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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 09:46:28 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 09:46:28 +0200
commit3f9e876d70851ed0333a3fdc57d883f040e92d8b (patch)
tree789155746561aed3b04818ed4221f40fa42e77fd /source
parentDouble chests are now working, and with sound. (FS #69) (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/Blocks/BlockHandler.cpp1
-rw-r--r--source/Chunk.cpp31
-rw-r--r--source/Chunk.h39
-rw-r--r--source/ChunkMap.cpp19
-rw-r--r--source/ChunkMap.h2
-rw-r--r--source/ClientHandle.cpp9
-rw-r--r--source/ClientHandle.h83
-rw-r--r--source/JukeboxEntity.cpp123
-rw-r--r--source/JukeboxEntity.h43
-rw-r--r--source/Protocol/Protocol.h87
-rw-r--r--source/Protocol/Protocol125.cpp12
-rw-r--r--source/Protocol/Protocol125.h87
-rw-r--r--source/Protocol/Protocol132.cpp43
-rw-r--r--source/Protocol/Protocol132.h27
-rw-r--r--source/Protocol/ProtocolRecognizer.cpp14
-rw-r--r--source/Protocol/ProtocolRecognizer.h87
-rw-r--r--source/World.cpp13
-rw-r--r--source/World.h45
-rw-r--r--source/WorldStorage/WSSAnvil.cpp42
-rw-r--r--source/WorldStorage/WSSAnvil.h1
-rw-r--r--source/WorldStorage/WSSCompact.cpp32
21 files changed, 590 insertions, 250 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index eb7a40d62..848a70a19 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -107,6 +107,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 7f1c94a07..d10aa6dac 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -16,6 +16,7 @@
#include "FurnaceEntity.h"
#include "SignEntity.h"
#include "NoteEntity.h"
+#include "JukeboxEntity.h"
#include "Torch.h"
#include "Ladder.h"
#include "Pickup.h"
@@ -809,6 +810,15 @@ void cChunk::CreateBlockEntities(void)
}
break;
}
+
+ case E_BLOCK_JUKEBOX:
+ {
+ if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
+ {
+ m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
+ }
+ break;
+ }
} // switch (BlockType)
} // for y
} // for z
@@ -934,6 +944,11 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
}
+ case E_BLOCK_JUKEBOX:
+ {
+ AddBlockEntity(new cJukeboxEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
+ break;
+ }
} // switch (a_BlockType)
}
@@ -1757,6 +1772,22 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a
+void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
diff --git a/source/Chunk.h b/source/Chunk.h
index 3ecf50907..4bc99b8d2 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -182,26 +182,27 @@ public:
void CalculateLighting(); // Recalculate right now
void CalculateHeightmap();
- void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
- void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
- void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
- void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
- void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
+ void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
+ void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
Vector3i PositionToWorldPosition(const Vector3i & a_RelPos)
{
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index a5d8b004e..06b1d9039 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -466,6 +466,25 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, in
+void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+
+ cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcY / 8, a_SrcZ / 8, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
+}
+
+
+
+
+
void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
diff --git a/source/ChunkMap.h b/source/ChunkMap.h
index af84b9ce6..ea1aecfb4 100644
--- a/source/ChunkMap.h
+++ b/source/ChunkMap.h
@@ -78,6 +78,8 @@ public:
void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
+
void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 844ea0db8..6bc0185ae 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -1485,6 +1485,15 @@ void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
+void cClientHandle::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
+}
+
+
+
+
+
void cClientHandle::SendBlockBreakAnim(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage)
{
m_Protocol->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage);
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 85c5cecb9..c3b8ec731 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -78,47 +78,48 @@ public:
bool IsPlaying(void) const {return (m_State == csPlaying); }
- void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendChat (const AString & a_Message);
- void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
- void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
- void SendDestroyEntity (const cEntity & a_Entity);
- void SendDisconnect (const AString & a_Reason);
- void SendEntHeadLook (const cEntity & a_Entity);
- void SendEntLook (const cEntity & a_Entity);
- void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
