switch( PacketData->m_ItemType )
- {
- case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_SAPLING:
- switch( SurfaceBlock )
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- bIllegalSurface = false;
- break;
- default:
- bIllegalSurface = true;
- break;
- };
- break;
- case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
- case E_BLOCK_RED_MUSHROOM:
- switch( SurfaceBlock )
- {
- case E_BLOCK_GLASS:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_CACTUS:
- bIllegalSurface = true;
- break;
- }
- break;
- case E_BLOCK_CACTUS:
- if( SurfaceBlock != E_BLOCK_SAND && SurfaceBlock != E_BLOCK_CACTUS ) // Cactus can only be placed on sand and itself
- bIllegalSurface = true;
-
- // Check surroundings. Cacti may ONLY be surrounded by air
- cWorld* World = m_Player->GetWorld();
- if( World->GetBlock( X-1, Y, Z ) != E_BLOCK_AIR
- || World->GetBlock( X+1, Y, Z ) != E_BLOCK_AIR
- || World->GetBlock( X, Y, Z-1 ) != E_BLOCK_AIR
- || World->GetBlock( X, Y, Z+1 ) != E_BLOCK_AIR
- )
- {
- bIllegalSurface = true;
- }
- break;
- };
- if( bIllegalSurface )
- break;
- if(bRemoveItem)
- {
- if((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem( Item ))
- break;
- }
+void cClientHandle::HandleDefaultLogin(cPacket * a_Packet)
+{
+ LOGWARNING(
+ "Invalid packet in login state: 0x%02x from client \"%s\", username \"%s\"",
+ a_Packet->m_PacketID,
+ m_Socket.GetIPString().c_str(),
+ m_Username.c_str()
+ );
+ Kick("Hacked client"); // Don't tell them why we don't like them
+}
- if (isDoor)
- {
- if ( ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) || ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) )
- {
- m_Player->GetWorld()->SetBlock( X, Y+1, Z, (char)PacketData->m_ItemType, MetaData + 8 );
- m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
- }
- } else {
- m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
- }
- if (UpdateRedstone)
- {
- cRedstone Redstone(m_Player->GetWorld());
- Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, AddedCurrent );
- }
- }
+void cClientHandle::HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet)
+{
+ Vector3d ReceivedPosition = Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ // Test the distance between points with a small/large enough value instead of comparing directly. Floating point inaccuracies might screw stuff up
+ double Dist = (ReceivedPosition - m_ConfirmPosition).SqrLength();
+ if (Dist < 1.0)
+ {
+ // Test
+ if (ReceivedPosition.Equals(m_ConfirmPosition))
+ {
+ LOGINFO("Exact position confirmed by client!");
+ }
+ m_bPositionConfirmed = true;
+ }
+ else
+ {
+ LOGWARNING("Player \"%s\" sent a weird position confirmation %.2 blocks away, waiting for another confirmation", m_Username.c_str(), Dist);
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet)
+{
+ // This is for creative Inventory changes
+ if (m_Player->GetGameMode() == 1)
+ {
+ m_Player->GetInventory().Clicked(a_Packet);
+ }
+ else
+ {
+ LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
+ }
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerPos(cPacket_PlayerPosition * a_Packet)
+{
+ // LOG("recv player pos: %0.2f %0.2f %0.2f", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
+ m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
+ m_Player->SetStance(a_Packet->m_Stance);
+ m_Player->SetTouchGround(a_Packet->m_bFlying);
+}
+
+
+
+
+
+void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
+{
+ if (!CheckBlockInteractionsRate())
+ {
+ return;
+ }
+
+ LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction, a_Packet->m_Status);
+ if (a_Packet->m_Status == 0x04) // Drop block
+ {
+ m_Player->TossItem(false);
+ return;
+ }
+
+ cWorld* World = m_Player->GetWorld();
+
+ char OldBlock = World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ char MetaData = World->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ bool bBroken = (
+ (a_Packet->m_Status == 0x02) ||
+ (g_BlockOneHitDig[(int)OldBlock]) ||
+ ((a_Packet->m_Status == 0x00) && (m_Player->GetGameMode() == 1)) ||
+ ((m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS) && (OldBlock == E_BLOCK_LEAVES))
+ );
+
+ if ((OldBlock == E_BLOCK_WOODEN_DOOR) && !bBroken)
+ {
+ cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ }
+
+ cItem PickupItem;
+ if (bBroken && !(m_Player->GetGameMode() == 1)) // broken
+ {
+ ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup((ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID);
+ PickupItem.m_ItemID = PickupID;
+ PickupItem.m_ItemHealth = MetaData;
+ PickupItem.m_ItemCount = cBlockToPickup::PickupCount(OldBlock);
+ if (OldBlock == E_BLOCK_LAPIS_ORE)
+ {
+ PickupItem.m_ItemHealth = 4;
+ }
+ if (cDoors::IsDoor(OldBlock))
+ {
+ PickupItem.m_ItemHealth = 1; //For a complete door this works :D
+ }
+ }
+
+ if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_DIG, 2, a_Packet, m_Player, &PickupItem))
+ {
+ World->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
+ return;
+ }
+
+ int pX = a_Packet->m_PosX, pY = a_Packet->m_PosY, pZ = a_Packet->m_PosZ;
+
+ AddDirection(pX, (char &) pY, pZ, a_Packet->m_Direction);
+
+ char PossibleBlock = World->GetBlock(pX, pY, pZ);
+
+ if (PossibleBlock == E_BLOCK_FIRE)
+ {
+ a_Packet->m_PosX = pX;
+ a_Packet->m_PosY = (char)pY;
+ a_Packet->m_PosZ = pZ;
+ bBroken = true;
+ }
+
+ if (!bBroken)
+ {
+ return;
+ }
+
