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authordaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
commit2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch)
tree713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Bindings/LuaChunkStay.h
parentFixed merge conflict (diff)
parentFixed some more minor issues with the redstone simulator. (diff)
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-rw-r--r--src/Bindings/LuaChunkStay.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/Bindings/LuaChunkStay.h b/src/Bindings/LuaChunkStay.h
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+
+// LuaChunkStay.h
+
+// Declares the cLuaChunkStay class representing a cChunkStay binding for plugins, used by cWorld:ChunkStay() Lua API
+
+
+
+
+
+#pragma once
+
+#include "LuaState.h"
+#include "../ChunkStay.h"
+
+
+
+
+
+// fwd:
+class cPluginLua;
+
+
+
+
+
+class cLuaChunkStay
+ : public cChunkStay
+{
+ typedef cChunkStay super;
+
+public:
+ cLuaChunkStay(cPluginLua & a_Plugin);
+
+ ~cLuaChunkStay() { }
+
+ /** Adds chunks in the specified on-stack Lua table.
+ Returns true if any chunk added, false (plus log warning) if none. */
+ bool AddChunks(int a_ChunkCoordTableStackPos);
+
+ /** Enables the ChunkStay for the specified chunkmap, with the specified Lua callbacks. */
+ void Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos);
+
+protected:
+ /** The plugin which has created the ChunkStay, via cWorld:ChunkStay() binding method. */
+ cPluginLua & m_Plugin;
+
+ /** The Lua state associated with the callbacks. Only valid when enabled. */
+ cLuaState * m_LuaState;
+
+ /** The Lua function to call in OnChunkAvailable. Only valid when enabled. */
+ cLuaState::cRef m_OnChunkAvailable;
+
+ /** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */
+ cLuaState::cRef m_OnAllChunksAvailable;
+
+
+ // cChunkStay overrides:
+ virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnAllChunksAvailable(void) override;
+ virtual void OnDisabled(void) override;
+
+ /** Adds a single chunk coord from the table at the top of the Lua stack.
+ Expects the top element to be a table, checks that it contains two numbers.
+ Uses those two numbers as chunk coords appended to m_Chunks.
+ If the coords are already present, gives a warning and ignores the pair.
+ The a_Index parameter is only for the error messages. */
+ void AddChunkCoord(cLuaState & a_LuaState, int a_Index);
+} ;
+
+
+
+
+