- void SendEntityStatus (const cEntity & a_Entity, char a_Status);
- void SendGameMode (eGameMode a_GameMode);
- void SendHealth (void);
- void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
- void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
- void SendMetadata (const cPawn & a_Entity);
- void SendPickupSpawn (const cPickup & a_Pickup);
- void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
- void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
- void SendPlayerMoveLook (void);
- void SendPlayerPosition (void);
- void SendPlayerSpawn (const cPlayer & a_Player);
- void SendRespawn (void);
- void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
- void SendBlockBreakAnim (int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage);
- void SendSpawnMob (const cMonster & a_Mob);
- void SendTeleportEntity (const cEntity & a_Entity);
- void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendTimeUpdate (Int64 a_WorldTime);
- void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
- void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendWeather (eWeather a_Weather);
- void SendWholeInventory (const cInventory & a_Inventory);
- void SendWholeInventory (const cWindow & a_Window);
- void SendWindowClose (char a_WindowID);
- void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
- void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
- void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
+ void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
+ void SendChat (const AString & a_Message);
+ void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
+ void SendDestroyEntity (const cEntity & a_Entity);
+ void SendDisconnect (const AString & a_Reason);
+ void SendEntHeadLook (const cEntity & a_Entity);
+ void SendEntLook (const cEntity & a_Entity);
+ void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
+ void SendEntityStatus (const cEntity & a_Entity, char a_Status);
+ void SendGameMode (eGameMode a_GameMode);
+ void SendHealth (void);
+ void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value);
+ void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendMetadata (const cPawn & a_Entity);
+ void SendPickupSpawn (const cPickup & a_Pickup);
+ void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
+ void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
+ void SendPlayerMoveLook (void);
+ void SendPlayerPosition (void);
+ void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendRespawn (void);
+ void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
+ void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
+ void SendBlockBreakAnim (int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage);
+ void SendSpawnMob (const cMonster & a_Mob);
+ void SendTeleportEntity (const cEntity & a_Entity);
+ void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendTimeUpdate (Int64 a_WorldTime);
+ void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
+ void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void SendWeather (eWeather a_Weather);
+ void SendWholeInventory (const cInventory & a_Inventory);
+ void SendWholeInventory (const cWindow & a_Window);
+ void SendWindowClose (char a_WindowID);
+ void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
+ void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
const AString & GetUsername(void) const; //tolua_export
void SetUsername( const AString & a_Username ); //tolua_export
diff --git a/source/JukeboxEntity.cpp b/source/JukeboxEntity.cpp
new file mode 100644
index 000000000..e72f95926
--- /dev/null
+++ b/source/JukeboxEntity.cpp
@@ -0,0 +1,123 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "JukeboxEntity.h"
+#include "World.h"
+#include <json/json.h>
+
+
+
+
+
+cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ , m_Record( 0 )
+{
+}
+
+
+
+
+
+cJukeboxEntity::~cJukeboxEntity()
+{
+ if (m_Record >= 2256 && m_Record <= 2266)
+ {
+ EjectRecord();
+ m_Record = 0;
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::UsedBy( cPlayer * a_Player )
+{
+ if (m_Record == 0)
+ {
+ const cItem & HeldItem = a_Player->GetEquippedItem();
+ if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2266)
+ {
+ m_Record = HeldItem.m_ItemType;
+ a_Player->UseEquippedItem();
+ PlayRecord();
+ }
+ }
+ else if (m_Record >= 2256 && m_Record <= 2266)
+ {
+ EjectRecord();
+ m_Record = 0;
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::PlayRecord( void )
+{
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
+}
+
+
+
+
+
+void cJukeboxEntity::EjectRecord( void )
+{
+ cItems Drops;
+ Drops.push_back(cItem(m_Record, 1, 0));
+ m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
+}
+
+
+
+
+
+int cJukeboxEntity::GetRecord( void )
+{
+ return m_Record;
+}
+
+
+
+
+
+void cJukeboxEntity::SetRecord( int a_Record )
+{
+ m_Record = a_Record;
+}
+
+
+
+
+
+bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Record = a_Value.get("Record", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cJukeboxEntity::SaveToJson( Json::Value & a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Record"] = m_Record;
+}
+
+
+
+
diff --git a/source/JukeboxEntity.h b/source/JukeboxEntity.h
new file mode 100644
index 000000000..94ecd2894
--- /dev/null
+++ b/source/JukeboxEntity.h
@@ -0,0 +1,43 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "Player.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+class cJukeboxEntity :
+ public cBlockEntity
+{
+public:
+ cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ virtual ~cJukeboxEntity();
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson( Json::Value& a_Value ) override;
+
+ int GetRecord( void );
+ void SetRecord( int a_Record );
+ void PlayRecord( void );
+ void EjectRecord( void );
+ virtual void UsedBy( cPlayer * a_Player ) override;
+ virtual void SendTo(cClientHandle & a_Client) override { };
+
+private:
+ int m_Record;
+};
+
+
+
+
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h
index 2e2afd364..b4235129e 100644
--- a/source/Protocol/Protocol.h
+++ b/source/Protocol/Protocol.h
@@ -43,49 +43,50 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
// Sending stuff to clients:
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
- virtual void SendChat (const AString & a_Message) = 0;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
- virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
- virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendEntHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendEntLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendGameMode (eGameMode a_GameMode) = 0;
- virtual void SendHealth (void) = 0;
- virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) = 0;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendKeepAlive (int a_PingID) = 0;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
- virtual void SendMetadata (const cEntity & a_Entity) = 0;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
- virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
- virtual void SendPlayerMoveLook (void) = 0;
- virtual void SendPlayerPosition (void) = 0;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendRespawn (void) = 0;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
- virtual void SendBlockBreakAnim (int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) = 0;
- virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
- virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendWeather (eWeather a_Weather) = 0;
- virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
- virtual void SendWholeInventory (const cWindow & a_Window) = 0;
- virtual void SendWindowClose (char a_WindowID) = 0;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
+ virtual void SendDisconnect (const AString & a_Reason) = 0;
+ virtual void SendEntHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendGameMode (eGameMode a_GameMode) = 0;
+ virtual void SendHealth (void) = 0;
+ virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
+ virtual void SendPlayerMoveLook (void) = 0;
+ virtual void SendPlayerPosition (void) = 0;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
+ virtual void SendRespawn (void) = 0;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
+ virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
+ virtual void SendWeather (eWeather a_Weather) = 0;
+ virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
+ virtual void SendWholeInventory (const cWindow & a_Window) = 0;
+ virtual void SendWindowClose (char a_WindowID) = 0;
+ virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0;
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 66519b0dd..e92197a9b 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -69,7 +69,8 @@ enum
PACKET_BLOCK_CHANGE = 0x35,
PACKET_BLOCK_ACTION = 0x36,
PACKET_EXPLOSION = 0x3C,
- PACKET_SOUND_EFFECT = 0x3D,
+ PACKET_SOUND_EFFECT = 0x3e,
+ PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
PACKET_CHANGE_GAME_STATE = 0x46,
PACKET_THUNDERBOLT = 0x47,
PACKET_WINDOW_OPEN = 0x64,
@@ -592,6 +593,15 @@ void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
+void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
{
// Not supported in this protocol version
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h
index 898a53008..716bfe7b1 100644
--- a/source/Protocol/Protocol125.h
+++ b/source/Protocol/Protocol125.h
@@ -27,49 +27,50 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients:
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEntHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntLook (const cEntity & a_Entity) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendMetadata (const cEntity & a_Entity) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendRespawn (void) override;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