+ if (!World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, PickupItem))
+ {
+ return;
+ }
+
+ if (OldBlock == E_BLOCK_REDSTONE_TORCH_ON)
+ {
+ cRedstone Redstone(World);
+ Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
+ }
+ if (OldBlock == E_BLOCK_REDSTONE_TORCH_OFF)
+ {
+ cRedstone Redstone(World);
+ Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
+ }
+ if (OldBlock == E_BLOCK_REDSTONE_WIRE)
+ {
+ cRedstone Redstone(World);
+ Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
+ }
+ if ((OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON))
+ {
+ int newX = a_Packet->m_PosX;
+ int newY = a_Packet->m_PosY;
+ int newZ = a_Packet->m_PosZ;
+ AddPistonDir(newX, newY, newZ, MetaData & ~(8), 1);
+ if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
+ {
+ World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
+ }
+ }
+
+ if (cDoors::IsDoor(OldBlock))
+ {
+ // Special actions for destroyed door (Destroy second part)
+ if (MetaData & 8)
+ {
+ // Was upper part of door
+ if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ)))
+ {
+ World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was lower part
+ if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ)))
+ {
+ World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ }
+
+ m_Player->UseEquippedItem();
+}
+
+
+
+
+
+void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
+{
+ if (!CheckBlockInteractionsRate())
+ {
+ return;
+ }
+
+ cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
+
+ if ((Equipped.m_ItemID != a_Packet->m_ItemType)) // Not valid
+ {
+ LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", m_Username.c_str());
+ // TODO: We should probably send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
+ return;
+ }
+
+ if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_PLACE, 2, a_Packet, m_Player))
+ {
+ if (a_Packet->m_Direction > -1)
+ {
+ AddDirection(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction);
+ m_Player->GetWorld()->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
+ }
+ return;
+ }
+
+ //LOG("%i %i %i %i %i %i", a_Packet->m_Count, a_Packet->m_Direction, a_Packet->m_ItemType, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ //printf("Place Dir:%i %i %i %i : %i\n", a_Packet->m_Direction, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_ItemType);
+ // 'use' useable items instead of placing blocks
+ bool bPlaceBlock = true;
+ bool UpdateRedstone = false;
+ bool AddedCurrent = false;
+
+ if (a_Packet->m_Direction >= 0)
+ {
+ ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ switch (BlockID)
+ {
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ {
+ //no need to update redstone current with a repeater
+ //todo: Find meta value of repeater and change it to one step more.
+ }
+ break;
+ case E_BLOCK_WORKBENCH:
+ {
+ bPlaceBlock = false;
+ cWindow* Window = new cCraftingWindow(0, true);
+ m_Player->OpenWindow(Window);
+ }
+ break;
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_CHEST:
+ {
+ bPlaceBlock = false;
+ cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ if (BlockEntity)
+ {
+ BlockEntity->UsedBy(*m_Player);
}
- /*
- // Remove stuff with stick! :D
- if( m_Username.compare("FakeTruth") == 0 )
- { // It's me! :D
- if( PacketData->m_ItemType == 280 )
+ }
+ break;
+ case E_BLOCK_WOODEN_DOOR:
+ {
+ bPlaceBlock = false;
+ cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ }
+ break;
+ default:
+ break;
+ };
+ }
+
+ // Some checks to see if it's a placeable item :P
+ if (bPlaceBlock)
+ {
+ cItem Item;
+ Item.m_ItemID = Equipped.m_ItemID;
+ Item.m_ItemCount = 1;
+ LOG("a_Packet->m_ItemType: %i", (int)a_Packet->m_ItemType);
+
+ // Hacked in edible items go!~
+ // TODO: Handle hunger
+ bool bEat = false;
+ bool isDoor = false;
+ switch (Item.m_ItemID)
+ {
+ case E_ITEM_APPLE:
+ //m_Player->Heal(4); // 2 hearts
+ m_Player->Feed(24); // 2 food bars
+ bEat = true;
+ break;
+ case E_ITEM_GOLDEN_APPLE:
+ //m_Player->Heal(20); // 10 hearts
+ m_Player->Feed(60); // 5 food
+ bEat = true;
+ break;
+ case E_ITEM_MUSHROOM_SOUP:
+ ///m_Player->Heal(10); // 5 hearts
+ m_Player->Feed(48); // 4 food
+ bEat = true;
+ break;
+ case E_ITEM_BREAD:
+ //m_Player->Heal(5); // 2.5 hearts
+ m_Player->Feed(30); // 2.5 food
+ bEat = true;
+ break;
+ case E_ITEM_RAW_MEAT:
+ //m_Player->Heal(3); // 1.5 hearts
+ m_Player->Feed(18); // 1.5 food
+ bEat = true;
+ break;
+ case E_ITEM_COOKED_MEAT:
+ //m_Player->Heal(8); // 4 hearts
+ m_Player->Feed(48); // 4 food
+ bEat = true;
+ break;
+ case E_ITEM_RAW_FISH:
+ //m_Player->Heal(2); // 1 heart
+ m_Player->Feed(12); // 1 food
+ bEat = true;
+ break;
+ case E_ITEM_COOKED_FISH:
+ //m_Player->Heal(5); // 2.5 hearts
+ m_Player->Feed(30); // 2.5 food
+ bEat = true;
+ break;
+ case E_ITEM_RAW_CHICKEN:
+ //m_Player->Heal(3);
+ m_Player->Feed(12); // 1 food
+ bEat = true;
+ break;
+ case E_ITEM_COOKED_CHICKEN:
+ //m_Player->Heal(8);
+ m_Player->Feed(36); // 3 food
+ bEat = true;
+ break;
+ case E_ITEM_RAW_BEEF:
+ //m_Player->Heal(3);
+ m_Player->Feed(18); // 1.5 food
+ bEat = true;
+ break;
+ case E_ITEM_STEAK:
+ //m_Player->Heal(8);
+ m_Player->Feed(48); // 4 food
+ bEat = true;
+ break;
+ default:
+ break;
+ };
+
+ if (bEat)
+ {
+ m_Player->GetInventory().RemoveItem(Item);
+ return;
+ }
+
+ if (a_Packet->m_Direction < 0)
+ {
+ // clicked in air
+ return;
+ }
+
+ //TODO: Wrong Blocks!
