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authorMattes D <github@xoft.cz>2016-07-06 20:52:04 +0200
committerMattes D <github@xoft.cz>2016-08-13 21:16:21 +0200
commit2d58789d66f1b63ad63304584c7ac43284b540b8 (patch)
tree19971f79b2be805f5b40b723a50ed1b4a07cd9fb /src/Bindings/LuaState.h
parentRevert "Added a BasicStyleCheck for virtual functions without override keyword." (diff)
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Diffstat (limited to 'src/Bindings/LuaState.h')
-rw-r--r--src/Bindings/LuaState.h201
1 files changed, 139 insertions, 62 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index c34feca9d..bc88fbf1b 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -120,46 +120,84 @@ public:
} ;
- /** Used for calling functions stored in a reference-stored table */
- class cTableRef
+ /** Represents a reference to a Lua object that has a tracked lifetime -
+ - when the Lua state to which it belongs is closed, the object is kept alive, but invalidated.
+ Is thread-safe and unload-safe.
+ To receive the cTrackedRef instance from the Lua side, use RefStack() or (better) cLuaState::GetStackValue().
+ Note that instances of this class are tracked in the canon LuaState instance, so that
+ they can be invalidated when the LuaState is unloaded; due to multithreading issues they can only be tracked
+ by-ptr, which has an unfortunate effect of disabling the copy and move constructors. */
+ class cTrackedRef
{
- int m_TableRef;
- const char * m_FnName;
+ friend class ::cLuaState;
public:
- cTableRef(int a_TableRef, const char * a_FnName) :
- m_TableRef(a_TableRef),
- m_FnName(a_FnName)
- {
- }
+ /** Creates an unbound ref instance. */
+ cTrackedRef(void);
- cTableRef(const cRef & a_TableRef, const char * a_FnName) :
- m_TableRef(static_cast<int>(a_TableRef)),
- m_FnName(a_FnName)
+ ~cTrackedRef()
{
+ Clear();
}
- int GetTableRef(void) const { return m_TableRef; }
- const char * GetFnName(void) const { return m_FnName; }
- } ;
+ /** Set the contained reference to the object at the specified Lua state's stack position.
+ If another reference has been previously contained, it is freed first. */
+ bool RefStack(cLuaState & a_LuaState, int a_StackPos);
+
+ /** Frees the contained reference, if any. */
+ void Clear(void);
+
+ /** Returns true if the contained reference is valid. */
+ bool IsValid(void);
+
+ /** Returns true if the reference resides in the specified Lua state.
+ Internally, compares the reference's canon Lua state. */
+ bool IsSameLuaState(cLuaState & a_LuaState);
+
+ protected:
+ friend class cLuaState;
+
+ /** The mutex protecting m_Ref against multithreaded access */
+ cCriticalSection * m_CS;
+
+ /** Reference to the Lua callback */
+ cRef m_Ref;
+
+ /** Invalidates the callback, without untracking it from the cLuaState.
+ Called only from cLuaState when closing the Lua state. */
+ void Invalidate(void);
+
+ /** Returns the internal reference.
+ Only to be used when the cLuaState's CS is held and the cLuaState is known to be valid. */
+ cRef & GetRef() { return m_Ref; }
+
+ /** This class cannot be copied, because it is tracked in the LuaState by-ptr.
+ Use a smart pointer for a copyable object. */
+ cTrackedRef(const cTrackedRef &) = delete;
- /** Represents a callback to Lua that C++ code can call.
+ /** This class cannot be moved, because it is tracked in the LuaState by-ptr.
+ Use a smart pointer for a copyable object. */
+ cTrackedRef(cTrackedRef &&) = delete;
+ };
+ typedef UniquePtr<cTrackedRef> cTrackedRefPtr;
+ typedef SharedPtr<cTrackedRef> cTrackedRefSharedPtr;
+
+
+ /** Represents a stored callback to Lua that C++ code can call.
Is thread-safe and unload-safe.
When the Lua state is unloaded, the callback returns an error instead of calling into non-existent code.