- virtual void SendBlockBreakAnim (int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldTime) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cInventory & a_Inventory) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (char a_WindowID) override;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEntHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntLook (const cEntity & a_Entity) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendMetadata (const cEntity & a_Entity) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendRespawn (void) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldTime) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cInventory & a_Inventory) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (char a_WindowID) override;
+ virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
virtual AString GetAuthServerID(void) override;
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index 2e5803273..9c0047c16 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -52,19 +52,20 @@ const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should b
enum
{
- PACKET_KEEP_ALIVE = 0x00,
- PACKET_LOGIN = 0x01,
- PACKET_ENTITY_EQUIPMENT = 0x05,
- PACKET_COMPASS = 0x06,
- PACKET_PLAYER_SPAWN = 0x14,
- PACKET_COLLECT_PICKUP = 0x16,
- PACKET_SPAWN_MOB = 0x18,
- PACKET_DESTROY_ENTITIES = 0x1d,
- PACKET_CHUNK_DATA = 0x33,
- PACKET_BLOCK_CHANGE = 0x35,
- PACKET_BLOCK_ACTION = 0x36,
- PACKET_BLOCK_BREAK_ANIM = 0x37,
- PACKET_SOUND_EFFECT = 0x3e
+ PACKET_KEEP_ALIVE = 0x00,
+ PACKET_LOGIN = 0x01,
+ PACKET_ENTITY_EQUIPMENT = 0x05,
+ PACKET_COMPASS = 0x06,
+ PACKET_PLAYER_SPAWN = 0x14,
+ PACKET_COLLECT_PICKUP = 0x16,
+ PACKET_SPAWN_MOB = 0x18,
+ PACKET_DESTROY_ENTITIES = 0x1d,
+ PACKET_CHUNK_DATA = 0x33,
+ PACKET_BLOCK_CHANGE = 0x35,
+ PACKET_BLOCK_ACTION = 0x36,
+ PACKET_BLOCK_BREAK_ANIM = 0x37,
+ PACKET_SOUND_EFFECT = 0x3e,
+ PACKET_SOUND_PARTICLE_EFFECT = 0x3d
} ;
@@ -378,6 +379,22 @@ void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
+void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
+ WriteInt (a_EffectID);
+ WriteInt (a_SrcX / 8);
+ WriteByte(a_SrcY / 8);
+ WriteInt (a_SrcZ / 8);
+ WriteInt (a_Data);
+ Flush();
+}
+
+
+
+
+
void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
{
cCSLock Lock(m_CSPacket);
diff --git a/source/Protocol/Protocol132.h b/source/Protocol/Protocol132.h
index f5175e3bb..a14f8d9a4 100644
--- a/source/Protocol/Protocol132.h
+++ b/source/Protocol/Protocol132.h
@@ -30,19 +30,20 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
// Sending commands:
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
- virtual void SendBlockBreakAnim (int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual AString GetAuthServerID(void) override;
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp
index 3d71c95ee..79bdf2457 100644
--- a/source/Protocol/ProtocolRecognizer.cpp
+++ b/source/Protocol/ProtocolRecognizer.cpp
@@ -356,7 +356,9 @@ void cProtocolRecognizer::SendRespawn(void)
-void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) {
+
+void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
+{
ASSERT(m_Protocol != NULL);
m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
}
@@ -365,6 +367,16 @@ void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_Src
+void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
+}
+
+
+
+
+
void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
{
ASSERT(m_Protocol != NULL);
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h
index a5099367a..46c29386e 100644
--- a/source/Protocol/ProtocolRecognizer.h
+++ b/source/Protocol/ProtocolRecognizer.h
@@ -38,49 +38,50 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients:
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEntHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntLook (const cEntity & a_Entity) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendMetadata (const cEntity & a_Entity) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendRespawn (void) override;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
- virtual void SendBlockBreakAnim (int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldTime) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cInventory & a_Inventory) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (char a_WindowID) override;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEntHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntLook (const cEntity & a_Entity) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendMetadata (const cEntity & a_Entity) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendRespawn (void) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldTime) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cInventory & a_Inventory) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (char a_WindowID) override;
+ virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
virtual AString GetAuthServerID(void) override;