+ int ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ char MetaData = (char)Equipped.m_ItemHealth;
+ bool LavaBucket = false;
+ bool WaterBucket = false;
+ bool bRemoveItem = true;
+ bool bIgnoreCollision = false;
+
+ if (ClickedBlock == E_BLOCK_STEP)
+ {
+ if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1) //only make double slab if meta values are the same and if player clicked on top of the block (Dir = 1)
+ {
+ a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
+ a_Packet->m_PosY--;
+ bIgnoreCollision = true;
+ }
+ }
+
+ // Special handling for special items:
+ switch (a_Packet->m_ItemType)
+ {
+ case E_ITEM_BUCKET:
+ {
+ // TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
+ ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ);
+ LOG("Bucket Clicked BlockID: %d", ClickedBlock);
+ switch (ClickedBlock)
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
{
- cRoot::Get()->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, 0, 0 );
+ WaterBucket = true;
+ break;
+ }
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ LavaBucket = true;
+ break;
}
}
- */
break;
- } // case E_BLOCK_PLACE
+ } // case E_ITEM_BUCKET
- case E_PICKUP_SPAWN:
+ case E_ITEM_LAVA_BUCKET:
{
- LOG("Received packet E_PICKUP_SPAWN");
- cPacket_PickupSpawn* PacketData = reinterpret_cast<cPacket_PickupSpawn*>(a_Packet);
-
- cItem DroppedItem;
- DroppedItem.m_ItemID = (ENUM_ITEM_ID)PacketData->m_Item;
- DroppedItem.m_ItemCount = PacketData->m_Count;
- DroppedItem.m_ItemHealth = 0x0; // TODO: Somehow figure out what item was dropped, and apply correct health
- if( m_Player->GetInventory().RemoveItem( DroppedItem ) )
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
{
- cPickup* Pickup = new cPickup( PacketData );
- Pickup->Initialize( m_Player->GetWorld() );
+ a_Packet->m_ItemType = E_BLOCK_LAVA;
+ if (m_Player->GetGameMode() == 1)
+ {
+ break; //No new Bucket for creative players
+ }
+
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
}
break;
- } // case E_PICKUP_SPAWN
+ } // case E_ITEM_LAVA_BUCKET
- case E_CHAT:
+ case E_ITEM_WATER_BUCKET:
{
- cPacket_Chat* PacketData = reinterpret_cast<cPacket_Chat*>(a_Packet);
- if (!cRoot::Get()->GetServer()->Command( *this, PacketData->m_Message.c_str()))
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
{
- PacketData->m_Message.insert( 0, "<" + m_Player->GetColor() + mUsername + cChatColor::White + "> " );
- cRoot::Get()->GetServer()->Broadcast( *PacketData );
+ a_Packet->m_ItemType = E_BLOCK_WATER;
+ if (m_Player->GetGameMode() == 1)
+ {
+ break; //No new Bucket for creative players
+ }
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
}
break;
- } // case E_CHAT
+ }
- case E_PLAYERLOOK:
+ case E_BLOCK_TORCH:
{
- cPacket_PlayerLook* PacketData = reinterpret_cast<cPacket_PlayerLook*>(a_Packet);
- m_Player->SetRotation( PacketData->m_Rotation );
- m_Player->SetPitch( PacketData->m_Pitch );
- m_Player->SetTouchGround( PacketData->m_bFlying );
- m_Player->WrapRotation();
+ MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
break;
- } // case E_PLAYERLOOK
+ }
- case E_PLAYERMOVELOOK:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
{
- cPacket_PlayerMoveLook* PacketData = reinterpret_cast<cPacket_PlayerMoveLook*>(a_Packet);
- m_Player->MoveTo( Vector3d( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ ) );
- m_Player->SetStance( PacketData->m_Stance );
- m_Player->SetTouchGround( PacketData->m_bFlying );
- m_Player->SetRotation( PacketData->m_Rotation );
- m_Player->SetPitch( PacketData->m_Pitch );
- m_Player->WrapRotation();
+ MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
+ if (g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY+2, a_Packet->m_PosZ) ] == true)
+ {
+ //if block above is transparent
+ //printf("transparent above me\n");
+ }
+ else
+ {
+ //printf("transparent not above me\n");
+ }
+ UpdateRedstone = true;
+ AddedCurrent = false;
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
+ UpdateRedstone = true;
+ AddedCurrent = true;
break;
- } // case E_PLAYERMOVELOOK
+ }
- case E_ANIMATION:
+ case E_ITEM_REDSTONE_DUST:
{
- cPacket_ArmAnim* PacketData = reinterpret_cast<cPacket_ArmAnim*>(a_Packet);
- PacketData->m_EntityID = m_Player->GetUniqueID();
- cRoot::Get()->GetServer()->Broadcast( *PacketData, this );
+ MetaData = 0;
+ a_Packet->m_ItemType = E_BLOCK_REDSTONE_WIRE;
+ UpdateRedstone = true;
+ AddedCurrent = false;
break;
- } // case E_ANIMATION
+ }
- case E_ITEM_SWITCH:
+ case E_ITEM_REDSTONE_REPEATER:
{
- cPacket_ItemSwitch* PacketData = reinterpret_cast<cPacket_ItemSwitch*>(a_Packet);
-
- m_Player->GetInventory().SetEquippedSlot( PacketData->m_SlotNum );
+ MetaData = cRedstone::RepeaterRotationToMetaData(m_Player->GetRotation());
+ a_Packet->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
+ UpdateRedstone = true;
+ AddedCurrent = false;
+ break;
+ }
- cPacket_EntityEquipment Equipment;
- Equipment.m_ItemID = (short)m_Player->GetInventory().GetEquippedItem().m_ItemID;
- Equipment.m_Slot = 0;
- Equipment.m_UniqueID = m_Player->GetUniqueID();
- cRoot::Get()->GetServer()->Broadcast( Equipment, this );
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), m_Player->GetPitch());
+ UpdateRedstone = true;
+ AddedCurrent = false;
break;