To receive the callback instance from the Lua side, use RefStack() or (better) cLuaState::GetStackValue()
with a cCallbackPtr. Note that instances of this class are tracked in the canon LuaState instance, so that
they can be invalidated when the LuaState is unloaded; due to multithreading issues they can only be tracked
by-ptr, which has an unfortunate effect of disabling the copy and move constructors. */
- class cCallback
+ class cCallback:
+ public cTrackedRef
{
+ typedef cTrackedRef Super;
+
public:
- /** Creates an unbound callback instance. */
- cCallback(void);
- ~cCallback()
- {
- Clear();
- }
+ cCallback(void) {}
/** Calls the Lua callback, if still available.
Returns true if callback has been called.
@@ -181,32 +219,11 @@ public:
}
/** Set the contained callback to the function in the specified Lua state's stack position.
- If a callback has been previously contained, it is freed first. */
+ If a callback has been previously contained, it is unreferenced first.
+ Returns true on success, false on failure (not a function at the specified stack pos). */
bool RefStack(cLuaState & a_LuaState, int a_StackPos);
- /** Frees the contained callback, if any. */
- void Clear(void);
-
- /** Returns true if the contained callback is valid. */
- bool IsValid(void);
-
- /** Returns true if the callback resides in the specified Lua state.
- Internally, compares the callback's canon Lua state. */
- bool IsSameLuaState(cLuaState & a_LuaState);
-
protected:
- friend class cLuaState;
-
- /** The mutex protecting m_Ref against multithreaded access */
- cCriticalSection * m_CS;
-
- /** Reference to the Lua callback */
- cRef m_Ref;
-
-
- /** Invalidates the callback, without untracking it from the cLuaState.
- Called only from cLuaState when closing the Lua state. */
- void Invalidate(void);
/** This class cannot be copied, because it is tracked in the LuaState by-ptr.
Use cCallbackPtr for a copyable object. */
@@ -220,6 +237,47 @@ public:
typedef SharedPtr<cCallback> cCallbackSharedPtr;
+ /** Represents a stored Lua table with callback functions that C++ code can call.
+ Is thread-safe and unload-safe.
+ When Lua state is unloaded, the CallFn() will return failure instead of calling into non-existent code.
+ To receive the callback instance from the Lua side, use RefStack() or (better) cLuaState::GetStackValue()
+ with a cCallbackPtr. Note that instances of this class are tracked in the canon LuaState instance, so that
+ they can be invalidated when the LuaState is unloaded; due to multithreading issues they can only be tracked
+ by-ptr, which has an unfortunate effect of disabling the copy and move constructors. */
+ class cTableRef:
+ public cTrackedRef
+ {
+ typedef cTrackedRef Super;
+ public:
+ cTableRef(void) {}
+
+ /** Calls the Lua function stored under the specified name in the referenced table, if still available.
+ Returns true if callback has been called.
+ Returns false if the Lua state isn't valid anymore, or the function doesn't exist. */
+ template <typename... Args>
+ bool CallTableFn(const char * a_FnName, Args &&... args)
+ {
+ auto cs = m_CS;
+ if (cs == nullptr)
+ {
+ return false;
+ }
+ cCSLock Lock(*cs);
+ if (!m_Ref.IsValid())
+ {
+ return false;
+ }
+ return cLuaState(m_Ref.GetLuaState()).CallTableFn(m_Ref, a_FnName, std::forward<Args>(args)...);
+ }
+
+ /** Set the contained reference to the table in the specified Lua state's stack position.
+ If another table has been previously contained, it is unreferenced first.