diff --git a/source/World.cpp b/source/World.cpp
index e6cd10f34..9ca84156b 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1475,9 +1475,18 @@ void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a
-void cWorld::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude )
+void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastBlockBreakAnimation(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage, a_Exclude);
+ m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude )
+{
+ m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
}
diff --git a/source/World.h b/source/World.h
index 370dc904f..f9cc83f31 100644
--- a/source/World.h
+++ b/source/World.h
@@ -73,28 +73,29 @@ public:
int GetHeight( int a_X, int a_Z ); //tolua_export
- void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
- void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
- void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
- void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
- void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
+ void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
/// If there is a block entity at the specified coods, sends it to all clients except a_Exclude
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp
index 2036da92d..ded7e4327 100644
--- a/source/WorldStorage/WSSAnvil.cpp
+++ b/source/WorldStorage/WSSAnvil.cpp
@@ -12,6 +12,7 @@
#include "../FurnaceEntity.h"
#include "../SignEntity.h"
#include "../NoteEntity.h"
+#include "../JukeboxEntity.h"
#include "../Item.h"
#include "../StringCompression.h"
#include "../Entity.h"
@@ -156,6 +157,13 @@ protected:
m_Writer.EndCompound();
}
+ void AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
+ {
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Jukebox, "RecordPlayer");
+ m_Writer.AddInt("Record", a_Jukebox->GetRecord());
+ m_Writer.EndCompound();
+ }
virtual bool LightIsValid(bool a_IsLightValid) override
{
@@ -189,11 +197,12 @@ protected:
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
- case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
- case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity((cJukeboxEntity *)a_Entity); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
@@ -662,6 +671,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
}
+ else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
+ }
// TODO: Other block entities
} // for Child - tag children
}
@@ -844,6 +857,27 @@ void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParse
+void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
+ int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
+ if (Record >= 0)
+ {
+ Jukebox->SetRecord(a_NBT.GetInt(Record));
+ }
+ a_BlockEntities.push_back(Jukebox.release());
+}
+
+
+
+
+
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
{
int x = a_NBT.FindChildByName(a_TagIdx, "x");
diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h
index 18e3ce8ad..b0641b586 100644
--- a/source/WorldStorage/WSSAnvil.h
+++ b/source/WorldStorage/WSSAnvil.h
@@ -112,6 +112,7 @@ protected:
void LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
diff --git a/source/WorldStorage/WSSCompact.cpp b/source/WorldStorage/WSSCompact.cpp
index addb2a1cd..22e25eb6f 100644
--- a/source/WorldStorage/WSSCompact.cpp
+++ b/source/WorldStorage/WSSCompact.cpp
@@ -13,6 +13,7 @@
#include "../SignEntity.h"
#include "../FurnaceEntity.h"
#include "../NoteEntity.h"
+#include "../JukeboxEntity.h"
#include "../BlockID.h"
@@ -70,11 +71,12 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
const char * SaveInto = NULL;
switch (a_BlockEntity->GetBlockType())
{
- case E_BLOCK_CHEST: SaveInto = "Chests"; break;
- case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
- case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
- case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
- case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
+ case E_BLOCK_CHEST: SaveInto = "Chests"; break;
+ case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
+ case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
+ case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
+ case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
+ case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
default:
{
@@ -338,6 +340,26 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
}
} // for itr - AllNotes[]
}
+
+ // Load jukeboxes
+ Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue);
+ if( !AllJukeboxes.empty() )
+ {
+ for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr )
+ {
+ Json::Value & Jukebox = *itr;
+ cJukeboxEntity * JukeboxEntity = new cJukeboxEntity(0, 0, 0, a_World);
+ if ( !JukeboxEntity->LoadFromJson( Jukebox ) )
+ {
+ LOGERROR("ERROR READING JUKEBOX FROM JSON!" );
+ delete JukeboxEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( JukeboxEntity );
+ }
+ } // for itr - AllJukeboxes[]
+ }
}