- } // case E_ITEM_SWITCH
+ }
- case E_WINDOW_CLOSE:
+ case E_ITEM_IRON_DOOR:
{
- cPacket_WindowClose* PacketData = reinterpret_cast<cPacket_WindowClose*>(a_Packet);
- m_Player->CloseWindow(PacketData->m_Close);
+ a_Packet->m_ItemType = E_BLOCK_IRON_DOOR;
+ MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
+ isDoor = true;
break;
- } // case E_WINDOW_CLOSE
+ }
- case E_WINDOW_CLICK:
+ case E_ITEM_WOODEN_DOOR:
{
- cPacket_WindowClick* PacketData = reinterpret_cast<cPacket_WindowClick*>(a_Packet);
- if( PacketData->m_WindowID == 0 )
+ a_Packet->m_ItemType = E_BLOCK_WOODEN_DOOR;
+ MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
+ isDoor = true;
+ break;
+ }
+
+ case E_BLOCK_CHEST:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_DISPENSER:
+ {
+ MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), 0); // Same orientation as pistons, just ignore pitch
+ break;
+ }
+
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_WOODEN_STAIRS:
+ {
+ MetaData = cStairs::RotationToMetaData(m_Player->GetRotation());
+ break;
+ }
+ case E_BLOCK_LADDER:
+ {
+ MetaData = cLadder::DirectionToMetaData(a_Packet->m_Direction);
+ break;
+ }
+ case E_ITEM_SIGN:
+ {
+ LOG("Sign Dir: %i", a_Packet->m_Direction);
+ if (a_Packet->m_Direction == 1)
{
- m_Player->GetInventory().Clicked( PacketData );
+ LOG("Player Rotation: %f", m_Player->GetRotation());
+ MetaData = cSign::RotationToMetaData(m_Player->GetRotation());
+ LOG("Sign rotation %i", MetaData);
+ a_Packet->m_ItemType = E_BLOCK_SIGN_POST;
}
else
{
- cWindow* Window = m_Player->GetWindow();
- if( Window ) Window->Clicked( PacketData, *m_Player );
- else LOG("No 'other' window! WTF");
+ MetaData = cSign::DirectionToMetaData(a_Packet->m_Direction);
+ a_Packet->m_ItemType = E_BLOCK_WALLSIGN;
}
break;
- } // case E_WINDOW_CLICK
-
- case E_UPDATE_SIGN:
+ }
+
+ case E_ITEM_FLINT_AND_STEEL:
{
- cPacket_UpdateSign* PacketData = reinterpret_cast<cPacket_UpdateSign*>(a_Packet);
- cWorld* World = m_Player->GetWorld();
- cChunk* Chunk = World->GetChunkOfBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
- cBlockEntity* BlockEntity = Chunk->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
- if( BlockEntity && (BlockEntity->GetBlockType() == E_BLOCK_SIGN_POST || BlockEntity->GetBlockType() == E_BLOCK_WALLSIGN ) )
- {
- cSignEntity* Sign = reinterpret_cast< cSignEntity* >(BlockEntity);
- Sign->SetLines( PacketData->m_Line1, PacketData->m_Line2, PacketData->m_Line3, PacketData->m_Line4 );
- Sign->SendTo( 0 ); // Broadcast to all players in chunk
- }
+ a_Packet->m_ItemType = E_ITEM_FIRE;
+ m_Player->UseEquippedItem();
+ bRemoveItem = false;
break;
- } // case E_UPDATE_SIGN
-
- case E_USE_ENTITY:
+ }
+ default:
+ {
+ break;
+ }
+ } // switch (a_Packet->m_ItemType)
+
+
+ if (LavaBucket)
+ {
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) {
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
+ m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else if (WaterBucket)
+ {
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
+ {
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
+ m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else if (IsValidBlock(a_Packet->m_ItemType))
+ {
+ int X = a_Packet->m_PosX;
+ char Y = a_Packet->m_PosY;
+ int Z = a_Packet->m_PosZ;
+ AddDirection(X, Y, Z, a_Packet->m_Direction);
+
+ int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z);
+ if (
+ (PlaceBlock != E_BLOCK_AIR)
+ && (PlaceBlock != E_BLOCK_WATER)
+ && (PlaceBlock != E_BLOCK_STATIONARY_WATER)
+ && (PlaceBlock != E_BLOCK_LAVA)
+ && (PlaceBlock != E_BLOCK_STATIONARY_LAVA)
+ && !bIgnoreCollision
+ )
{
- cPacket_UseEntity* PacketData = reinterpret_cast<cPacket_UseEntity*>(a_Packet);
- if( PacketData->m_bLeftClick )
+ //tried to place a block *into* another?
+ return; // happens when you place a block aiming at side of block like torch or stem
+ }
+
+ // Check whether selected item is allowed to be placed on specific surface
+ bool bIllegalSurface = false;
+ ENUM_BLOCK_ID SurfaceBlock = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock(X, Y-1, Z);
+ switch (a_Packet->m_ItemType)
+ {
+ case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_SAPLING:
+ {
+ switch (SurfaceBlock)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ {
+ bIllegalSurface = false;
+ break;
+ }
+ default:
+ {
+ bIllegalSurface = true;
+ break;
+ }
+ };
+ break;
+ }
+
+ case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
+ case E_BLOCK_RED_MUSHROOM:
+ {
+ switch (SurfaceBlock)
+ {
+ case E_BLOCK_GLASS:
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_CACTUS:
+ {
+ bIllegalSurface = true;
+ break;
+ }
+ }
+ break;
+ }
+
+ case E_BLOCK_CACTUS:
{
- cWorld* World = m_Player->GetWorld();
- cEntity* Entity = World->GetEntity( PacketData->m_TargetID );
- if( Entity && Entity->IsA("cPawn") )
+ bIllegalSurface = (SurfaceBlock != E_BLOCK_SAND) && (SurfaceBlock != E_BLOCK_CACTUS); // Cactus can only be placed on sand and itself
+
+ // Check surroundings. Cacti may ONLY be surrounded by air
+ cWorld * World = m_Player->GetWorld();
+ if (
+ (World->GetBlock(X - 1, Y, Z) != E_BLOCK_AIR) ||
+ (World->GetBlock(X + 1, Y, Z) != E_BLOCK_AIR) ||
+ (World->GetBlock(X, Y, Z - 1) != E_BLOCK_AIR) ||
+ (World->GetBlock(X, Y, Z + 1) != E_BLOCK_AIR)