+ Returns true on success, false on failure (not a table at the specified stack pos). */
+ bool RefStack(cLuaState & a_LuaState, int a_StackPos);
+ };
+ typedef UniquePtr<cTableRef> cTableRefPtr;
+
+
/** A dummy class that's used only to delimit function args from return values for cLuaState::Call() */
class cRet
{
@@ -381,8 +439,13 @@ public:
bool GetStackValue(int a_StackPos, cCallback & a_Callback);
bool GetStackValue(int a_StackPos, cCallbackPtr & a_Callback);
bool GetStackValue(int a_StackPos, cCallbackSharedPtr & a_Callback);
+ bool GetStackValue(int a_StackPos, cTableRef & a_TableRef);
+ bool GetStackValue(int a_StackPos, cTableRefPtr & a_TableRef);
bool GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result);
bool GetStackValue(int a_StackPos, cRef & a_Ref);
+ bool GetStackValue(int a_StackPos, cTrackedRef & a_Ref);
+ bool GetStackValue(int a_StackPos, cTrackedRefPtr & a_Ref);
+ bool GetStackValue(int a_StackPos, cTrackedRefSharedPtr & a_Ref);
bool GetStackValue(int a_StackPos, double & a_Value);
bool GetStackValue(int a_StackPos, eBlockFace & a_Value);
bool GetStackValue(int a_StackPos, eWeather & a_Value);
@@ -583,15 +646,30 @@ protected:
/** Number of arguments currently pushed (for the Push / Call chain) */
int m_NumCurrentFunctionArgs;
- /** The tracked callbacks.
- This object will invalidate all of these when it is about to be closed.
- Protected against multithreaded access by m_CSTrackedCallbacks. */
- std::vector<cCallback *> m_TrackedCallbacks;
+ /** The tracked references.
+ The cLuaState will invalidate all of these when it is about to be closed.
+ Protected against multithreaded access by m_CSTrackedRefs. */
+ std::vector<cTrackedRef *> m_TrackedRefs;
- /** Protects m_TrackedTallbacks against multithreaded access. */
- cCriticalSection m_CSTrackedCallbacks;
+ /** Protects m_TrackedRefs against multithreaded access. */
+ cCriticalSection m_CSTrackedRefs;
+ /** Call the Lua function specified by name in the table stored as a reference.
+ Returns true if call succeeded, false if there was an error (not a table ref, function name not found).
+ A special param of cRet & signifies the end of param list and the start of return values.
+ Example call: CallTableFn(TableRef, "FnName", Param1, Param2, Param3, cLuaState::Return, Ret1, Ret2) */
+ template <typename... Args>
+ bool CallTableFn(const cRef & a_TableRef, const char * a_FnName, Args &&... args)
+ {
+ if (!PushFunction(a_TableRef, a_FnName))
+ {
+ // Pushing the function failed
+ return false;
+ }
+ return PushCallPop(std::forward<Args>(args)...);
+ }
+
/** Variadic template terminator: If there's nothing more to push / pop, just call the function.
Note that there are no return values either, because those are prefixed by a cRet value, so the arg list is never empty. */
bool PushCallPop(void)
@@ -646,10 +724,9 @@ protected:
*/
bool PushFunction(const cRef & a_FnRef);
- /** Pushes a function that is stored in a referenced table by name
- Returns true if successful. Logs a warning on failure
- */
- bool PushFunction(const cTableRef & a_TableRef);
+ /** Pushes a function that is stored under the specified name in a table that has been saved as a reference.
+ Returns true if successful. */
+ bool PushFunction(const cRef & a_TableRef, const char * a_FnName);
/** Pushes a usertype of the specified class type onto the stack */
// void PushUserType(void * a_Object, const char * a_Type);
@@ -667,13 +744,13 @@ protected:
/** Tries to break into the MobDebug debugger, if it is installed. */
static int BreakIntoDebugger(lua_State * a_LuaState);
- /** Adds the specified callback to tracking.
- The callback will be invalidated when this Lua state is about to be closed. */
- void TrackCallback(cCallback & a_Callback);
+ /** Adds the specified reference to tracking.
+ The reference will be invalidated when this Lua state is about to be closed. */
+ void TrackRef(cTrackedRef & a_Ref);
- /** Removes the specified callback from tracking.
- The callback will no longer be invalidated when this Lua state is about to be closed. */
- void UntrackCallback(cCallback & a_Callback);
+ /** Removes the specified reference from tracking.
+ The reference will no longer be invalidated when this Lua state is about to be closed. */
+ void UntrackRef(cTrackedRef & a_Ref);
} ;