+ )
{
- cPawn* Pawn = (cPawn*)Entity;
- Pawn->TakeDamage( 1, m_Player );
+ bIllegalSurface = true;
}
+ break;
}
- break;
- } // case E_USE_ENTITY
-
- case E_RESPAWN:
+ } // switch (a_Packet->m_ItemType)
+
+ if (bIllegalSurface)
{
- m_Player->Respawn();
- break;
- } // case E_RESPAWN
-
- case E_DISCONNECT:
+ return;
+ }
+
+ if (bRemoveItem)
{
- LOG("Received d/c packet from \"%s\"", GetUsername().c_str());
- cPacket_Disconnect* PacketData = reinterpret_cast<cPacket_Disconnect*>(a_Packet);
- if( !cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_DISCONNECT, 2, PacketData->m_Reason.c_str(), m_Player ) )
+ if ((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem(Item))
{
- cPacket_Chat DisconnectMessage(mUsername + " disconnected: " + PacketData->m_Reason);
- cRoot::Get()->GetServer()->Broadcast( DisconnectMessage );
+ return;
}
- Destroy();
- return;
- break;
- } // case E_DISCONNECT
-
- case E_KEEP_ALIVE:
+ }
+
+
+ if (isDoor)
{
- cPacket_KeepAlive *PacketData = reinterpret_cast<cPacket_KeepAlive*>(a_Packet);
- if (PacketData->m_KeepAliveID == m_PingID)
+ if ((m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR) || (m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR))
{
- cTimer t1;
- m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
+ m_Player->GetWorld()->SetBlock(X, Y + 1, Z, (char)a_Packet->m_ItemType, MetaData + 8);
+ m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
}
- break;
- } // case E_KEEP_ALIVE
- } // switch (Packet type)
- } // if (normal game)
+ }
+ else
+ {
+ m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
+ }
+
+ if (UpdateRedstone)
+ {
+ cRedstone Redstone(m_Player->GetWorld());
+ Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, AddedCurrent);
+ }
+ }
+ }
+
+ /*
+ // FakeTruth's "magic stick of removal" :D
+ // TODO: Turn this into a plugin
+ if (m_Username.compare("FakeTruth") == 0)
+ {
+ if (a_Packet->m_ItemType == 280)
+ {
+ cRoot::Get()->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, 0, 0);
+ }
+ }
+ */
+}
+
+
+
+
+
+void cClientHandle::HandlePickupSpawn(cPacket_PickupSpawn * a_Packet)
+{
+ LOG("Received packet E_PICKUP_SPAWN");
+
+ cItem DroppedItem;
+ DroppedItem.m_ItemID = (ENUM_ITEM_ID)a_Packet->m_Item;
+ DroppedItem.m_ItemCount = a_Packet->m_Count;
+ DroppedItem.m_ItemHealth = 0x0; // TODO: Somehow figure out what item was dropped, and apply correct health
+ if (m_Player->GetInventory().RemoveItem(DroppedItem))
+ {
+ cPickup * Pickup = new cPickup(a_Packet);
+ Pickup->Initialize(m_Player->GetWorld());
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleChat(cPacket_Chat * a_Packet)
+{
+ if (!cRoot::Get()->GetServer()->Command(*this, a_Packet->m_Message.c_str()))
+ {
+ a_Packet->m_Message.insert(0, "<" + m_Player->GetColor() + m_Username + cChatColor::White + "> ");
+ cRoot::Get()->GetServer()->Broadcast(*a_Packet);
+ }
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerLook(cPacket_PlayerLook * a_Packet)
+{
+ m_Player->SetRotation (a_Packet->m_Rotation);
+ m_Player->SetPitch (a_Packet->m_Pitch);
+ m_Player->SetTouchGround(a_Packet->m_bFlying);
+ m_Player->WrapRotation();
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerMoveLook(cPacket_PlayerMoveLook * a_Packet)
+{
+ m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
+ m_Player->SetStance (a_Packet->m_Stance);
+ m_Player->SetTouchGround(a_Packet->m_bFlying);
+ m_Player->SetRotation (a_Packet->m_Rotation);
+ m_Player->SetPitch (a_Packet->m_Pitch);
+ m_Player->WrapRotation();
+}
+
+
+
+
+
+void cClientHandle::HandleAnimation(cPacket_ArmAnim * a_Packet)
+{
+ a_Packet->m_EntityID = m_Player->GetUniqueID();
+ cRoot::Get()->GetServer()->Broadcast(*a_Packet, this);
+}
+
+
+
+
+
+void cClientHandle::HandleItemSwitch(cPacket_ItemSwitch * a_Packet)
+{
+ m_Player->GetInventory().SetEquippedSlot(a_Packet->m_SlotNum);
+
+ cPacket_EntityEquipment Equipment;
+ Equipment.m_ItemID = (short)m_Player->GetInventory().GetEquippedItem().m_ItemID;
+ Equipment.m_Slot = 0;
+ Equipment.m_UniqueID = m_Player->GetUniqueID();
+ cRoot::Get()->GetServer()->Broadcast(Equipment, this);
+}
+
+
+
+
+
+void cClientHandle::HandleWindowClose(cPacket_WindowClose * a_Packet)
+{
+ m_Player->CloseWindow(a_Packet->m_Close);
+}
+
+
+
+
+
+void cClientHandle::HandleWindowClick(cPacket_WindowClick * a_Packet)
+{
+ if (a_Packet->m_WindowID == 0)
+ {
+ m_Player->GetInventory().Clicked(a_Packet);
+ return;
+ }
+
+ cWindow * Window = m_Player->GetWindow();
+ if (Window == NULL)
+ {
+ LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
+ return;
+ }
+
+ Window->Clicked(a_Packet, *m_Player);
+}
+
+
+
+
+
+void cClientHandle::HandleUpdateSign(cPacket_UpdateSign * a_Packet)
+{
+ cWorld * World = m_Player->GetWorld();
+ cChunk * Chunk = World->GetChunkOfBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ cBlockEntity * BlockEntity = Chunk->GetBlockEntity(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ if ((BlockEntity != NULL) && ((BlockEntity->GetBlockType() == E_BLOCK_SIGN_POST) || (BlockEntity->GetBlockType() == E_BLOCK_WALLSIGN)))
+ {
+ cSignEntity * Sign = reinterpret_cast<cSignEntity *>(BlockEntity);
+ Sign->SetLines(a_Packet->m_Line1, a_Packet->m_Line2, a_Packet->m_Line3, a_Packet->m_Line4);
+ Sign->SendTo(NULL); // Broadcast to all players in chunk
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleUseEntity(cPacket_UseEntity * a_Packet)
+{
+ if (!a_Packet->m_bLeftClick)
+ {
+ return;
+ }
+ cWorld * World = m_Player->GetWorld();
+ cEntity * Entity = World->GetEntity(a_Packet->m_TargetID);
+ if ((Entity != NULL) && Entity->IsA("cPawn"))
+ {
+ cPawn * Pawn = (cPawn *)Entity;
+ Pawn->TakeDamage(1, m_Player);
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleRespawn(void)
+{
+ m_Player->Respawn();
+}
+
+
+
+
+
+void cClientHandle::HandleDisconnect(cPacket_Disconnect * a_Packet)
+{
+ LOG("Received d/c packet from \"%s\"", m_Username.c_str());
+ if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_DISCONNECT, 2, a_Packet->m_Reason.c_str(), m_Player))
+ {
+ cPacket_Chat DisconnectMessage(m_Username + " disconnected: " + a_Packet->m_Reason);
+ cRoot::Get()->GetServer()->Broadcast(DisconnectMessage);
+ }
+ Destroy();
+}
+
+
+
+
+
+void cClientHandle::HandleKeepAlive(cPacket_KeepAlive * a_Packet)
+{
+ if (a_Packet->m_KeepAliveID == m_PingID)
+ {
+ cTimer t1;
+ m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
+ }
+}
+
+
+
+
+
+bool cClientHandle::CheckBlockInteractionsRate(void)
+{
+ int LastActionCnt = m_Player->GetLastBlockActionCnt();
+ if ((cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
+ {
+ // Limit the number of block interactions per tick
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
+ m_Player->SetLastBlockActionCnt(LastActionCnt + 1);
+ if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS)
+ {
+ // Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str());
+ Kick("You're a baaaaaad boy!");
+ return false;
+ }
+ }
+ else
+ {
+ m_Player->SetLastBlockActionCnt(0); // Reset count
+ m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
+ }
+ return true;
}
@@ -1397,7 +1586,7 @@ void cClientHandle::Tick(float a_Dt)
if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
{
cPacket_Disconnect DC("Nooooo!! You timed out! D: Come back!");
- DC.Send(mSocket);
+ DC.Send(m_Socket);
cSleep::MilliSleep(1000); // Give packet some time to be received
@@ -1422,16 +1611,16 @@ void cClientHandle::Tick(float a_Dt)
m_bSendLoginResponse = false;
// Spawn player (only serversided, so data is loaded)
- m_Player = new cPlayer( this, GetUsername() ); // !!DO NOT INITIALIZE!! <- is done after receiving MoveLook Packet
+ m_Player = new cPlayer(this, GetUsername()); // !!DO NOT INITIALIZE!! <- is done after receiving MoveLook Packet
- cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() );
- if( !World ) World = cRoot::Get()->GetDefaultWorld();
+ cWorld* World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
+ if (!World) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
- m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
+ m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
- m_Player->SetIP (mSocket.GetIPString());
+ m_Player->SetIP (m_Socket.GetIPString());
- cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player );
+ cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player);
// Return a server login packet
cPacket_Login LoginResponse;
@@ -1442,20 +1631,20 @@ void cClientHandle::Tick(float a_Dt)
LoginResponse.m_Dimension = 0;
LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetWorld()->GetMaxPlayers();
LoginResponse.m_Difficulty = 2;
- Send( LoginResponse );
+ Send(LoginResponse);
// Send Weather if raining:
- if ( (World->GetWeather() == 1) || (World->GetWeather() == 2) ) {
+ if ((World->GetWeather() == 1) || (World->GetWeather() == 2)) {
cPacket_NewInvalidState RainPacket;
RainPacket.m_Reason = 1; //begin rain
- Send( RainPacket );
+ Send(RainPacket);
}
// Send time
- Send( cPacket_TimeUpdate( World->GetWorldTime() ) );
+ Send(cPacket_TimeUpdate(World->GetWorldTime()));
// Send inventory
- m_Player->GetInventory().SendWholeInventory( this );
+ m_Player->GetInventory().SendWholeInventory(this);
// Send health
cPacket_UpdateHealth Health;
@@ -1472,17 +1661,17 @@ void cClientHandle::Tick(float a_Dt)
-void cClientHandle::Send( const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */ )
+void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */)
{
- if( m_bKicking ) return; // Don't add more packets if player is getting kicked anyway
+ if (m_bKicking) return; // Don't add more packets if player is getting kicked anyway
bool bSignalSemaphore = true;
- cCSLock Lock(mSendCriticalSection);
+ cCSLock Lock(m_SendCriticalSection);
if (a_Priority == E_PRIORITY_NORMAL)
{
if (a_Packet.m_PacketID == E_REL_ENT_MOVE_LOOK)
{
- PacketList & Packets = mPendingNrmSendPackets;
+ PacketList & Packets = m_PendingNrmSendPackets;
for (PacketList::iterator itr = Packets.begin(); itr != Packets.end(); ++itr)
{
bool bBreak = false;
@@ -1492,10 +1681,10 @@ void cClientHandle::Send( const cPacket & a_Packet, ENUM_PRIORITY a_Priority /*
{
const cPacket_RelativeEntityMoveLook* ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook* >(&a_Packet);
cPacket_RelativeEntityMoveLook* PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook* >(*itr);
- if( ThisPacketData->m_UniqueID == PacketData->m_UniqueID )
+ if (ThisPacketData->m_UniqueID == PacketData->m_UniqueID)
{
//LOGINFO("Optimized by removing double packet");
- Packets.erase( itr );
+ Packets.erase(itr);
bBreak = true;
bSignalSemaphore = false; // Because 1 packet is removed, semaphore count is the same
delete PacketData;
@@ -1510,16 +1699,16 @@ void cClientHandle::Send( const cPacket & a_Packet, ENUM_PRIORITY a_Priority /*
}
} // for itr - Packets[]
} // if (E_REL_ENT_MOVE_LOOK
- mPendingNrmSendPackets.push_back(a_Packet.Clone());
+ m_PendingNrmSendPackets.push_back(a_Packet.Clone());
}
- else if( a_Priority == E_PRIORITY_LOW )
+ else if (a_Priority == E_PRIORITY_LOW)
{
- mPendingLowSendPackets.push_back( a_Packet.Clone() );
+ m_PendingLowSendPackets.push_back(a_Packet.Clone());
}
Lock.Unlock();
if (bSignalSemaphore)
{
- mSemaphore.Signal();
+ m_Semaphore.Signal();
}
}
@@ -1527,24 +1716,24 @@ void cClientHandle::Send( const cPacket & a_Packet, ENUM_PRIORITY a_Priority /*
-void cClientHandle::SendThread( void *lpParam )
+void cClientHandle::SendThread(void *lpParam)
{
cClientHandle* self = (cClientHandle*)lpParam;
- PacketList & NrmSendPackets = self->mPendingNrmSendPackets;
- PacketList & LowSendPackets = self->mPendingLowSendPackets;
+ PacketList & NrmSendPackets = self->m_PendingNrmSendPackets;
+ PacketList & LowSendPackets = self->m_PendingLowSendPackets;
- while (self->m_bKeepThreadGoing && self->mSocket.IsValid())
+ while (self->m_bKeepThreadGoing && self->m_Socket.IsValid())
{
- self->mSemaphore.Wait();
- cCSLock Lock(self->mSendCriticalSection);
+ self->m_Semaphore.Wait();
+ cCSLock Lock(self->m_SendCriticalSection);
if (NrmSendPackets.size() + LowSendPackets.size() > MAX_SEMAPHORES)
{
- LOGERROR("ERROR: Too many packets in queue for player %s !!", self->mUsername.c_str());
+ LOGERROR("ERROR: Too many packets in queue for player %s !!", self->m_Username.c_str());
cPacket_Disconnect DC("Too many packets in queue.");
- DC.Send(self->mSocket);
+ DC.Send(self->m_Socket);
- cSleep::MilliSleep( 1000 ); // Give packet some time to be received
+ cSleep::MilliSleep(1000); // Give packet some time to be received
Lock.Unlock();
self->Destroy();
@@ -1562,43 +1751,43 @@ void cClientHandle::SendThread( void *lpParam )
}
if (NrmSendPackets.size() > MAX_SEMAPHORES / 2)
{
- LOGINFO("Pending packets: %i Last: 0x%02x", NrmSendPackets.size(), (*NrmSendPackets.rbegin())->m_PacketID );
+ LOGINFO("Pending packets: %i Last: 0x%02x", NrmSendPackets.size(), (*NrmSendPackets.rbegin())->m_PacketID);
}
cPacket * Packet = NULL;
if (!NrmSendPackets.empty())
{
Packet = *NrmSendPackets.begin();
- NrmSendPackets.erase( NrmSendPackets.begin() );
+ NrmSendPackets.erase(NrmSendPackets.begin());
}
else if (!LowSendPackets.empty())
{
Packet = *LowSendPackets.begin();
- LowSendPackets.erase( LowSendPackets.begin() );
+ LowSendPackets.erase(LowSendPackets.begin());
}
Lock.Unlock();
- cCSLock SocketLock(self->mSocketCriticalSection);
- if (!self->mSocket.IsValid())
+ cCSLock SocketLock(self->m_SocketCriticalSection);
+ if (!self->m_Socket.IsValid())
{
break;
}
- bool bSuccess = Packet->Send(self->mSocket);
+ bool bSuccess = Packet->Send(self->m_Socket);
SocketLock.Unlock();
if (!bSuccess)
{
- LOGERROR("ERROR: While sending packet 0x%02x to client \"%s\"", Packet->m_PacketID, self->mUsername.c_str());
+ LOGERROR("ERROR: While sending packet 0x%02x to client \"%s\"", Packet->m_PacketID, self->m_Username.c_str());
delete Packet;
self->Destroy();
break;
}
delete Packet;
- if (self->m_bKicking && (NrmSendPackets.size() + LowSendPackets.size() == 0) ) // Disconnect player after all packets have been sent
+ if (self->m_bKicking && (NrmSendPackets.size() + LowSendPackets.size() == 0)) // Disconnect player after all packets have been sent
{
- cSleep::MilliSleep( 1000 ); // Give all packets some time to be received
+ cSleep::MilliSleep(1000); // Give all packets some time to be received
self->Destroy();
break;
}
@@ -1611,7 +1800,7 @@ void cClientHandle::SendThread( void *lpParam )
-void cClientHandle::ReceiveThread( void *lpParam )
+void cClientHandle::ReceiveThread(void *lpParam)
{
LOG("ReceiveThread");
@@ -1623,17 +1812,17 @@ void cClientHandle::ReceiveThread( void *lpParam )
cSocket socket = self->GetSocket();
- while( self->m_bKeepThreadGoing )
+ while(self->m_bKeepThreadGoing)
{
- iStat = socket.Receive( &temp, 1, 0 );
- if( cSocket::IsSocketError(iStat) || iStat == 0 )
+ iStat = socket.Receive(&temp, 1, 0);
+ if (cSocket::IsSocketError(iStat) || iStat == 0)
{
- LOG("CLIENT DISCONNECTED (%i bytes):%s", iStat, GetWSAError().c_str() );
+ LOG("CLIENT DISCONNECTED (%i bytes):%s", iStat, GetWSAError().c_str());
break;
}
else
{
- cPacket* pPacket = self->mPacketMap[(unsigned char)temp];
+ cPacket* pPacket = self->m_PacketMap[(unsigned char)temp];
if (pPacket)
{
if (pPacket->Parse(socket))
@@ -1643,21 +1832,21 @@ void cClientHandle::ReceiveThread( void *lpParam )
}
else
{
- LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetLastErrorString() );
- LOG("CLIENT %s DISCONNECTED", self->mUsername.c_str());
+ LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetLastErrorString());
+ LOG("CLIENT %s DISCONNECTED", self->m_Username.c_str());
break;
}
}
else
{
- LOG("Unknown packet: 0x%02x \'%c\' %i", (unsigned char)temp, (unsigned char)temp, (unsigned char)temp );
+ LOG("Unknown packet: 0x%02x \'%c\' %i", (unsigned char)temp, (unsigned char)temp, (unsigned char)temp);
AString Reason;
- Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)temp );
+ Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)temp);
cPacket_Disconnect DC(Reason);
- DC.Send( socket );
+ DC.Send(socket);
- cSleep::MilliSleep( 1000 ); // Give packet some time to be received
+ cSleep::MilliSleep(1000); // Give packet some time to be received
break;
}
}
@@ -1675,7 +1864,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
const AString & cClientHandle::GetUsername(void) const
{
- return mUsername;
+ return m_Username;
}
@@ -1684,7 +1873,7 @@ const AString & cClientHandle::GetUsername(void) const
const cSocket & cClientHandle::GetSocket()
{
- return mSocket;
+ return m_Socket;
}
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 21f97f6c3..75505c3f7 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -14,6 +14,33 @@
#include "Packets/cPacket.h"
#include "Vector3d.h"
+#include "packets/cPacket_KeepAlive.h"
+#include "packets/cPacket_PlayerPosition.h"
+#include "packets/cPacket_Respawn.h"
+#include "packets/cPacket_RelativeEntityMoveLook.h"
+#include "packets/cPacket_Chat.h"
+#include "packets/cPacket_Login.h"
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_PlayerMoveLook.h"
+#include "packets/cPacket_TimeUpdate.h"
+#include "packets/cPacket_BlockDig.h"
+#include "packets/cPacket_Handshake.h"
+#include "packets/cPacket_PlayerLook.h"
+#include "packets/cPacket_ArmAnim.h"
+#include "packets/cPacket_BlockPlace.h"
+#include "packets/cPacket_Flying.h"
+#include "packets/cPacket_Disconnect.h"
+#include "packets/cPacket_PickupSpawn.h"
+#include "packets/cPacket_ItemSwitch.h"
+#include "packets/cPacket_EntityEquipment.h"
+#include "packets/cPacket_CreativeInventoryAction.h"
+#include "packets/cPacket_NewInvalidState.h"
+#include "packets/cPacket_UseEntity.h"
+#include "packets/cPacket_WindowClose.h"
+#include "packets/cPacket_UpdateSign.h"
+#include "packets/cPacket_Ping.h"
+#include "packets/cPacket_PlayerListItem.h"
+
@@ -75,33 +102,30 @@ public:
const AString & GetUsername(void) const;
inline short GetPing() { return m_Ping; }
-private:
- void HandlePacket( cPacket* a_Packet );
- void RemovePacket( cPacket * a_Packet );
- void SendLoginResponse();
+private:
- int mProtocolVersion;
- AString mUsername;
- AString mPassword;
+ int m_ProtocolVersion;
+ AString m_Username;
+ AString m_Password;
- PacketList mPendingParsePackets;
- PacketList mPendingNrmSendPackets;
- PacketList mPendingLowSendPackets;
+ PacketList m_PendingParsePackets;
+ PacketList m_PendingNrmSendPackets;
+ PacketList m_PendingLowSendPackets;
- cThread* pReceiveThread;
- cThread* pSendThread;
+ cThread * m_pReceiveThread;
+ cThread * m_pSendThread;
- cSocket mSocket;
+ cSocket m_Socket;
- cCriticalSection mCriticalSection;
- cCriticalSection mSendCriticalSection;
- cCriticalSection mSocketCriticalSection;
- cSemaphore mSemaphore;
+ cCriticalSection m_CriticalSection;
+ cCriticalSection m_SendCriticalSection;
+ cCriticalSection m_SocketCriticalSection;
+ cSemaphore m_Semaphore;
- Vector3d mConfirmPosition;
+ Vector3d m_ConfirmPosition;
- cPacket * mPacketMap[256];
+ cPacket * m_PacketMap[256];
bool m_bDestroyed;
cPlayer * m_Player;
@@ -110,7 +134,7 @@ private:
float m_TimeLastPacket;
short m_Ping;
- int m_PingID;
+ int m_PingID;
long long m_PingStartTime;
long long m_LastPingTime;
static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms)
@@ -120,6 +144,42 @@ private:
bool m_bSendLoginResponse;
bool m_bKeepThreadGoing;
+
+ void HandlePacket(cPacket * a_Packet);
+
+ // Packets handled while !m_bLoggedIn:
+ void HandlePing (void);
+ void HandleHandshake (cPacket_Handshake * a_Packet);
+ void HandleLogin (cPacket_Login * a_Packet);
+ void HandleMoveLookLogin(cPacket_PlayerMoveLook * a_Packet); // While !m_bLoggedIn
+ void HandleDefaultLogin (cPacket * a_Packet); // the default case
+
+ // Packets handled while !m_bPositionConfirmed:
+ void HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet); // While !m_bPositionConfirmed
+
+ // Packets handled while m_bPositionConfirmed (normal gameplay):
+ void HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet);
+ void HandlePlayerPos (cPacket_PlayerPosition * a_Packet);
+ void HandleBlockDig (cPacket_BlockDig * a_Packet);
+ void HandleBlockPlace (cPacket_BlockPlace * a_Packet);
+ void HandlePickupSpawn (cPacket_PickupSpawn * a_Packet);
+ void HandleChat (cPacket_Chat * a_Packet);
+ void HandlePlayerLook (cPacket_PlayerLook * a_Packet);
+ void HandlePlayerMoveLook (cPacket_PlayerMoveLook * a_Packet); // While m_bPositionConfirmed (normal gameplay)
+ void HandleAnimation (cPacket_ArmAnim * a_Packet);
+ void HandleItemSwitch (cPacket_ItemSwitch * a_Packet);
+ void HandleWindowClose (cPacket_WindowClose * a_Packet);
+ void HandleWindowClick (cPacket_WindowClick * a_Packet);
+ void HandleUpdateSign (cPacket_UpdateSign * a_Packet);
+ void HandleUseEntity (cPacket_UseEntity * a_Packet);
+ void HandleRespawn (void);
+ void HandleDisconnect (cPacket_Disconnect * a_Packet);
+ void HandleKeepAlive (cPacket_KeepAlive * a_Packet);
+
+ /// Returns true if the rate block interactions is within a reasonable limit (bot protection)
+ bool CheckBlockInteractionsRate(void);
+
+ void SendLoginResponse();
}; // tolua_export